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#![doc = include_str!("../../docs/team/offense.md")]
#[cfg(feature = "rocket_okapi")]
use rocket_okapi::okapi::schemars;
#[cfg(feature = "rocket_okapi")]
use rocket_okapi::okapi::schemars::JsonSchema;
use serde::{Deserialize, Deserializer, Serialize};
#[cfg(feature = "wasm")]
use tsify_next::Tsify;
const OFFENSE_ADVANTAGE: u32 = 3_u32;
/// # `FootballTeamOffenseRaw` struct
///
/// A `FootballTeamOffenseRaw` is a `FootballTeamOffense` before its properties
/// have been validated
#[cfg_attr(feature = "rocket_okapi", derive(JsonSchema))]
#[derive(Clone, Eq, PartialEq, Ord, PartialOrd, Debug, Default, Serialize, Deserialize)]
pub struct FootballTeamOffenseRaw {
passing: u32,
blocking: u32,
rushing: u32,
receiving: u32,
scrambling: u32,
turnovers: u32,
field_goals: u32,
punting: u32,
kickoffs: u32,
kick_return_defense: u32
}
impl FootballTeamOffenseRaw {
pub fn validate(&self) -> Result<(), String> {
// Ensure each property is no greater than 100
if self.passing > 100 {
return Err(
format!(
"Passing attribute is out of range [0, 100]: {}",
self.passing
)
)
}
if self.blocking > 100 {
return Err(
format!(
"Blocking attribute is out of range [0, 100]: {}",
self.blocking
)
)
}
if self.rushing > 100 {
return Err(
format!(
"Rushing attribute is out of range [0, 100]: {}",
self.rushing
)
)
}
if self.receiving > 100 {
return Err(
format!(
"Receiving attribute is out of range [0, 100]: {}",
self.receiving
)
)
}
if self.scrambling > 100 {
return Err(
format!(
"Scrambling attribute is out of range [0, 100]: {}",
self.scrambling
)
)
}
if self.turnovers > 100 {
return Err(
format!(
"Turnovers attribute is out of range [0, 100]: {}",
self.turnovers
)
)
}
if self.field_goals > 100 {
return Err(
format!(
"Field goals attribute is out of range [0, 100]: {}",
self.field_goals
)
)
}
if self.punting > 100 {
return Err(
format!(
"Punting attribute is out of range [0, 100]: {}",
self.punting
)
)
}
if self.kickoffs > 100 {
return Err(
format!(
"Kickoffs attribute is out of range [0, 100]: {}",
self.kickoffs
)
)
}
if self.kick_return_defense > 100 {
return Err(
format!(
"Kick return defense attribute is out of range [0, 100]: {}",
self.kick_return_defense
)
)
}
Ok(())
}
}
/// # `FootballTeamOffense` struct
///
/// A `FootballTeamOffense` represents a football team offense
#[cfg_attr(feature = "rocket_okapi", derive(JsonSchema))]
#[cfg_attr(feature = "wasm", derive(Tsify))]
#[cfg_attr(feature = "wasm", tsify(into_wasm_abi, from_wasm_abi))]
#[derive(Clone, Eq, PartialEq, Ord, PartialOrd, Debug, Serialize)]
pub struct FootballTeamOffense {
passing: u32,
blocking: u32,
rushing: u32,
receiving: u32,
scrambling: u32,
turnovers: u32,
field_goals: u32,
punting: u32,
kickoffs: u32,
kick_return_defense: u32
}
impl TryFrom<FootballTeamOffenseRaw> for FootballTeamOffense {
type Error = String;
fn try_from(item: FootballTeamOffenseRaw) -> Result<Self, Self::Error> {
// Validate the raw coach
match item.validate() {
Ok(()) => (),
Err(error) => return Err(error),
};
// If valid, then convert
Ok(
FootballTeamOffense{
passing: item.passing,
blocking: item.blocking,
rushing: item.rushing,
receiving: item.receiving,
scrambling: item.scrambling,
turnovers: item.turnovers,
field_goals: item.field_goals,
punting: item.punting,
kickoffs: item.kickoffs,
kick_return_defense: item.kick_return_defense
}
)
}
}
impl<'de> Deserialize<'de> for FootballTeamOffense {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: Deserializer<'de>,
{
// Only deserialize if the conversion from raw succeeds
let raw = FootballTeamOffenseRaw::deserialize(deserializer)?;
FootballTeamOffense::try_from(raw).map_err(serde::de::Error::custom)
}
}
impl Default for FootballTeamOffense {
/// Default constructor for the FootballTeamOffense class
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::default();
/// ```
fn default() -> Self {
FootballTeamOffense{
passing: 50_u32,
blocking: 50_u32,
rushing: 50_u32,
receiving: 50_u32,
scrambling: 50_u32,
turnovers: 50_u32,
field_goals: 50_u32,
