usefastnbt::LongArray;useserde::Deserialize;/// Various heightmaps kept up to date by Minecraft.
#[derive(Deserialize, Debug)]#[serde(rename_all ="SCREAMING_SNAKE_CASE")]pubstructHeightmaps{pubmotion_blocking:Option<LongArray>,
//pub motion_blocking_no_leaves: Option<Heightmap>,
//pub ocean_floor: Option<Heightmap>,
//pub world_surface: Option<Heightmap>,
}