fast_collections
- I need a complex game system, very fast speed is required!
- Using String, Box, and Vec is slow due to heap allocation.
- In that case, let’s use &’str, which is fast even if zero copy modification of the size is impossible. However, it is difficult to manage due to its lifetime.
- Then there is no Cursor, Vec, or String, but Let’s use [T;N]. However, const generics are difficult to manage
- If so, let’s use GenericArray. However, it lacks Vec, Cursor, and String types.
- Then, let’s create a crate that uses typenum rather than const generic without heap allocation and no references.