// Version preprocessor automatically added by fae, either 300 es or 330.
out vec4 out_color;
in vec2 frag_texcoord;
in vec4 frag_color;
uniform sampler2D tex;
void main(void) {
if (frag_texcoord.x == -1.0 && frag_texcoord.y == -1.0) {
out_color = frag_color;
} else {
out_color = frag_color * texture(tex, frag_texcoord.xy);
}
if (out_color.a < 0.00390625) {
discard;
}
}