fc-gpui-core 0.9.2

GPU-accelerated UI framework with system tray, global hotkeys, notifications, and daemon mode support (fork of Zed's GPUI)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
use crate::{
    AssetSource, DevicePixels, IsZero, RenderImage, Result, SharedString, Size,
    swap_rgba_pa_to_bgra,
};
use image::Frame;
use resvg::tiny_skia::Pixmap;
use smallvec::SmallVec;
use std::{
    hash::Hash,
    sync::{Arc, LazyLock},
};

#[cfg(target_os = "macos")]
const EMOJI_FONT_FAMILIES: &[&str] = &["Apple Color Emoji", ".AppleColorEmojiUI"];

#[cfg(target_os = "windows")]
const EMOJI_FONT_FAMILIES: &[&str] = &["Segoe UI Emoji", "Segoe UI Symbol"];

#[cfg(any(target_os = "linux", target_os = "freebsd"))]
const EMOJI_FONT_FAMILIES: &[&str] = &[
    "Noto Color Emoji",
    "Emoji One",
    "Twitter Color Emoji",
    "JoyPixels",
];

#[cfg(not(any(
    target_os = "macos",
    target_os = "windows",
    target_os = "linux",
    target_os = "freebsd",
)))]
const EMOJI_FONT_FAMILIES: &[&str] = &[];

const IBM_PLEX_SANS_REGULAR: &[u8] =
    include_bytes!("../assets/fonts/ibm-plex-sans/IBMPlexSans-Regular.ttf");
const LILEX_REGULAR: &[u8] = include_bytes!("../assets/fonts/lilex/Lilex-Regular.ttf");

fn is_emoji_presentation(ch: char) -> bool {
    static EMOJI_PRESENTATION_REGEX: LazyLock<regex::Regex> =
        LazyLock::new(|| regex::Regex::new("\\p{Emoji_Presentation}").unwrap());
    let mut buf = [0u8; 4];
    EMOJI_PRESENTATION_REGEX.is_match(ch.encode_utf8(&mut buf))
}

fn font_has_char(db: &usvg::fontdb::Database, id: usvg::fontdb::ID, ch: char) -> bool {
    db.with_face_data(id, |font_data, face_index| {
        ttf_parser::Face::parse(font_data, face_index)
            .ok()
            .and_then(|face| face.glyph_index(ch))
            .is_some()
    })
    .unwrap_or(false)
}

fn select_emoji_font(
    ch: char,
    fonts: &[usvg::fontdb::ID],
    db: &usvg::fontdb::Database,
    families: &[&str],
) -> Option<usvg::fontdb::ID> {
    for family_name in families {
        let query = usvg::fontdb::Query {
            families: &[usvg::fontdb::Family::Name(family_name)],
            weight: usvg::fontdb::Weight(400),
            stretch: usvg::fontdb::Stretch::Normal,
            style: usvg::fontdb::Style::Normal,
        };

        let Some(id) = db.query(&query) else {
            continue;
        };

        if fonts.contains(&id) || !font_has_char(db, id, ch) {
            continue;
        }

        return Some(id);
    }

    None
}

/// When rendering SVGs, we render them at twice the size to get a higher-quality result.
pub const SMOOTH_SVG_SCALE_FACTOR: f32 = 2.;

#[derive(Clone, PartialEq, Hash, Eq)]
#[allow(missing_docs)]
pub struct RenderSvgParams {
    pub path: SharedString,
    pub size: Size<DevicePixels>,
}

#[derive(Clone)]
pub struct SvgRenderer {
    asset_source: Arc<dyn AssetSource>,
    usvg_options: Arc<usvg::Options<'static>>,
}

/// A parsed SVG document that can be rasterized at any scale.
///
/// Produced by [`SvgRenderer::parse_svg`] and rasterized by
/// [`SvgRenderer::render_parsed`]. Parsing resolves fonts and converts text
/// to paths, so callers that need to rasterize the same SVG at multiple
/// scales should retain this value to avoid re-paying the parse cost.
pub struct ParsedSvg(usvg::Tree);

