use crate::{audio::system::audio_system, prelude::{GameState, Plugin, Stage, System}};
pub struct AudioPlugin;
impl Plugin for AudioPlugin {
fn build(&self, app: &mut crate::prelude::App) {
app.add_system(Stage::PostUpdate, System::new(
audio_system,
vec![GameState::Playing, GameState::Menu]
));
}
}