#include "common/percent.h"
#include "common/printing.h"
#include "common/jsonconfig.h"
#include "detection/gamepad/gamepad.h"
#include "modules/gamepad/gamepad.h"
#include "util/stringUtils.h"
static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index)
{
FFPercentageTypeFlags percentType = options->percent.type == 0 ? instance.config.display.percentType : options->percent.type;
if(options->moduleArgs.outputFormat.length == 0)
{
ffPrintLogoAndKey(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT);
FF_STRBUF_AUTO_DESTROY buffer = ffStrbufCreate();
bool showBatteryLevel = device->battery > 0 && device->battery <= 100;
if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_BAR_BIT))
{
ffPercentAppendBar(&buffer, device->battery, options->percent, &options->moduleArgs);
ffStrbufAppendC(&buffer, ' ');
}
if (!(percentType & FF_PERCENTAGE_TYPE_HIDE_OTHERS_BIT))
ffStrbufAppend(&buffer, &device->name);
if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_NUM_BIT))
{
if (buffer.length)
ffStrbufAppendC(&buffer, ' ');
ffPercentAppendNum(&buffer, device->battery, options->percent, buffer.length > 0, &options->moduleArgs);
}
ffStrbufPutTo(&buffer, stdout);
}
else
{
FF_STRBUF_AUTO_DESTROY percentageNum = ffStrbufCreate();
if (percentType & FF_PERCENTAGE_TYPE_NUM_BIT)
ffPercentAppendNum(&percentageNum, device->battery, options->percent, false, &options->moduleArgs);
FF_STRBUF_AUTO_DESTROY percentageBar = ffStrbufCreate();
if (percentType & FF_PERCENTAGE_TYPE_BAR_BIT)
ffPercentAppendBar(&percentageBar, device->battery, options->percent, &options->moduleArgs);
FF_PRINT_FORMAT_CHECKED(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, ((FFformatarg[]) {
FF_FORMAT_ARG(device->name, "name"),
FF_FORMAT_ARG(device->serial, "serial"),
FF_FORMAT_ARG(percentageNum, "battery-percentage"),
FF_FORMAT_ARG(percentageBar, "battery-percentage-bar"),
}));
}
}
void ffPrintGamepad(FFGamepadOptions* options)
{
FF_LIST_AUTO_DESTROY result = ffListCreate(sizeof(FFGamepadDevice));
const char* error = ffDetectGamepad(&result);
if(error)
{
ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "%s", error);
return;
}
if(!result.length)
{
ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "No devices detected");
return;
}
uint8_t index = 0;
FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
{
printDevice(options, device, result.length > 1 ? ++index : 0);
ffStrbufDestroy(&device->serial);
ffStrbufDestroy(&device->name);
}
}
bool ffParseGamepadCommandOptions(FFGamepadOptions* options, const char* key, const char* value)
{
const char* subKey = ffOptionTestPrefix(key, FF_GAMEPAD_MODULE_NAME);
if (!subKey) return false;
if (ffOptionParseModuleArgs(key, subKey, value, &options->moduleArgs))
return true;
if (ffPercentParseCommandOptions(key, subKey, value, &options->percent))
return true;
return false;
}
void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module)
{
yyjson_val *key_, *val;
size_t idx, max;
yyjson_obj_foreach(module, idx, max, key_, val)
{
const char* key = yyjson_get_str(key_);
if(ffStrEqualsIgnCase(key, "type"))
continue;
if (ffJsonConfigParseModuleArgs(key, val, &options->moduleArgs))
continue;
if (ffPercentParseJsonObject(key, val, &options->percent))
continue;
ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "Unknown JSON key %s", key);
}
}
void ffGenerateGamepadJsonConfig(FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module)
{
__attribute__((__cleanup__(ffDestroyGamepadOptions))) FFGamepadOptions defaultOptions;
ffInitGamepadOptions(&defaultOptions);
ffJsonConfigGenerateModuleArgsConfig(doc, module, &defaultOptions.moduleArgs, &options->moduleArgs);
ffPercentGenerateJsonConfig(doc, module, defaultOptions.percent, options->percent);
}
void ffGenerateGamepadJsonResult(FF_MAYBE_UNUSED FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module)
{
FF_LIST_AUTO_DESTROY result = ffListCreate(sizeof(FFGamepadDevice));
const char* error = ffDetectGamepad(&result);
if(error)
{
yyjson_mut_obj_add_str(doc, module, "error", error);
return;
}
yyjson_mut_val* arr = yyjson_mut_obj_add_arr(doc, module, "result");
FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
{
yyjson_mut_val* obj = yyjson_mut_arr_add_obj(doc, arr);
yyjson_mut_obj_add_strbuf(doc, obj, "serial", &device->serial);
yyjson_mut_obj_add_strbuf(doc, obj, "name", &device->name);
}
FF_LIST_FOR_EACH(FFGamepadDevice, device, result)
{
ffStrbufDestroy(&device->serial);
ffStrbufDestroy(&device->name);
}
}
static FFModuleBaseInfo ffModuleInfo = {
.name = FF_GAMEPAD_MODULE_NAME,
.description = "List (connected) gamepads",
.parseCommandOptions = (void*) ffParseGamepadCommandOptions,
.parseJsonObject = (void*) ffParseGamepadJsonObject,
.printModule = (void*) ffPrintGamepad,
.generateJsonResult = (void*) ffGenerateGamepadJsonResult,
.generateJsonConfig = (void*) ffGenerateGamepadJsonConfig,
.formatArgs = FF_FORMAT_ARG_LIST(((FFModuleFormatArg[]) {
{"Name", "name"},
{"Serial number", "serial"},
{"Battery percentage num", "battery-percentage"},
{"Battery percentage bar", "battery-percentage-bar"},
}))
};
void ffInitGamepadOptions(FFGamepadOptions* options)
{
options->moduleInfo = ffModuleInfo;
ffOptionInitModuleArg(&options->moduleArgs, "");
options->percent = (FFPercentageModuleConfig) { 50, 20, 0 };
}
void ffDestroyGamepadOptions(FFGamepadOptions* options)
{
ffOptionDestroyModuleArg(&options->moduleArgs);
}