fastalloc 1.5.0

High-performance memory pooling library with type-safe handles, predictable latency, and zero fragmentation. Perfect for game engines, real-time systems, and high-churn workloads.
Documentation
# Contributors

Thank you to everyone who has contributed to fastalloc!

## Core Maintainers

- **Eshan Roy** (@eshanized) - Original author and maintainer
  - Email: eshanized@proton.me

## Contributors

This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification.

Contributions of any kind are welcome! This includes:
- ๐Ÿ’ป Code contributions
- ๐Ÿ“– Documentation improvements
- ๐Ÿ› Bug reports
- ๐Ÿ’ก Feature suggestions
- ๐Ÿงช Testing and benchmarking
- ๐Ÿ“ Blog posts and articles
- ๐ŸŽจ Design and UX feedback

## How to Contribute

See [CONTRIBUTING.md](CONTRIBUTING.md) for detailed contribution guidelines.

## Recognition

We believe in recognizing all forms of contribution. If you've contributed to this project in any way, please add yourself to this file via pull request, or let us know so we can add you.

### Format

```markdown
- **Your Name** (@username) - Brief description of contribution
  - Contribution type: code/docs/testing/etc.
```

## Special Thanks

- The Rust community for excellent tooling and support
- All users who have reported issues and provided feedback
- Everyone who has helped spread the word about fastalloc

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*Last updated: 2025-01-30*