facett-core 0.1.19

facett — visual kernel: render a node/edge Scene into egui (wgpu fast path to come)
Documentation
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//! **facett-core** — the visual kernel. Render a node/edge **`Scene`** into egui.
//! Source-agnostic: build a `Scene` from anything (Arrow rows, a graph, a DAG),
//! hand it here, get pixels. The CPU painter is the reference; a **wgpu** fast
//! path (GPU viewport-cull + indirect draw, seeded from katana-osm's
//! `osm-viewer`) lands behind this same `draw()` call — consumers don't change.

use egui::{Align2, Color32, FontId, Pos2, Rect, Sense, Stroke, Ui, vec2};

pub mod a11y;
/// Embedded-asset integrity: the `const fn` every `include_bytes!` site in this
/// workspace checks itself with, so a Git-LFS pointer standing in for a font fails the
/// BUILD instead of shipping as a font that draws nothing.
pub mod asset;
pub mod interface;
/// **Barnes–Hut N-body repulsion** — the shared O(n log n) force-layout kernel
/// (dimension-generic quadtree/octree, gatling-parallel) that every facett
/// force-directed layout consumes so a 30 000-node graph lays out without the
/// O(n²)-per-iteration hang. See [`barnes_hut`].
pub mod barnes_hut;
/// The shared **action bus** (BUS-1) — a typed, deterministic outbox facets use
/// to hand side work (a drag move, a time-scrub, a command) to the host. The
/// common carrier [`dragdrop`] / [`time_axis`] `Effect`s flow through.
pub mod action_bus;
pub mod caps;
pub mod chrome;
pub mod clip;
pub mod clipboard;
pub mod deckfx;
/// The shared **drag-and-drop** primitive (DND-1) — the one reducer behind
/// items-dragged-onto-zones (cards→columns, bars→lanes). Engine-agnostic sibling
/// of [`nav::Navigable`]; the caps flag [`FacetCaps::draggable`] points here.
pub mod dragdrop;
pub mod edges;
pub mod effects;
/// **THE unified view core** (ENGINE-1) — the one *cull · project · label-collide ·
/// pick* spine that `facett-map`, `facett-map3d`, `facett-geomap`, the L1 overlay
/// and every graph view collapse onto. Only THREE things differ between a map and
/// a graph, and they are the three traits
/// ([`PositionSource`](engine::PositionSource),
/// [`ElevationSource`](engine::ElevationSource), [`Hierarchy`](engine::Hierarchy)).
/// See [`engine`].
pub mod engine;
/// The **UI error-code scheme** (`facet-<component>-<n>`) — the stable, unique code
/// every facett UI part carries so tests + consumers react to the CODE, not a matched
/// string. See [`errcode::FacetError`], the [`facet_err!`] macro, the canonical
/// [`errcode::REGISTRY`], and the pink [`errcode::code_color`] renderer.
pub mod devid;
pub mod errcode;
/// The canonical **Elm contract** (FC-2 / FC-9) — the [`Elm`] trait +
/// [`impl_facet_via_elm!`] bridge macro that lift `facett-security`'s hand-rolled
/// Model/Msg/Effect/pure-view pattern into reusable infra. Pair with
/// [`harness`] to drive an `Elm` component headlessly.
pub mod elm;
pub mod focus;
/// **The golden-image guard** (feature `golden`) — [`golden::assert_golden`], the
/// one comparison every facett screenshot proof runs against its committed PNG.
/// Exact match, failure artifacts under `target/`, a **missing golden FAILS**, and
/// blessing is the explicit opt-in `UPDATE_SNAPSHOTS=1`. Enabled from the
/// `[dev-dependencies]` of the crates that own goldens; absent from release builds.
#[cfg(feature = "golden")]
pub mod golden;
pub mod imgscan; // image-analysis oracle (SCAN-THE-PIXELS law): spoke/high-freq/
                 // coverage/centroid features computed FROM the rendered pixels.
pub mod labels3d;