punting: 50_u32,
kickoffs: 50_u32,
kick_return_defense: 50_u32
}
}
}
impl FootballTeamOffense {
/// Constructor for the `FootballTeamOffense` struct in which each
/// skill level is defaulted to 50
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// ```
pub fn new() -> FootballTeamOffense {
FootballTeamOffense::default()
}
/// Constructor for the `FootballTeamOffense` struct in which each
/// skill level is set to the provided overall
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::from_overall(20).unwrap();
/// assert!(my_offense.overall() == 20_u32);
/// ```
pub fn from_overall(overall: u32) -> Result<FootballTeamOffense, String> {
let raw = FootballTeamOffenseRaw{
passing: overall,
blocking: overall,
rushing: overall,
receiving: overall,
scrambling: overall,
turnovers: overall,
field_goals: overall,
punting: overall,
kickoffs: overall,
kick_return_defense: overall
};
FootballTeamOffense::try_from(raw)
}
/// Calculate the offense's overall rating
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let overall = my_offense.overall();
/// assert!(overall == 50_u32);
/// ```
pub fn overall(&self) -> u32 {
(
(
self.passing + self.blocking + self.rushing +
self.receiving + self.scrambling + self.turnovers +
self.field_goals + self.punting + self.kickoffs +
self.kick_return_defense
) as f32 / 10_f32
) as u32
}
/// Get the offense's rushing skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let rushing = my_offense.rushing();
/// assert!(rushing == 50_u32);
/// ```
pub fn rushing(&self) -> u32 {
self.rushing
}
/// Get the offense's rushing skill level with home-field advantage applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let rushing = my_offense.rushing_advantage(true);
/// assert!(rushing == 53_u32);
/// ```
pub fn rushing_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.rushing + OFFENSE_ADVANTAGE)
} else {
self.rushing
}
}
/// Get the offense's passing skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let passing = my_offense.passing();
/// assert!(passing == 50_u32);
/// ```
pub fn passing(&self) -> u32 {
self.passing
}
/// Get the offense's passing skill level with home-field advantage applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let passing = my_offense.passing_advantage(true);
/// assert!(passing == 53_u32);
/// ```
pub fn passing_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.passing + OFFENSE_ADVANTAGE)
} else {
self.passing
}
}
/// Get the offense's receiving skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let receiving = my_offense.receiving();
/// assert!(receiving == 50_u32);
/// ```
pub fn receiving(&self) -> u32 {
self.receiving
}
/// Get the offense's receiving skill level with home-field advantage applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let receiving = my_offense.receiving_advantage(true);
/// assert!(receiving == 53_u32);
/// ```
pub fn receiving_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.receiving + OFFENSE_ADVANTAGE)
} else {
self.receiving
}
}
/// Get the offense's scrambling skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let scrambling = my_offense.scrambling();
/// assert!(scrambling == 50_u32);
/// ```
pub fn scrambling(&self) -> u32 {
self.scrambling
}
/// Get the offense's scrambling skill level with home-field advantage applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let scrambling = my_offense.scrambling_advantage(true);
/// assert!(scrambling == 53_u32);
/// ```
pub fn scrambling_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.scrambling + OFFENSE_ADVANTAGE)
} else {
self.scrambling
}
}
/// Get the offense's blocking skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let blocking = my_offense.blocking();
/// assert!(blocking == 50_u32);
/// ```
pub fn blocking(&self) -> u32 {
self.blocking
}
/// Get the offense's blocking skill level with home-field advantage applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let blocking = my_offense.blocking_advantage(true);
/// assert!(blocking == 53_u32);
/// ```
