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//! Low-level interfaces to the Compute APIs.
//!
//! For most applications, you should instead use the types in the top level of the crate, such as
//! [`Request`][`crate::Request`] and [`Response`][`crate::Response`]. Future SDKs will not include
//! these interfaces.
//!
//! # Reasons not to use handles
//!
//! - The high-level interface has many more conveniences for application development. For example,
//! there are methods for transparently reading and writing HTTP bodies as JSON, and common
//! function argument types such as header values can accept and convert a variety of types
//! automatically.
//!
//! - [`BodyHandle`] and [`StreamingBodyHandle`] are unbuffered. Performance can suffer dramatically
//! if repeated small reads and writes are made to these types. The higher-level equivalents,
//! [`Body`][`crate::Body`] and [`StreamingBody`][`crate::http::body::StreamingBody`] are buffered
//! automatically, though you can explicitly control some aspects of the buffering using
//! [`std::io::BufRead`] and [`std::io::Write::flush()`].
//!
//! - Explicit buffer sizes are required to get data such as header values from the Compute
//! host. If the size you choose isn't large enough, the operation will fail with an error and
//! make you try again. The high-level interfaces automatically retry any such operations with the
//! necessary buffer sizes.
//!
//! - The high-level interface keeps data about a request or response in WebAssembly memory until it
//! is sent to the client or a backend, whereas the handle interface is backed by memory in the
//! Compute host.
//!
//! Suppose your application needs to manipulate headers in multiple functions. The handle
//! interface would require you to either manually keep track of the headers separately from the
//! handle they came from, or perform redundant copies to and from WebAssembly memory. The
//! high-level interface would keep all of your header information in WebAssembly until it's ready
//! to use, improving performance.
pub use crateBodyHandle;
pub use crateStreamingBodyHandle;
pub use crate;
pub use crate;
pub use crateResponseHandle;
pub use CacheOverride;
/// Low-level Compute Dictionary interfaces.
/// Low-level Compute Config Store interfaces.