/// **ROOT LAW #0 — the rayon-free law**, as machinery a test can actually fail
/// on ([`law`]). ONE writer for korp and facett so the two repos hold the same
/// line: our calls and our manifests are always red, a *normal* dependency edge
/// to rayon is red, and the known dev-only third-party edge (image→ravif inside
/// the screenshot-diff harness) is reported as context and never fails.
pub mod law;
/// **The label-declutter contract** — the order-independent spatial-grid collision
/// rule shared by the CPU painter and the WGSL compute passes (GFX_V2 item 4). One
/// writer, two executions; see the module docs for why [`legibility::place_labels`]
/// (greedy, order-dependent, displaces into alternative slots) could not be the one.
pub mod label_grid;
/// **Legibility at scale** — the shared screen-space toolbox (spatial hover index,
/// label collision avoidance, density-aware edge thinning) that makes a 100 000-node
/// graph or a 1 000 000-pin map readable. Pure, deterministic, headless-testable; the
/// legibility half of the story whose speed half is [`render::gpu::graphcloud`].
pub mod legibility;
pub mod harness;
pub mod look;
pub mod nav;
pub mod overlay;
/// The constellation-wide **`Panel` trait** (Phase 0 foundation) — the primary
/// UI-pane seam, with backend (1) native in-process (the blanket
/// `impl<T: Facet> Panel for T`) and backend (4) headless ([`panel::drive`]).
/// See `.nornir/wasm-ui-panels-design.md` §1.
pub mod panel;
pub mod rabbit;
/// The L0 shared render kernel (CONS-CORE) — shared `Camera`, z-ordered
/// `LayerStack`, the CPU rect scissor, and (feature `wgpu`) the extracted GPU
/// scaffold. Map skins + `facett-graphview` draw through this.
pub mod render;
pub mod runtrace; // in-memory, wasm-safe "what RAN" ledger (no FS) — folded into
                  // state_json["trace"]["ran"], read via the JS hook on wasm.
pub mod scroll_engine;
pub mod severity; // STRUCTURAL error signal for the Robot-UI HARD GATE — each
                  // pane/atom reports Severity{Info,Warning,Error}; the gate asserts
                  // on this instead of scanning rendered text (RESOLVED decision (a)).
pub mod testmatrix; // functional-status → nornir test-matrix bridge (feature
                    // `testmatrix`); no-op in release.
pub mod theme;
/// The shared **pan/zoom-in-time axis** (TIME-1) — the one time-window model
/// behind gantt/CFD/calendar/timeline, linkable across facets. Temporal sibling
/// of [`nav::Navigable`]; the caps flag [`FacetCaps::time_scrollable`] points here.
pub mod time_axis;
pub mod trace; // structured IN/OUT/END event stream ($FACETT_TRACE) — the
               // machine-readable data a facet actually rendered.
pub use a11y::{Semantics, node as a11y_node, stable_id};
pub use errcode::{FacetError, MountedFacetError};
pub use action_bus::{ActionBus, BusAction, BusMsg};
pub use caps::FacetCaps;
pub use dragdrop::{DragDrop, DragEffect, DragMsg, Move as DragMove};
pub use clip::{ArrowColumnRef, ClipKind, ClipPayload, CopySource, PasteTarget};
pub use clipboard::ClipAction;
pub use deckfx::{DeckFx, DeckRaven};
pub use elm::Elm;
pub use imgscan::{BBox, Rgba, ScanReport, coverage, high_freq_ratio, painted_centroid_and_bbox, scan, spoke_score};
pub use look::{Action, KeyMap, Palette};
pub use nav::{Dir4, Navigable, nearest_in_direction};
pub use panel::Panel;
pub use rabbit::{Rabbit, RabbitMesh, rabbit_mesh, rabbit_outline};
pub use scroll_engine::SmoothScroll;
pub use severity::{Severity, worst as worst_severity};
pub use theme::{Theme, set_theme, theme};
pub use time_axis::{TimeAxis, TimeEffect, TimeMsg};