pub fn blocking_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.blocking + OFFENSE_ADVANTAGE)
} else {
self.blocking
}
}
/// Get the offense's turnovers skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let turnovers = my_offense.turnovers();
/// assert!(turnovers == 50_u32);
/// ```
pub fn turnovers(&self) -> u32 {
self.turnovers
}
/// Get the offense's turnovers skill level with home-field advantage applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let turnovers = my_offense.turnovers_advantage(true);
/// assert!(turnovers == 53_u32);
/// ```
pub fn turnovers_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.turnovers + OFFENSE_ADVANTAGE)
} else {
self.turnovers
}
}
/// Get the offense's field goal kicking skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let field_goals = my_offense.field_goals();
/// assert!(field_goals == 50_u32);
/// ```
pub fn field_goals(&self) -> u32 {
self.field_goals
}
/// Get the offense's field goal kicking skill level with home-field
/// advantage applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let field_goals = my_offense.field_goals_advantage(true);
/// assert!(field_goals == 53_u32);
/// ```
pub fn field_goals_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.field_goals + OFFENSE_ADVANTAGE)
} else {
self.field_goals
}
}
/// Get the offense's punting skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let punting = my_offense.punting();
/// assert!(punting == 50_u32);
/// ```
pub fn punting(&self) -> u32 {
self.punting
}
/// Get the offense's punting skill level with home-field advantage applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let punting = my_offense.punting_advantage(true);
/// assert!(punting == 53_u32);
/// ```
pub fn punting_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.punting + OFFENSE_ADVANTAGE)
} else {
self.punting
}
}
/// Get the offense's kickoffs skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let kickoffs = my_offense.kickoffs();
/// assert!(kickoffs == 50_u32);
/// ```
pub fn kickoffs(&self) -> u32 {
self.kickoffs
}
/// Get the offense's kickoffs skill level with home-field advantage
/// applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let kickoffs = my_offense.kickoffs_advantage(true);
/// assert!(kickoffs == 53_u32);
/// ```
pub fn kickoffs_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.kickoffs + OFFENSE_ADVANTAGE)
} else {
self.kickoffs
}
}
/// Get the offense's kick return defense skill level
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let kick_return_defense = my_offense.kick_return_defense();
/// assert!(kick_return_defense == 50_u32);
/// ```
pub fn kick_return_defense(&self) -> u32 {
self.kick_return_defense
}
/// Get the offense's kick return defense skill level with home-field
/// advantage applied
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffense;
///
/// let my_offense = FootballTeamOffense::new();
/// let kick_return_defense = my_offense.kick_return_defense_advantage(true);
/// assert!(kick_return_defense == 53_u32);
/// ```
pub fn kick_return_defense_advantage(&self, offense_advantage: bool) -> u32 {
if offense_advantage {
100_u32.min(self.kick_return_defense + OFFENSE_ADVANTAGE)
} else {
self.kick_return_defense
}
}
}
/// # `FootballTeamOffenseBuilder` struct
///
/// A `FootballTeamOffenseBuilder` implements the builder pattern for the
/// `FootballTeamOffense` struct
#[cfg_attr(feature = "rocket_okapi", derive(JsonSchema))]
#[derive(Clone, Eq, PartialEq, Ord, PartialOrd, Debug, Serialize)]
pub struct FootballTeamOffenseBuilder {
passing: u32,
blocking: u32,
rushing: u32,
receiving: u32,
scrambling: u32,
turnovers: u32,
field_goals: u32,
punting: u32,
kickoffs: u32,
kick_return_defense: u32
}
impl Default for FootballTeamOffenseBuilder {
/// Default constructor for the FootballTeamOffenseBuilder class
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffenseBuilder;
///
/// let my_offense = FootballTeamOffenseBuilder::default();
/// ```
fn default() -> Self {
FootballTeamOffenseBuilder{
