use crate::{
A11yCallbacks, AnyWindowHandle, AtlasKey, AtlasTextureId, AtlasTile, Bounds,
DispatchEventResult, GpuSpecs, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput,
PlatformInputHandler, PlatformWindow, Point, PromptButton, RequestFrameOptions, Size,
TestPlatform, TileId, WindowAppearance, WindowBackgroundAppearance, WindowBounds,
WindowControlArea, WindowParams, WindowVisibility,
};
use collections::HashMap;
use parking_lot::Mutex;
use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use std::{
rc::{Rc, Weak},
sync::{self, Arc},
};
pub(crate) struct TestWindowState {
pub(crate) bounds: Bounds<Pixels>,
pub(crate) handle: AnyWindowHandle,
display: Rc<dyn PlatformDisplay>,
pub(crate) title: Option<String>,
pub(crate) edited: bool,
platform: Weak<TestPlatform>,
sprite_atlas: Arc<dyn PlatformAtlas>,
pub(crate) should_close_handler: Option<Box<dyn FnMut() -> bool>>,
hit_test_window_control_callback: Option<Box<dyn FnMut() -> Option<WindowControlArea>>>,
input_callback: Option<Box<dyn FnMut(PlatformInput) -> DispatchEventResult>>,
active_status_change_callback: Option<Box<dyn FnMut(bool)>>,
visibility: WindowVisibility,
visibility_callback: Option<Box<dyn FnMut(WindowVisibility)>>,
hover_status_change_callback: Option<Box<dyn FnMut(bool)>>,
frame_wake_count: usize,
resize_callback: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
moved_callback: Option<Box<dyn FnMut()>>,
appearance_change_callback: Option<Box<dyn FnMut()>>,
input_handler: Option<PlatformInputHandler>,
is_fullscreen: bool,
scale_factor: f32,
appearance: WindowAppearance,
pub(crate) attention_requests: usize,
a11y_callbacks: Option<A11yCallbacks>,
map_error: Option<String>,
render_artifact: Option<VisualRenderArtifact>,
}
#[derive(Clone)]
#[doc(hidden)]
pub struct TestWindow(pub(crate) Rc<Mutex<TestWindowState>>);
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct VisualRenderArtifact {
pub paint_operations: usize,
pub quads: usize,
pub shadows: usize,
pub paths: usize,
pub underlines: usize,
pub monochrome_sprites: usize,
pub polychrome_sprites: usize,
pub surfaces: usize,
}
impl VisualRenderArtifact {
pub(crate) fn from_scene(scene: &crate::Scene) -> Self {
Self {
paint_operations: scene.len(),
quads: scene.quads.len(),
shadows: scene.shadows.len(),
paths: scene.paths.len(),
underlines: scene.underlines.len(),
monochrome_sprites: scene.monochrome_sprites.len(),
polychrome_sprites: scene.polychrome_sprites.len(),
surfaces: scene.surfaces.len(),
}
}
pub fn is_nonblank(self) -> bool {
self.quads
+ self.shadows
+ self.paths
+ self.underlines
+ self.monochrome_sprites
+ self.polychrome_sprites
+ self.surfaces
> 0
}
}
impl HasWindowHandle for TestWindow {
fn window_handle(
&self,
) -> Result<raw_window_handle::WindowHandle<'_>, raw_window_handle::HandleError> {
Err(raw_window_handle::HandleError::NotSupported)
}
}
impl HasDisplayHandle for TestWindow {
fn display_handle(
&self,
) -> Result<raw_window_handle::DisplayHandle<'_>, raw_window_handle::HandleError> {
Err(raw_window_handle::HandleError::NotSupported)
}
}
impl TestWindow {
pub(crate) fn new(
handle: AnyWindowHandle,
params: WindowParams,
platform: Weak<TestPlatform>,
display: Rc<dyn PlatformDisplay>,
map_error: Option<String>,
) -> Self {
Self(Rc::new(Mutex::new(TestWindowState {
bounds: params.bounds,
display,
platform,
handle,
sprite_atlas: Arc::new(TestAtlas::new()),
title: Default::default(),
edited: false,
should_close_handler: None,
hit_test_window_control_callback: None,
input_callback: None,
active_status_change_callback: None,
visibility: WindowVisibility::Visible,
visibility_callback: None,
hover_status_change_callback: None,
frame_wake_count: 0,
resize_callback: None,
moved_callback: None,
appearance_change_callback: None,
input_handler: None,
is_fullscreen: false,
scale_factor: 2.0,
appearance: WindowAppearance::Light,
attention_requests: 0,
a11y_callbacks: None,
map_error,
render_artifact: None,
