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use macroquad::prelude::*; use parry2d::na::{Isometry2, Vector2}; /// Helper to convert Transform + Collider to Isometry2 (used by Parry) pub fn make_isometry(position: Vec2) -> Isometry2<f32> { Isometry2::new(Vector2::new(position.x, position.y), 0.0) }