passing: 50_u32,
blocking: 50_u32,
rushing: 50_u32,
receiving: 50_u32,
scrambling: 50_u32,
turnovers: 50_u32,
field_goals: 50_u32,
punting: 50_u32,
kickoffs: 50_u32,
kick_return_defense: 50_u32
}
}
}
impl FootballTeamOffenseBuilder {
/// Initialize a new offense builder
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::FootballTeamOffenseBuilder;
///
/// let mut my_offense_builder = FootballTeamOffenseBuilder::new();
/// ```
pub fn new() -> FootballTeamOffenseBuilder {
FootballTeamOffenseBuilder::default()
}
/// Set the passing property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .passing(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.passing() == 60);
/// ```
pub fn passing(mut self, passing: u32) -> Self {
self.passing = passing;
self
}
/// Set the blocking property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .blocking(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.blocking() == 60);
/// ```
pub fn blocking(mut self, blocking: u32) -> Self {
self.blocking = blocking;
self
}
/// Set the rushing property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .rushing(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.rushing() == 60);
/// ```
pub fn rushing(mut self, rushing: u32) -> Self {
self.rushing = rushing;
self
}
/// Set the receiving property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .receiving(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.receiving() == 60);
/// ```
pub fn receiving(mut self, receiving: u32) -> Self {
self.receiving = receiving;
self
}
/// Set the scrambling property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .scrambling(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.scrambling() == 60);
/// ```
pub fn scrambling(mut self, scrambling: u32) -> Self {
self.scrambling = scrambling;
self
}
/// Set the turnovers property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .turnovers(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.turnovers() == 60);
/// ```
pub fn turnovers(mut self, turnovers: u32) -> Self {
self.turnovers = turnovers;
self
}
/// Set the field_goals property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .field_goals(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.field_goals() == 60);
/// ```
pub fn field_goals(mut self, field_goals: u32) -> Self {
self.field_goals = field_goals;
self
}
/// Set the punting property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .punting(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.punting() == 60);
/// ```
pub fn punting(mut self, punting: u32) -> Self {
self.punting = punting;
self
}
/// Set the kickoffs property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .kickoffs(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.kickoffs() == 60);
/// ```
pub fn kickoffs(mut self, kickoffs: u32) -> Self {
self.kickoffs = kickoffs;
self
}
/// Set the kick_return_defense property
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .kick_return_defense(60)
/// .build()
/// .unwrap();
/// assert!(my_offense.kick_return_defense() == 60);
/// ```
pub fn kick_return_defense(mut self, kick_return_defense: u32) -> Self {
self.kick_return_defense = kick_return_defense;
self
}
/// Build the offense
///
/// ### Example
/// ```
/// use fbsim_core::team::offense::{FootballTeamOffense, FootballTeamOffenseBuilder};
///
/// let my_offense = FootballTeamOffenseBuilder::new()
/// .passing(25)
/// .blocking(30)
/// .rushing(35)
/// .receiving(40)
/// .scrambling(45)
/// .turnovers(50)
/// .field_goals(55)
/// .punting(60)
/// .kickoffs(65)
/// .kick_return_defense(70)
/// .build()
/// .unwrap();
/// ```
pub fn build(self) -> Result<FootballTeamOffense, String> {
let raw = FootballTeamOffenseRaw{
passing: self.passing,
blocking: self.blocking,
rushing: self.rushing,
receiving: self.receiving,
scrambling: self.scrambling,
turnovers: self.turnovers,
field_goals: self.field_goals,
punting: self.punting,
kickoffs: self.kickoffs,
kick_return_defense: self.kick_return_defense
};
FootballTeamOffense::try_from(raw)
}
}