#include <cassert>
#include <cstdio>
#include <cstdlib>
#include <random>
#include <faiss/IndexFlat.h>
#include <faiss/gpu/GpuIndexFlat.h>
#include <faiss/gpu/GpuIndexIVFFlat.h>
#include <faiss/gpu/StandardGpuResources.h>
int main() {
int d = 64; int nb = 100000; int nq = 10000;
std::mt19937 rng;
std::uniform_real_distribution<> distrib;
float* xb = new float[d * nb];
float* xq = new float[d * nq];
for (int i = 0; i < nb; i++) {
for (int j = 0; j < d; j++) {
xb[d * i + j] = distrib(rng);
}
xb[d * i] += i / 1000.;
}
for (int i = 0; i < nq; i++) {
for (int j = 0; j < d; j++) {
xq[d * i + j] = distrib(rng);
}
xq[d * i] += i / 1000.;
}
faiss::gpu::StandardGpuResources res;
faiss::gpu::GpuIndexFlatL2 index_flat(&res, d);
printf("is_trained = %s\n", index_flat.is_trained ? "true" : "false");
index_flat.add(nb, xb); printf("ntotal = %ld\n", index_flat.ntotal);
int k = 4;
{ long* I = new long[k * nq];
float* D = new float[k * nq];
index_flat.search(nq, xq, k, D, I);
printf("I (5 first results)=\n");
for (int i = 0; i < 5; i++) {
for (int j = 0; j < k; j++) {
printf("%5ld ", I[i * k + j]);
}
printf("\n");
}
printf("I (5 last results)=\n");
for (int i = nq - 5; i < nq; i++) {
for (int j = 0; j < k; j++) {
printf("%5ld ", I[i * k + j]);
}
printf("\n");
}
delete[] I;
delete[] D;
}
int nlist = 100;
faiss::gpu::GpuIndexIVFFlat index_ivf(&res, d, nlist, faiss::METRIC_L2);
assert(!index_ivf.is_trained);
index_ivf.train(nb, xb);
assert(index_ivf.is_trained);
index_ivf.add(nb, xb);
printf("is_trained = %s\n", index_ivf.is_trained ? "true" : "false");
printf("ntotal = %ld\n", index_ivf.ntotal);
{ long* I = new long[k * nq];
float* D = new float[k * nq];
index_ivf.search(nq, xq, k, D, I);
printf("I (5 first results)=\n");
for (int i = 0; i < 5; i++) {
for (int j = 0; j < k; j++) {
printf("%5ld ", I[i * k + j]);
}
printf("\n");
}
printf("I (5 last results)=\n");
for (int i = nq - 5; i < nq; i++) {
for (int j = 0; j < k; j++) {
printf("%5ld ", I[i * k + j]);
}
printf("\n");
}
delete[] I;
delete[] D;
}
delete[] xb;
delete[] xq;
return 0;
}