/// The size in which to rasterize the SVG.
#[derive(Clone, Copy)]
pub enum SvgSize {
    /// A width in device pixels. The SVG retains its aspect ratio.
    Size(Size<DevicePixels>),
    /// An exact width and height in device pixels.
    ExactSize(Size<DevicePixels>),
    /// A logical scaling factor to apply to the size provided by the SVG.
    ScaleFactor(f32),
}

impl From<f32> for SvgSize {
    fn from(scale_factor: f32) -> Self {
        Self::ScaleFactor(scale_factor)
    }
}

impl SvgRenderer {
    pub fn new(asset_source: Arc<dyn AssetSource>) -> Self {
        static SYSTEM_FONT_DB: LazyLock<Arc<usvg::fontdb::Database>> = LazyLock::new(|| {
            let mut db = usvg::fontdb::Database::new();
            db.load_system_fonts();
            Arc::new(db)
        });

        let fontdb = {
            let mut db = (**SYSTEM_FONT_DB).clone();
            load_bundled_fonts(&mut db);
            fix_generic_font_families(&mut db);
            Arc::new(db)
        };

        let default_font_resolver = usvg::FontResolver::default_font_selector();
        let font_resolver = Box::new(
            move |font: &usvg::Font, db: &mut Arc<usvg::fontdb::Database>| {
                if db.is_empty() {
                    *db = fontdb.clone();
                }
                if let Some(id) = default_font_resolver(font, db) {
                    return Some(id);
                }

                let sans_query = usvg::fontdb::Query {
                    families: &[usvg::fontdb::Family::SansSerif],
                    ..Default::default()
                };
                db.query(&sans_query)
                    .or_else(|| db.faces().next().map(|face| face.id))
            },
        );
        let default_fallback_selection = usvg::FontResolver::default_fallback_selector();
        let fallback_selection = Box::new(
            move |ch: char, fonts: &[usvg::fontdb::ID], db: &mut Arc<usvg::fontdb::Database>| {
                if is_emoji_presentation(ch) {
                    if let Some(id) = select_emoji_font(ch, fonts, db.as_ref(), EMOJI_FONT_FAMILIES)
                    {
                        return Some(id);
                    }
                }

                default_fallback_selection(ch, fonts, db)
            },
        );
        let options = usvg::Options {
            font_resolver: usvg::FontResolver {
                select_font: font_resolver,
                select_fallback: fallback_selection,
            },
            ..Default::default()
        };
        Self {
            asset_source,
            usvg_options: Arc::new(options),
        }
    }

    /// Parses SVG data into a [`ParsedSvg`] that can be rasterized at any scale.
    pub fn parse_svg(&self, bytes: &[u8]) -> std::result::Result<ParsedSvg, usvg::Error> {
        usvg::Tree::from_data(bytes, &self.usvg_options).map(ParsedSvg)
    }

    /// Rasterizes a previously parsed SVG into an image buffer.
    ///
    /// [`SvgSize::ScaleFactor`] retains the existing 2× [`SMOOTH_SVG_SCALE_FACTOR`]
    /// rasterization path used by [`SvgRenderer::render_single_frame`].
    pub fn render_parsed(
        &self,
        svg: &ParsedSvg,
        size: impl Into<SvgSize>,
    ) -> std::result::Result<Arc<RenderImage>, usvg::Error> {
        let (size, image_scale_factor) = match size.into() {
            SvgSize::Size(size) => (SvgSize::Size(size), 1.0),
            SvgSize::ExactSize(size) => (SvgSize::ExactSize(size), 1.0),
            SvgSize::ScaleFactor(scale_factor) => (
                SvgSize::ScaleFactor(scale_factor * SMOOTH_SVG_SCALE_FACTOR),
                SMOOTH_SVG_SCALE_FACTOR,
            ),
        };
        let pixmap = rasterize_tree(&svg.0, size)?;
        let mut buffer =
            image::ImageBuffer::from_raw(pixmap.width(), pixmap.height(), pixmap.take()).unwrap();

        for pixel in buffer.chunks_exact_mut(4) {
            swap_rgba_pa_to_bgra(pixel);
        }

        let mut image = RenderImage::new(SmallVec::from_elem(Frame::new(buffer), 1));
        image.scale_factor = image_scale_factor;
        Ok(Arc::new(image))
    }

    pub(crate) fn render_single_frame(
        &self,
        bytes: &[u8],
        scale_factor: f32,
    ) -> Result<Arc<RenderImage>, usvg::Error> {
        let svg = self.parse_svg(bytes)?;
        self.render_parsed(&svg, scale_factor)
    }

    pub(crate) fn render(
        &self,
        params: &RenderSvgParams,
        data: Option<&[u8]>,
    ) -> Result<Option<(Size<DevicePixels>, Vec<u8>)>> {
        anyhow::ensure!(!params.size.is_zero(), "can't render at a zero size");

        let owned;
        let bytes = if let Some(data) = data {
            data
        } else {
            match self.asset_source.load(&params.path)? {
                Some(bytes) => {
                    owned = bytes;
                    owned.as_ref()
                }
                None => return Ok(None),
            }
        };

        let pixmap = self.render_pixmap(bytes, SvgSize::Size(params.size))?;

