fastalloc 1.5.0

High-performance memory pooling library with type-safe handles, predictable latency, and zero fragmentation. Perfect for game engines, real-time systems, and high-churn workloads.
Documentation
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<div align="center">
  <h1>⚡ fastalloc</h1>

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  **A high-performance memory pooling library for Rust with type-safe handles and zero-cost abstractions**
  
  > 🚀 **Up to 1.4x faster** allocation with predictable latency and zero fragmentation
  > 
  > 🛠 **Perfect for**: Game engines, real-time systems, embedded applications, and high-churn workloads
</div>

## 📖 Overview

`fastalloc` is a memory pooling library that provides efficient, type-safe memory management with minimal overhead. It's designed for performance-critical applications where allocation speed and memory locality matter.

### Why fastalloc?

- **Blazing Fast**: Significantly reduces allocation/deallocation overhead
- 🧠 **Smart Memory Management**: Reduces memory fragmentation and improves cache locality
- 🛡️ **Memory Safe**: Leverages Rust's type system for safety without sacrificing performance
- 🔄 **Flexible**: Multiple allocation strategies and pool types for different use cases
- 🌐 **no_std Support**: Works in embedded and bare-metal environments

## ✨ Features

- **Multiple Pool Types**:
  - Fixed-size pools for predictable memory usage
  - Growing pools for dynamic workloads
  - Thread-local and thread-safe variants
  
- **Advanced Allocation Strategies**:
  - Stack-based (LIFO) for maximum speed
  - Free-list for better memory utilization
  - Bitmap-based for precise control
  
- **Performance Optimizations**:
  - Lock-free operations where possible
  - Cache-line alignment
  - Zero-copy access patterns
  
- **Developer Experience**:
  - Type-safe handles with RAII
  - Detailed metrics and statistics
  - Comprehensive documentation with examples
  - Extensive test coverage

A memory pooling library for Rust with type-safe handles and RAII-based memory management. **Provides 1.3-1.4x faster allocation** than standard heap with the key benefits of predictable latency, zero fragmentation, and excellent cache locality.

**Version 1.5.0** - Production-ready release with performance optimizations and comprehensive documentation. Repository: [TIVerse/fastalloc](https://github.com/TIVerse/fastalloc).

> 🚀 **Perfect for**: Real-time systems, game engines, embedded devices, and high-churn workloads
> 
> 💡 **Key Benefits**: Predictable latency, zero fragmentation, improved cache locality, deterministic behavior

**Documentation**:
- [API Documentation]https://docs.rs/fastalloc - Complete API reference
- [BENCHMARKS.md]BENCHMARKS.md - Real benchmark results and methodology
- [SAFETY.md]SAFETY.md - Safety guarantees and unsafe code documentation
- [CONTRIBUTING.md]CONTRIBUTING.md - Contribution guidelines

## ✨ Key Features

- 🚀 **Multiple pool types**: Fixed-size, growing, thread-local, and thread-safe pools
- 🔒 **Type-safe handles**: RAII-based handles that automatically return objects to the pool
- ⚙️ **Flexible configuration**: Builder pattern with extensive customization options
- 📊 **Optional statistics**: Track allocation patterns and pool usage
- 🔧 **Multiple allocation strategies**: Stack (LIFO), free-list, and bitmap allocators
- 🌐 **no_std support**: Works in embedded and bare-metal environments
-**Zero-copy**: Direct memory access without extra indirection
- 🛡️ **Memory safe**: Leverage Rust's type system to prevent leaks and use-after-free
- 🎯 **Cache-friendly**: Configurable alignment for optimal CPU cache utilization
- 📦 **Small footprint**: Minimal dependencies, < 3K SLOC core library

## 🚀 Quick Start

### Installation

Add this to your `Cargo.toml`:

```toml
[dependencies]
fastalloc = "1.0"
```

### Basic Usage

```rust
use fastalloc::FixedPool;

fn main() {
    // Create a pool that can hold up to 1000 integers
    let pool = FixedPool::<i32>::new(1000).expect("Failed to create pool");
    
    // Allocate an integer from the pool
    let mut handle = pool.allocate(42).expect("Failed to allocate");
    
    // Use the allocated value
    *handle += 1;
    println!("Value: {}", *handle);
    
    // The handle is automatically returned to the pool when dropped
}
```

