use factorio_api_gen::{generate_from_bundled_api, generate_runtime_api, parse_runtime_api};
#[test]
fn bundled_runtime_api_parses() {
let api = generate_from_bundled_api().expect("bundled runtime-api.json should parse");
assert!(!api.events.is_empty());
assert!(api.event_map.contains("event_type_to_name"));
assert!(api.classes.contains("LuaGameScript"));
assert!(api.globals.contains("pub static game"));
}
#[test]
fn maps_events_to_rust_names() {
let api = parse_runtime_api(factorio_api_gen::bundled_runtime_api_json())
.expect("bundled runtime-api.json should parse");
let generated = generate_runtime_api(&api);
assert!(generated.events.contains("OnSingleplayerInit"));
assert!(generated.event_map.contains("on_singleplayer_init"));
assert!(generated.event_lookup.contains("OnSingleplayerInit"));
}