#include "font.h"
#include "util/windows/unicode.h"
#include <windows.h>
static void generateString(FFFontResult* font)
{
const char* types[] = { "Caption", "Menu", "Message", "Status" };
for(uint32_t i = 0; i < ARRAY_SIZE(types); ++i)
{
if(i == 0 || !ffStrbufEqual(&font->fonts[i - 1], &font->fonts[i]))
{
if(i > 0)
ffStrbufAppendS(&font->display, "], ");
ffStrbufAppendF(&font->display, "%s [%s", font->fonts[i].chars, types[i]);
}
else
{
ffStrbufAppendS(&font->display, " / ");
ffStrbufAppendS(&font->display, types[i]);
}
}
ffStrbufAppendC(&font->display, ']');
}
const char* ffDetectFontImpl(FFFontResult* result)
{
NONCLIENTMETRICSW info = { .cbSize = sizeof(info) };
if(!SystemParametersInfoW(SPI_GETNONCLIENTMETRICS, sizeof(info), &info, 0))
return "SystemParametersInfoW(SPI_GETNONCLIENTMETRICS) failed";
LOGFONTW* fonts[4] = { &info.lfCaptionFont, &info.lfMenuFont, &info.lfMessageFont, &info.lfStatusFont };
for(uint32_t i = 0; i < ARRAY_SIZE(fonts); ++i)
{
ffStrbufSetWS(&result->fonts[i], fonts[i]->lfFaceName);
if(fonts[i]->lfHeight < 0)
ffStrbufAppendF(&result->fonts[i], " (%dpt)", (int)-fonts[i]->lfHeight);
}
generateString(result);
return NULL;
}