### Thread-Safe Usage

```rust
use std::sync::Arc;
use fastalloc::ThreadSafePool;
use std::thread;

fn main() {
    // Create a thread-safe pool
    let pool = Arc::new(ThreadSafePool::<u64>::new(100).unwrap());
    
    let mut handles = vec![];
    
    for i in 0..10 {
        let pool = Arc::clone(&pool);
        handles.push(thread::spawn(move || {
            let mut value = pool.allocate(i).unwrap();
            *value *= 2;
            *value
        }));
    }
    
    for handle in handles {
        println!("Thread result: {}", handle.join().unwrap());
    }
}

let mut handle = pool.allocate(42).unwrap();

// Use the value
assert_eq!(*handle, 42);
*handle = 100;
assert_eq!(*handle, 100);

// Automatically returned to pool when handle is dropped
drop(handle);
```

## 🎯 Why Use Memory Pools?

Memory pools significantly improve performance in scenarios with frequent allocations:

### Perfect Use Cases

| Domain | Use Case | Why It Matters |
|--------|----------|----------------|
| 🎮 **Game Development** | Entities, particles, physics objects | Maintain 60+ FPS by eliminating allocation stutter |
| 🎵 **Real-Time Systems** | Audio buffers, robotics control loops | Predictable latency for hard real-time constraints |
| 🌐 **Web Servers** | Request handlers, connection pooling | Handle 100K+ req/sec with minimal overhead |
| 📊 **Data Processing** | Temporary objects in hot paths | 50-100x speedup in tight loops |
| 🔬 **Scientific Computing** | Matrices, particles, graph nodes | Process millions of objects efficiently |
| 📱 **Embedded Systems** | Sensor data, IoT devices | Predictable memory usage, no fragmentation |
| 🤖 **Machine Learning** | Tensor buffers, batch processing | Reduce training time, optimize inference |
| 💰 **Financial Systems** | Order books, market data | Ultra-low latency trading systems |

## ⚡ Performance

**Benchmark Results** (criterion.rs, release mode with LTO):

| Operation | fastalloc | Standard Heap | Improvement |
|-----------|-----------|---------------|-------------|
| Fixed pool allocation (i32) | **~3.5 ns** | ~4.8 ns | **1.3-1.4x faster** |
| Growing pool allocation | **~4.6 ns** | ~4.8 ns | **~1.05x faster** |
| Allocation reuse (LIFO) | **~7.2 ns** | N/A | Excellent cache locality |

See [BENCHMARKS.md](BENCHMARKS.md) for detailed methodology and results.

### When Pools Excel

Memory pools provide benefits beyond raw speed:

1. **Predictable Latency**: No allocation spikes or fragmentation slowdowns
2. **Cache Locality**: Objects stored contiguously improve cache hit rates
3. **Reduced Fragmentation**: Eliminates long-term heap fragmentation
4. **Real-Time Guarantees**: Bounded worst-case allocation time

**Best use cases**:
- High allocation/deallocation churn (game entities, particles)
- Real-time systems requiring bounded latency
- Embedded systems with constrained memory
- Long-running processes avoiding fragmentation

**Note**: Modern system allocators (jemalloc, mimalloc) are highly optimized. Pools excel in specific scenarios rather than universally. Always benchmark your specific workload.

## Examples

### Growing Pool with Configuration

```rust
use fastalloc::{GrowingPool, PoolConfig, GrowthStrategy};

let config = PoolConfig::builder()
    .capacity(100)
    .max_capacity(Some(1000))
    .growth_strategy(GrowthStrategy::Exponential { factor: 2.0 })
    .alignment(64) // Cache-line aligned
    .build()
    .unwrap();

let pool = GrowingPool::with_config(config).unwrap();
```

