use bevy::prelude::*;
#[derive(Component)]
pub struct IsFamiqScroll;
#[derive(Component)]
pub struct IsFamiqScrollMovePanel;
#[derive(Component)]
pub struct ScrollMovePanelEntity(pub Entity);
#[derive(Component)]
pub struct ScrollList {
pub position: f32,
pub scroll_height: f32
}
impl ScrollList {
pub fn new(scroll_height: f32) -> Self {
Self {
position: 0.0,
scroll_height
}
}
}