#include "StandardGpuResources_c.h"
#include <faiss/gpu/StandardGpuResources.h>
#include "macros_impl.h"
using faiss::gpu::StandardGpuResources;
DEFINE_DESTRUCTOR(StandardGpuResources)
int faiss_StandardGpuResources_new(FaissStandardGpuResources** p_res) {
try {
auto p = new StandardGpuResources();
*p_res = reinterpret_cast<FaissStandardGpuResources*>(p);
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_noTempMemory(FaissStandardGpuResources* res) {
try {
reinterpret_cast<StandardGpuResources*>(res)->noTempMemory();
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_setTempMemory(
FaissStandardGpuResources* res,
size_t size) {
try {
reinterpret_cast<StandardGpuResources*>(res)->setTempMemory(size);
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_setPinnedMemory(
FaissStandardGpuResources* res,
size_t size) {
try {
reinterpret_cast<StandardGpuResources*>(res)->setPinnedMemory(size);
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_setDefaultStream(
FaissStandardGpuResources* res,
int device,
cudaStream_t stream) {
try {
reinterpret_cast<StandardGpuResources*>(res)->setDefaultStream(
device, stream);
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_setDefaultNullStreamAllDevices(
FaissStandardGpuResources* res) {
try {
reinterpret_cast<StandardGpuResources*>(res)
->setDefaultNullStreamAllDevices();
}
CATCH_AND_HANDLE
}