})))
}
pub fn simulate_resize(&mut self, size: Size<Pixels>) {
let scale_factor = self.scale_factor();
let mut lock = self.0.lock();
let Some(mut callback) = lock.resize_callback.take() else {
return;
};
lock.bounds.size = size;
drop(lock);
callback(size, scale_factor);
self.0.lock().resize_callback = Some(callback);
}
pub fn simulate_scale_factor_change(&mut self, scale_factor: f32) {
let size = {
let mut lock = self.0.lock();
lock.scale_factor = scale_factor;
lock.bounds.size
};
self.simulate_resize(size);
}
pub fn simulate_visibility_change(&self, visibility: WindowVisibility) {
let callback = {
let mut state = self.0.lock();
state.visibility = visibility;
state.visibility_callback.take()
};
if let Some(mut callback) = callback {
callback(visibility);
self.0.lock().visibility_callback = Some(callback);
}
}
pub fn frame_wake_count(&self) -> usize {
self.0.lock().frame_wake_count
}
pub(crate) fn simulate_active_status_change(&self, active: bool) {
let mut lock = self.0.lock();
let Some(mut callback) = lock.active_status_change_callback.take() else {
return;
};
drop(lock);
callback(active);
self.0.lock().active_status_change_callback = Some(callback);
}
pub fn simulate_appearance_change(&self, appearance: WindowAppearance) {
let mut lock = self.0.lock();
lock.appearance = appearance;
let Some(mut callback) = lock.appearance_change_callback.take() else {
return;
};
drop(lock);
callback();
self.0.lock().appearance_change_callback = Some(callback);
}
pub fn simulate_input(&mut self, event: PlatformInput) -> bool {
let mut lock = self.0.lock();
let Some(mut callback) = lock.input_callback.take() else {
return false;
};
drop(lock);
let result = callback(event);
self.0.lock().input_callback = Some(callback);
!result.propagate
}
pub(crate) fn simulate_accessibility_activation(&self) -> bool {
let lock = self.0.lock();
let Some(callbacks) = lock.a11y_callbacks.as_ref() else {
return false;
};
(callbacks.activation)();
true
}
pub(crate) fn simulate_accessibility_action(&self, request: accesskit::ActionRequest) -> bool {
let lock = self.0.lock();
let Some(callbacks) = lock.a11y_callbacks.as_ref() else {
return false;
};
(callbacks.action)(request);
true
}
pub(crate) fn render_artifact(&self) -> Option<VisualRenderArtifact> {
self.0.lock().render_artifact
}
}
impl PlatformWindow for TestWindow {
fn request_attention(&self) {
self.0.lock().attention_requests += 1;
}
fn bounds(&self) -> Bounds<Pixels> {
self.0.lock().bounds
}
fn window_bounds(&self) -> WindowBounds {
WindowBounds::Windowed(self.bounds())
}
fn is_maximized(&self) -> bool {
false
}
fn content_size(&self) -> Size<Pixels> {
self.bounds().size
}
fn resize(&mut self, size: Size<Pixels>) {
let mut lock = self.0.lock();
lock.bounds.size = size;
}
fn scale_factor(&self) -> f32 {
self.0.lock().scale_factor
}
fn appearance(&self) -> WindowAppearance {
self.0.lock().appearance
}
fn display(&self) -> Option<std::rc::Rc<dyn crate::PlatformDisplay>> {
Some(self.0.lock().display.clone())
}
fn mouse_position(&self) -> Point<Pixels> {
Point::default()
}
fn modifiers(&self) -> crate::Modifiers {
crate::Modifiers::default()
}
fn capslock(&self) -> crate::Capslock {
crate::Capslock::default()
}
fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
self.0.lock().input_handler = Some(input_handler);
}
fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
self.0.lock().input_handler.take()
}
fn prompt(
&self,
_level: crate::PromptLevel,
msg: &str,
detail: Option<&str>,
answers: &[PromptButton],
) -> Option<futures::channel::oneshot::Receiver<usize>> {
Some(
self.0
.lock()
.platform
.upgrade()
.expect("platform dropped")
.prompt(msg, detail, answers),
)
}
fn activate(&self) {
self.0
.lock()
.platform
.upgrade()
.unwrap()
.set_active_window(Some(self.clone()))
}
fn is_active(&self) -> bool {
false
}
fn visibility(&self) -> WindowVisibility {
self.0.lock().visibility
}
fn is_hovered(&self) -> bool {
false
}