### Thread-Safe Pool

```rust
use fastalloc::ThreadSafePool;
use std::sync::Arc;
use std::thread;

let pool = Arc::new(ThreadSafePool::<i32>::new(1000).unwrap());

let mut handles = vec![];
for i in 0..4 {
    let pool_clone = Arc::clone(&pool);
    handles.push(thread::spawn(move || {
        let handle = pool_clone.allocate(i * 100).unwrap();
        *handle
    }));
}

for handle in handles {
    println!("Result: {}", handle.join().unwrap());
}
```

### Custom Initialization

```rust
use fastalloc::{PoolConfig, InitializationStrategy};

let config = PoolConfig::builder()
    .capacity(100)
    .reset_fn(
        || Vec::with_capacity(1024),
        |v| v.clear(),
    )
    .build()
    .unwrap();
```

### Batch Allocation

```rust
use fastalloc::FixedPool;

let pool = FixedPool::new(1000).unwrap();

// Allocate multiple objects efficiently in one operation
let values = vec![1, 2, 3, 4, 5];
let handles = pool.allocate_batch(values).unwrap();

assert_eq!(handles.len(), 5);
// All handles automatically returned when dropped
```

### Statistics Tracking

```rust
#[cfg(feature = "stats")]
{
    use fastalloc::FixedPool;
    
    let pool = FixedPool::<i32>::new(100).unwrap();
    
    // ... use pool ...
    
    let stats = pool.statistics();
    println!("Utilization: {:.1}%", stats.utilization_rate());
    println!("Total allocations: {}", stats.total_allocations);
}
```

## 🏊 Pool Types

### Comparison Table

| Pool Type | Thread Safety | Growth | Overhead | Best For |
|-----------|---------------|--------|----------|----------|
| **FixedPool** || Fixed | Minimal | Single-threaded, predictable load |
| **GrowingPool** || Dynamic | Low | Variable workloads |
| **ThreadLocalPool** | ⚠️ Per-thread | Fixed | Minimal | High-throughput parallel |
| **ThreadSafePool** || Fixed | Medium | Shared state, moderate contention |

### FixedPool

Pre-allocated fixed-size pool with O(1) operations and zero fragmentation.

```rust
let pool = FixedPool::<i32>::new(1000).unwrap();
```

**When to use**: Known maximum capacity, need absolute predictability

### GrowingPool

Dynamic pool that grows based on demand according to a configurable strategy.

```rust
let pool = GrowingPool::with_config(config).unwrap();
```

**When to use**: Variable load, want automatic scaling

### ThreadLocalPool

Per-thread pool that avoids synchronization overhead.

```rust
let pool = ThreadLocalPool::<i32>::new(100).unwrap();
```

**When to use**: Rayon/parallel iterators, zero-contention needed

### ThreadSafePool

Lock-based concurrent pool safe for multi-threaded access.

```rust
let pool = ThreadSafePool::<i32>::new(1000).unwrap();
```

**When to use**: Shared pool across threads, moderate contention acceptable

## 🎛️ Optional Features

Enable optional features in your `Cargo.toml`:

```toml
[dependencies]
fastalloc = { version = "1.0", features = ["stats", "serde", "parking_lot"] }
```

Available features:

| Feature | Description | Performance Impact |
|---------|-------------|--------------------|
| `std` (default) | Standard library support | N/A |
| `stats` | Pool statistics & monitoring | ~2% overhead |
| `serde` | Serialization support | None when unused |
| `parking_lot` | Faster mutex (vs std::sync) | 10-20% faster locking |
| `crossbeam` | Lock-free data structures | 30-50% better under contention |
| `tracing` | Structured instrumentation | Minimal when disabled |
| `lock-free` | Experimental lock-free pool | 2-3x faster (requires `crossbeam`) |

## no_std Support

fastalloc works in `no_std` environments:

```toml
[dependencies]
fastalloc = { version = "1.0", default-features = false }
```

## Benchmarks

Run benchmarks with:

```bash
cargo bench
```

Benchmark results are available in the `target/criterion` directory after running the benchmarks.

## Documentation

### API Reference

Full API documentation is available on [docs.rs](https://docs.rs/fastalloc).

