//! split [`Frame`]s into pieces
//!
//! at its most basic level, a `Frame` is a character grid with some associated input.
//! that's not a very useful abstraction to work with, though --
//! especially not for a ui library.
//!
//! so instead, you start with a whole frame,
//! then split it into sub-frames, then sub-sub-frames,
//! and once you have your layout, you populate each sub-*-frame
//! with a [`Component`](crate::Component).
use crateFrame;
/// a strategy for splitting a [`Frame`] into sub-frames