faststep 0.1.0

UIKit-inspired embedded UI framework built on embedded-graphics
Documentation
use embedded_graphics::{
    mono_font::{
        MonoTextStyleBuilder,
        ascii::{FONT_7X14, FONT_9X18_BOLD},
    },
    pixelcolor::Rgb565,
    prelude::*,
    primitives::{PrimitiveStyle, PrimitiveStyleBuilder, Rectangle, RoundedRectangle},
    text::{Alignment, Baseline, Text, TextStyleBuilder},
};

use crate::alert_layout::{alert_layout, alert_layout_in_panel, button_frames, message_top};
use crate::{
    Button, ButtonKind, ButtonSpec, ButtonTouchResponse, ButtonTouchState, FsTheme, I18n,
    TouchEvent,
};

use super::{AlertButtonRole, AlertKind, AlertSpec};

/// Drawable alert widget for one [`AlertSpec`].
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct AlertView<'a, const N: usize> {
    /// Immutable alert specification.
    pub spec: AlertSpec<'a, N>,
    touch_state: ButtonTouchState<u8>,
}

impl<'a, const N: usize> AlertView<'a, N> {
    /// Creates an alert view for a specification.
    pub const fn new(spec: AlertSpec<'a, N>) -> Self {
        Self {
            spec,
            touch_state: ButtonTouchState::new(),
        }
    }

    /// Clears transient button state.
    pub fn clear_touch_state(&mut self) {
        self.touch_state.clear();
    }

    /// Returns the preferred panel rectangle for the alert.
    pub fn panel(&self, bounds: Rectangle, theme: &FsTheme, i18n: &I18n<'a>) -> Rectangle {
        alert_layout::<N>(bounds, theme, i18n.text(self.spec.message)).panel
    }

    /// Routes one touch event to the alert buttons.
    pub fn handle_touch(&mut self, touch: TouchEvent, panel: Rectangle) -> ButtonTouchResponse<u8> {
        let buttons = self.buttons(panel);
        self.touch_state.handle_touch(touch, &buttons)
    }

    /// Draws the alert.
    pub fn draw<D>(&self, display: &mut D, panel: Rectangle, theme: &FsTheme, i18n: &I18n<'a>)
    where
        D: embedded_graphics::draw_target::DrawTarget<Color = Rgb565>,
    {
        self.draw_state(display, panel, theme, i18n);
    }

    /// Draws the alert using the current touch state.
    pub fn draw_state<D>(&self, display: &mut D, panel: Rectangle, theme: &FsTheme, i18n: &I18n<'a>)
    where
        D: embedded_graphics::draw_target::DrawTarget<Color = Rgb565>,
    {
        let layout = alert_layout_in_panel::<N>(panel, i18n.text(self.spec.message));
        RoundedRectangle::with_equal_corners(
            Rectangle::new(panel.top_left + Point::new(6, 8), panel.size),
            Size::new(22, 22),
        )
        .into_styled(PrimitiveStyle::with_fill(theme.dim))
        .draw(display)
        .ok();

        let panel_style = PrimitiveStyleBuilder::new()
            .fill_color(theme.surface)
            .stroke_color(theme.surface_alt)
            .stroke_width(2)
            .build();
        RoundedRectangle::with_equal_corners(panel, Size::new(22, 22))
            .into_styled(panel_style)
            .draw(display)
            .ok();

        let title_style = MonoTextStyleBuilder::new()
            .font(&FONT_9X18_BOLD)
            .text_color(kind_color(self.spec.kind, theme))
            .build();
        let message_style = MonoTextStyleBuilder::new()
            .font(&FONT_7X14)
            .text_color(theme.text_secondary)
            .build();
        let text_style = TextStyleBuilder::new()
            .alignment(Alignment::Center)
            .baseline(Baseline::Middle)
            .build();

        Text::with_text_style(
            i18n.text(self.spec.title),
            panel.center() + Point::new(0, -40),
            title_style,
            text_style,
        )
        .draw(display)
        .ok();
        for (index, line) in layout.message_lines.iter().enumerate() {
            Text::with_text_style(
                line,
                Point::new(panel.center().x, message_top(panel) + (index as i32 * 18)),
                message_style,
                text_style,
            )
            .draw(display)
            .ok();
        }

        for button in self.buttons(panel) {
            button.draw_state(
                display,
                theme,
                i18n,
                self.touch_state.is_highlighted(&button),
            );
        }
    }

    fn buttons(&self, panel: Rectangle) -> [Button<'a, u8>; N] {
        core::array::from_fn(|index| {
            let action = self.spec.actions[index];
            Button::new(
                button_frames::<N>(panel)[index],
                ButtonSpec {
                    key: action.id,
                    icon: None,
                    label: action.label,
                    kind: button_kind(action.role),
                },
            )
        })
    }
}

fn kind_color(kind: AlertKind, theme: &FsTheme) -> Rgb565 {
    match kind {
        AlertKind::Error => theme.danger,
        AlertKind::Warning => theme.warning,
        AlertKind::Confirm => theme.accent,
    }
}

fn button_kind(role: AlertButtonRole) -> ButtonKind {
    match role {
        AlertButtonRole::Primary => ButtonKind::Primary,
        AlertButtonRole::Secondary => ButtonKind::Secondary,
        AlertButtonRole::Destructive => ButtonKind::Destructive,
    }
}