        // Convert the pixmap's pixels into an alpha mask.
        let size = Size::new(
            DevicePixels(pixmap.width() as i32),
            DevicePixels(pixmap.height() as i32),
        );
        let alpha_mask = pixmap
            .pixels()
            .iter()
            .map(|p| p.alpha())
            .collect::<Vec<_>>();
        Ok(Some((size, alpha_mask)))
    }

    pub fn render_pixmap(&self, bytes: &[u8], size: SvgSize) -> Result<Pixmap, usvg::Error> {
        let tree = usvg::Tree::from_data(bytes, &self.usvg_options)?;
        rasterize_tree(&tree, size)
    }
}

fn rasterize_tree(tree: &usvg::Tree, size: SvgSize) -> Result<Pixmap, usvg::Error> {
    // Cap the size of the rendered pixmap to avoid texture allocation panics.
    // Related upstream issue: zed-industries/zed#56466.
    const MAX_SIZE: f32 = 8192.0;

    let svg_size = tree.size();
    let (mut width, mut height) = match size {
        SvgSize::Size(size) => {
            let scale = i32::from(size.width) as f32 / svg_size.width();
            (svg_size.width() * scale, svg_size.height() * scale)
        }
        SvgSize::ExactSize(size) => (i32::from(size.width) as f32, i32::from(size.height) as f32),
        SvgSize::ScaleFactor(scale) => (svg_size.width() * scale, svg_size.height() * scale),
    };

    if width > MAX_SIZE {
        log::warn!("Attempted to render pixmap where width ({width}) > MAX_SIZE ({MAX_SIZE})");
    }
    if height > MAX_SIZE {
        log::warn!("Attempted to render pixmap where height ({height}) > MAX_SIZE ({MAX_SIZE})");
    }
    let scale = (MAX_SIZE / width).min(MAX_SIZE / height).min(1.0);
    width *= scale;
    height *= scale;

    // Render the SVG to a pixmap with the specified width and height.
    let mut pixmap = resvg::tiny_skia::Pixmap::new(width as u32, height as u32)
        .ok_or(usvg::Error::InvalidSize)?;

    let transform = resvg::tiny_skia::Transform::from_scale(
        width / svg_size.width(),
        height / svg_size.height(),
    );

    resvg::render(tree, transform, &mut pixmap.as_mut());

    Ok(pixmap)
}

fn load_bundled_fonts(db: &mut usvg::fontdb::Database) {
    db.load_font_data(IBM_PLEX_SANS_REGULAR.to_vec());
    db.load_font_data(LILEX_REGULAR.to_vec());
}

fn fix_generic_font_families(db: &mut usvg::fontdb::Database) {
    use usvg::fontdb::{Family, Query};

    let families_and_fallbacks: &[(Family<'_>, &str)] = &[
        (Family::SansSerif, "IBM Plex Sans"),
        (Family::Serif, "IBM Plex Sans"),
        (Family::Monospace, "Lilex"),
        (Family::Cursive, "IBM Plex Sans"),
        (Family::Fantasy, "IBM Plex Sans"),
    ];

    for (family, fallback_name) in families_and_fallbacks {
        let query = Query {
            families: &[*family],
            ..Default::default()
        };
        if db.query(&query).is_none() {
            match family {
                Family::SansSerif => db.set_sans_serif_family(*fallback_name),
                Family::Serif => db.set_serif_family(*fallback_name),
                Family::Monospace => db.set_monospace_family(*fallback_name),
                Family::Cursive => db.set_cursive_family(*fallback_name),
                Family::Fantasy => db.set_fantasy_family(*fallback_name),
                _ => {}
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use usvg::fontdb::{Database, Family, Query};

