extern "C" {
#include "gamepad.h"
}
#include <Joystick.h>
const char* ffDetectGamepad(FFlist* devices )
{
BJoystick js;
for (int32 i = 0, n = js.CountDevices(); i < n; ++i)
{
char name[B_OS_NAME_LENGTH];
if (js.GetDeviceName(i, name) == B_OK)
{
FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices);
ffStrbufInit(&device->serial);
ffStrbufInitS(&device->name, name);
device->battery = 0;
}
}
return NULL;
}