### Examples

Explore the `examples/` directory for more usage examples:

- `basic_usage.rs` - Basic pool usage
- `thread_safe.rs` - Thread-safe pooling
- `custom_allocator.rs` - Implementing custom allocation strategies
- `embedded.rs` - no_std usage example

### Changelog

See [CHANGELOG.md](CHANGELOG.md) for a detailed list of changes in each version.

### Contributing

We welcome contributions of all kinds! Whether you're fixing bugs, improving documentation, or adding new features, your help is appreciated.

### How to Contribute

1. Read our [Code of Conduct]CODE_OF_CONDUCT.md
2. Check out the [open issues]https://github.com/TIVerse/fastalloc/issues
3. Fork the repository and create your feature branch
4. Make your changes and add tests
5. Ensure all tests pass and code is properly formatted
6. Submit a pull request with a clear description of your changes

### Development Workflow

```bash
# Clone the repository
git clone https://github.com/TIVerse/fastalloc.git
cd fastalloc

# Install development dependencies
rustup component add rustfmt clippy

# Run tests
cargo test --all-features

# Run benchmarks
cargo bench

# Run lints
cargo clippy --all-targets -- -D warnings
cargo fmt -- --check

# Check for unused dependencies
cargo +nightly udeps

# Check for security vulnerabilities
cargo audit
```

## Security

Security is important to us. If you discover any security related issues:

1. **Do NOT** open a public GitHub issue
2. Email the maintainer directly: eshanized@proton.me
3. Include:
   - Detailed description of the vulnerability
   - Steps to reproduce
   - Potential impact
   - Suggested fix (if any)

We will acknowledge receipt within 48 hours and provide a timeline for a fix. Security issues will be prioritized and patched in expedited releases.

See [SECURITY.md](SECURITY.md) for our full security policy.

## License

Licensed under either of:

 * MIT license ([LICENSE-MIT]LICENSE-MIT or http://opensource.org/licenses/MIT)
 * Apache License, Version 2.0 ([LICENSE-APACHE]LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)

at your option.

### Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.

## Acknowledgments

- The Rust community for creating an amazing ecosystem
- All contributors who have helped improve this project
- Inspired by various memory pooling techniques and existing implementations
- Built with ❤️ and Rust

## 🚀 Who's Using fastalloc?

We're building a list of projects using fastalloc. If you're using it, please consider adding your project!

**Open Source Projects**:
- *Your project here!* - Open a PR to add your project

**Use Cases in Production**:
- Game engines (entity/component systems, particle effects)
- Real-time audio processing pipelines
- High-frequency trading systems
- Embedded robotics control loops
- IoT device firmware
- Web server request pooling

**Research & Education**:
- Memory management tutorials
- Rust performance optimization courses
- Embedded systems projects

*Want to be listed? Open a PR or issue with your project details!*

## 📚 Resources

### Documentation

- **[API Documentation]https://docs.rs/fastalloc** - Complete API reference with examples
- **[BENCHMARKS.md]BENCHMARKS.md** - Real benchmark results, methodology, and library comparisons
- **[SAFETY.md]SAFETY.md** - Memory safety guarantees and unsafe code documentation
- **[ARCHITECTURE.md]ARCHITECTURE.md** - Internal design and implementation details
- **[ERROR_HANDLING.md]ERROR_HANDLING.md** - Pool exhaustion strategies and error recovery
- **[CHANGELOG.md]CHANGELOG.md** - Version history and breaking changes
- **[CONTRIBUTING.md]CONTRIBUTING.md** - How to contribute to the project
- **[SECURITY.md]SECURITY.md** - Security policy and vulnerability reporting

### Examples

- **[examples/]examples/** - Working code examples:
  - `basic_usage.rs` - Getting started with FixedPool
  - `thread_safe.rs` - Concurrent pool usage
  - `custom_allocator.rs` - Custom allocation strategies
  - `game_entities.rs` - Game entity pooling example
  - `particle_system.rs` - High-performance particle system
  - `async_usage.rs` - Using pools with async/await
  - `embedded.rs` - no_std embedded example
  - `statistics.rs` - Pool monitoring and statistics

See [CHANGELOG.md](CHANGELOG.md) for version history.