    #[test]
    fn renders_parsed_svg_at_requested_size() -> Result<()> {
        let renderer = SvgRenderer::new(Arc::new(()));
        let svg = renderer.parse_svg(
            br#"<svg xmlns="http://www.w3.org/2000/svg" width="24pt" height="12pt"></svg>"#,
        )?;
        let requested_size = Size::new(DevicePixels(24), DevicePixels(12));
        let image = renderer.render_parsed(&svg, SvgSize::ExactSize(requested_size))?;

        assert_eq!(image.size(0), requested_size);
        Ok(())
    }

    #[test]
    fn preserves_aspect_ratio_for_width_constrained_size() -> Result<()> {
        let renderer = SvgRenderer::new(Arc::new(()));
        let svg = renderer.parse_svg(
            br#"<svg xmlns="http://www.w3.org/2000/svg" width="24pt" height="12pt"></svg>"#,
        )?;
        let image = renderer.render_parsed(
            &svg,
            SvgSize::Size(Size::new(DevicePixels(24), DevicePixels(24))),
        )?;

        assert_eq!(image.size(0), Size::new(DevicePixels(24), DevicePixels(12)));
        Ok(())
    }

    fn db_with_bundled_fonts() -> Database {
        let mut db = Database::new();
        load_bundled_fonts(&mut db);
        db
    }

    #[test]
    fn test_is_emoji_presentation() {
        let cases = [
            ("a", false),
            ("Z", false),
            ("1", false),
            ("#", false),
            ("*", false),
            ("漢", false),
            ("中", false),
            ("カ", false),
            ("©", false),
            ("♥", false),
            ("😀", true),
            ("✅", true),
            ("🇺🇸", true),
            ("©️", false),
            ("♥️", false),
            ("1️⃣", false),
        ];

        for (s, expected) in cases {
            assert_eq!(
                is_emoji_presentation(s.chars().next().unwrap()),
                expected,
                "for char {s:?}",
            );
        }
    }

    #[test]
    fn fix_generic_font_families_sets_all_families() {
        let mut db = db_with_bundled_fonts();
        fix_generic_font_families(&mut db);

        for family in [
            Family::SansSerif,
            Family::Serif,
            Family::Monospace,
            Family::Cursive,
            Family::Fantasy,
        ] {
            let query = Query {
                families: &[family],
                ..Default::default()
            };
            assert!(
                db.query(&query).is_some(),
                "expected generic family {family:?} to resolve"
            );
        }
    }

    #[test]
    fn test_select_emoji_font_skips_family_without_glyph() {
        let db = db_with_bundled_fonts();

        let ibm_plex_sans = db
            .query(&Query {
                families: &[Family::Name("IBM Plex Sans")],
                weight: usvg::fontdb::Weight(400),
                stretch: usvg::fontdb::Stretch::Normal,
                style: usvg::fontdb::Style::Normal,
            })
            .unwrap();
        let lilex = db
            .query(&Query {
                families: &[Family::Name("Lilex")],
                weight: usvg::fontdb::Weight(400),
                stretch: usvg::fontdb::Stretch::Normal,
                style: usvg::fontdb::Style::Normal,
            })
            .unwrap();
        let selected = select_emoji_font('│', &[], &db, &["IBM Plex Sans", "Lilex"]).unwrap();

        assert_eq!(selected, lilex);
        assert!(!font_has_char(&db, ibm_plex_sans, '│'));
        assert!(font_has_char(&db, selected, '│'));
    }

    #[test]
    fn fix_generic_font_families_monospace_resolves_to_lilex() {
        let mut db = db_with_bundled_fonts();
        fix_generic_font_families(&mut db);

        let query = Query {
            families: &[Family::Monospace],
            ..Default::default()
        };
        let id = db.query(&query).expect("monospace should resolve");
        let face = db.face(id).expect("face should exist");
        assert!(
            face.families.iter().any(|(name, _)| name.contains("Lilex")),
            "monospace should map to Lilex, got {:?}",
            face.families
        );
    }

    #[test]
    fn render_pixmap_caps_oversized_svg_dimensions() {
        let renderer = SvgRenderer::new(Arc::new(()));
        let svg = br#"<svg xmlns="http://www.w3.org/2000/svg" width="16000" height="32000">
            <rect width="16000" height="32000" fill="red"/>
        </svg>"#;

        let pixmap = renderer
            .render_pixmap(svg, SvgSize::ScaleFactor(1.0))
            .unwrap();

        assert!(pixmap.width() <= 8192);
        assert!(pixmap.height() <= 8192);
        assert_eq!(pixmap.width(), 4096);
        assert_eq!(pixmap.height(), 8192);
    }
}