#![windows_subsystem = "windows"]
#[cfg(feature = "gui")]
fn main() -> eframe::Result<()> {
use eframe::egui;
#[cfg(target_os = "macos")]
set_app_current_dir();
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
.with_inner_size([301.0, 482.0])
.with_icon(std::sync::Arc::new(egui::IconData {
rgba: image::load_from_memory(include_bytes!("../assets/logo.png"))
.unwrap()
.to_rgba8()
.to_vec(),
width: 1024,
height: 1024,
})),
..Default::default()
};
eframe::run_native(
"Fb2CleanGui",
options,
Box::new(|cc| {
let app = fb2_clean::gui::App::default();
app.init_logger(&cc.egui_ctx);
Ok(Box::new(app))
}),
)
}
#[cfg(target_os = "macos")]
fn set_app_current_dir() {
use std::{env, path::Path};
fn get_app_current_dir(mut path: &Path) -> Option<&Path> {
for expected in &["MacOS", "Contents", "Fb2CleanGui.app"] {
path = path.parent().filter(|p| p.ends_with(expected))?;
}
Some(path.parent().unwrap_or(Path::new(".")))
}
if let Ok(exe_path) = env::current_exe() {
if let Some(dir) = get_app_current_dir(&exe_path) {
let _ = env::set_current_dir(dir);
}
}
}