fn set_title(&mut self, title: &str) {
self.0.lock().title = Some(title.to_owned());
}
fn set_app_id(&mut self, _app_id: &str) {}
fn set_background_appearance(&self, _background: WindowBackgroundAppearance) {}
fn set_edited(&mut self, edited: bool) {
self.0.lock().edited = edited;
}
fn show_character_palette(&self) {
unimplemented!()
}
fn minimize(&self) {
unimplemented!()
}
fn zoom(&self) {
unimplemented!()
}
fn toggle_fullscreen(&self) {
let mut lock = self.0.lock();
lock.is_fullscreen = !lock.is_fullscreen;
}
fn is_fullscreen(&self) -> bool {
self.0.lock().is_fullscreen
}
fn on_request_frame(&self, _callback: Box<dyn FnMut(RequestFrameOptions)>) {}
fn schedule_frame(&self) {
self.0.lock().frame_wake_count += 1;
}
fn on_input(&self, callback: Box<dyn FnMut(crate::PlatformInput) -> DispatchEventResult>) {
self.0.lock().input_callback = Some(callback)
}
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.0.lock().active_status_change_callback = Some(callback)
}
fn on_visibility_change(&self, callback: Box<dyn FnMut(WindowVisibility)>) {
self.0.lock().visibility_callback = Some(callback);
}
fn on_hover_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.0.lock().hover_status_change_callback = Some(callback)
}
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
self.0.lock().resize_callback = Some(callback)
}
fn on_moved(&self, callback: Box<dyn FnMut()>) {
self.0.lock().moved_callback = Some(callback)
}
fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
self.0.lock().should_close_handler = Some(callback);
}
fn on_close(&self, _callback: Box<dyn FnOnce()>) {}
fn on_hit_test_window_control(&self, callback: Box<dyn FnMut() -> Option<WindowControlArea>>) {
self.0.lock().hit_test_window_control_callback = Some(callback);
}
fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
self.0.lock().appearance_change_callback = Some(callback);
}
fn draw(&self, scene: &crate::Scene) {
self.0.lock().render_artifact = Some(VisualRenderArtifact::from_scene(scene));
}
fn sprite_atlas(&self) -> sync::Arc<dyn crate::PlatformAtlas> {
self.0.lock().sprite_atlas.clone()
}
fn map_window(&mut self) -> anyhow::Result<()> {
if let Some(message) = self.0.lock().map_error.take() {
anyhow::bail!(message);
}
Ok(())
}
fn as_test(&mut self) -> Option<&mut TestWindow> {
Some(self)
}
#[cfg(target_os = "windows")]
fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
unimplemented!()
}
fn show_window_menu(&self, _position: Point<Pixels>) {
unimplemented!()
}
fn start_window_move(&self) {
unimplemented!()
}
fn update_ime_position(&self, _bounds: Bounds<Pixels>) {}
fn a11y_init(&self, callbacks: A11yCallbacks) {
self.0.lock().a11y_callbacks = Some(callbacks);
}
fn gpu_specs(&self) -> Option<GpuSpecs> {
None
}
}
pub(crate) struct TestAtlasState {
next_id: u32,
tiles: HashMap<AtlasKey, AtlasTile>,
}
pub(crate) struct TestAtlas(Mutex<TestAtlasState>);
impl TestAtlas {
pub fn new() -> Self {
TestAtlas(Mutex::new(TestAtlasState {
next_id: 0,
tiles: HashMap::default(),
}))
}
}
impl PlatformAtlas for TestAtlas {
fn get_or_insert_with<'a>(
&self,
key: &crate::AtlasKey,
build: &mut dyn FnMut() -> anyhow::Result<
Option<(Size<crate::DevicePixels>, std::borrow::Cow<'a, [u8]>)>,
>,
) -> anyhow::Result<Option<crate::AtlasTile>> {
let mut state = self.0.lock();
if let Some(&tile) = state.tiles.get(key) {
return Ok(Some(tile));
}
drop(state);
let Some((size, _)) = build()? else {
return Ok(None);
};
let mut state = self.0.lock();
state.next_id += 1;
let texture_id = state.next_id;
state.next_id += 1;
let tile_id = state.next_id;
state.tiles.insert(
key.clone(),
crate::AtlasTile {
texture_id: AtlasTextureId {
index: texture_id,
kind: crate::AtlasTextureKind::Monochrome,
},
tile_id: TileId(tile_id),
padding: 0,
bounds: crate::Bounds {
origin: Point::default(),
size,
},
},
);
Ok(Some(state.tiles[key]))
}
fn remove(&self, key: &AtlasKey) {
let mut state = self.0.lock();
state.tiles.remove(key);
}
}