# FastPack
[](https://crates.io/crates/fastpack)
[](https://github.com/Hexeption/FastPack/actions/workflows/ci.yml)
[](https://www.rust-lang.org)
Texture atlas packer written in Rust 2024. Replaces TexturePacker with a native GUI as the primary interface, plus a full-featured CLI and TUI.
## Features
- **Packing algorithms** — MaxRects (5 heuristics), Grid, Basic strip
- **Trim modes** — None, Trim, Crop, CropKeepPos, Polygon (convex hull)
- **Export formats** — JSON Hash, JSON Array, Phaser 3, PixiJS
- **Compression** — PNG via oxipng (lossless), JPEG via mozjpeg, WebP, lossy PNG via imagequant
- **Alias detection** — content-hash dedup with pixel verification
- **Sprite features** — extrusion, rotation, nine-patch metadata, pivot points
- **Multi-resolution** — scale variants with per-variant suffix and resampling filter
- **Watch mode** — repack on file change
- **Project files** — `.fpsheet` TOML format
- **Multipack** — overflow sprites across multiple atlas sheets
## Install
Download a prebuilt binary from the [releases page](https://github.com/Hexeption/FastPack/releases).
Or install from crates.io:
```sh
cargo install fastpack
```
## Usage
```sh
# Open the GUI (default when no subcommand is given)
fastpack
# Pack a directory of sprites
fastpack pack sprites/ --output output/
# Pack with options
fastpack pack sprites/ --output output/ \
--max-width 2048 --max-height 2048 \
--trim-mode trim \
--data-format phaser3 \
--allow-rotation
# Load settings from a project file
fastpack pack --project atlas.fpsheet
# Watch for changes and repack automatically
fastpack watch sprites/ --output output/
# Split an atlas back into individual sprites
fastpack split atlas.png atlas.json --output-dir sprites/
# Generate a default project file
fastpack init --output atlas.fpsheet
# Open the TUI
fastpack tui atlas.fpsheet
```
## Project File
Settings live in a `.fpsheet` TOML file:
```toml
[meta]
version = "1"
[output]
name = "atlas"
directory = "output/"
texture_format = "png"
pixel_format = "rgba8888"
data_format = "json_hash"
quality = 95
[layout]
max_width = 4096
max_height = 4096
size_constraint = "pot"
force_square = false
allow_rotation = true
pack_mode = "good"
border_padding = 2
shape_padding = 2
[sprites]
trim_mode = "trim"
trim_threshold = 1
extrude = 0
detect_aliases = true
[algorithm]
type = "max_rects"
heuristic = "best_short_side_fit"
[[variants]]
scale = 1.0
suffix = "@1x"
mode = "smooth"
[[sources]]
path = "sprites/"
filter = "**/*.png"
```
## Export Formats
`data_format` in the project file or `--data-format` on the CLI accepts:
- `json_hash` — TexturePacker-compatible JSON with frames as an object keyed by sprite ID. Default.
- `json_array` — Same structure but frames as an array, each entry with a `filename` field.
- `phaser3` — Single JSON file with a `textures` array. Compatible with `scene.load.multiatlas()`.
- `pixijs` — JSON Hash format; identical output to `json_hash`, distinguished by format ID.
## License
Licensed under [MIT](LICENSE).