// The rich look-&-feel `Theme` (the work-order architecture) is re-exported under
// an unambiguous alias so it coexists with the legacy flat palette `Theme` above.
pub use look::Theme as LookTheme;

/// A node: a label + a colour (the *consumer* picks the colour policy — hash by
/// label, by status, …).
#[derive(Clone)]
pub struct Node {
    pub label: String,
    pub color: Color32,
}

/// A directed edge between node indices.
#[derive(Clone, Copy)]
pub struct Edge {
    pub src: usize,
    pub dst: usize,
}

/// A drawable graph: nodes + edges (edges index into `nodes`).
#[derive(Default, Clone)]
pub struct Scene {
    pub nodes: Vec<Node>,
    pub edges: Vec<Edge>,
}

impl Scene {
    pub fn new() -> Self {
        Self::default()
    }
    /// Push a node, returning its index.
    pub fn node(&mut self, label: impl Into<String>, color: Color32) -> usize {
        self.nodes.push(Node { label: label.into(), color });
        self.nodes.len() - 1
    }
    pub fn edge(&mut self, src: usize, dst: usize) {
        self.edges.push(Edge { src, dst });
    }
    pub fn is_empty(&self) -> bool {
        self.nodes.is_empty()
    }
}

/// Node placement strategy.
#[derive(Clone, Copy, PartialEq, Eq, Default)]
pub enum Layout {
    #[default]
    Circular,
    /// Deterministic Fruchterman–Reingold (edges pull, all nodes repel). O(n²)
    /// per iteration — best for small/medium graphs.
    Force,
}

/// Draw a `Scene` into `ui` — the reusable render primitive. Empty scenes show
/// `empty_hint`. Labels render when the node count is small enough to read.
pub fn draw(ui: &mut Ui, scene: &Scene, layout: Layout, empty_hint: &str) {
    let (rect, _) = ui.allocate_exact_size(ui.available_size(), Sense::hover());
    let n = scene.nodes.len();
    if n == 0 {
        let th = theme(ui);
        ui.painter_at(rect).text(rect.center(), Align2::CENTER_CENTER, empty_hint, FontId::proportional(13.0), th.text_dim);
        return;
    }
    let pos = positions(layout, scene, rect);
    draw_positions(ui, scene, &pos, rect, empty_hint);
}

/// Paint a `Scene` into `rect` using **pre-computed** node positions — the drawing
/// half of [`draw`], split out so a stateful host can **freeze** the layout: compute
/// the O(n log n) force positions once (cached until the graph structure changes, see
/// [`ForceCache`]) and paint them every frame WITHOUT re-running the layout. `pos`
/// must be indexed like `scene.nodes`; short/empty falls back to the empty hint.
pub fn draw_positions(ui: &mut Ui, scene: &Scene, pos: &[Pos2], rect: Rect, empty_hint: &str) {
    let th = theme(ui);
    let painter = ui.painter_at(rect);
    let n = scene.nodes.len();
    if n == 0 || pos.len() != n {
        painter.text(rect.center(), Align2::CENTER_CENTER, empty_hint, FontId::proportional(13.0), th.text_dim);
        return;
    }
    for e in &scene.edges {
        if e.src < n && e.dst < n {
            painter.line_segment([pos[e.src], pos[e.dst]], Stroke::new(0.6_f32, th.edge));
        }
    }
    for (i, node) in scene.nodes.iter().enumerate() {
        painter.circle_filled(pos[i], 5.0, node.color);
    }
    if n <= 60 {
        for (i, node) in scene.nodes.iter().enumerate() {
            painter.text(pos[i] + vec2(7.0, 0.0), Align2::LEFT_CENTER, &node.label, FontId::proportional(10.0), th.text);
        }
    }
}

/// **Converge-once-then-freeze** layout cache. A force layout is a pure function of
/// the graph structure (node count + edge set) and the paint `rect`, so this holds the
/// last-computed positions and only re-runs [`layout_positions`] when the structure or
/// rect actually changes. Embed it on a stateful host (e.g. a `GraphView`) and call
/// [`ForceCache::positions`] from the render path — the O(n log n) (with Barnes–Hut)
/// or O(n²) (small graphs) layout stops running every frame, which is the other half
/// (besides Barnes–Hut) of killing the 30 000-node hang.
#[derive(Default, Clone)]
pub struct ForceCache {
    sig: u64,
    rect: [u32; 4],
    pos: Vec<Pos2>,
}

impl ForceCache {
    /// The node positions for `scene` under `layout` in `rect`, computed on the first
    /// call and on any structural/rect change, and returned from cache otherwise.
    pub fn positions(&mut self, layout: Layout, scene: &Scene, rect: Rect) -> &[Pos2] {
        let n = scene.nodes.len();
        let key = self.structure_key(layout, scene);
        let rb = [rect.min.x.to_bits(), rect.min.y.to_bits(), rect.max.x.to_bits(), rect.max.y.to_bits()];
        if self.sig != key || self.rect != rb || self.pos.len() != n {
            self.pos = positions(layout, scene, rect);
            self.sig = key;
            self.rect = rb;
        }
        &self.pos
    }

    /// Whether the next [`positions`](Self::positions) call for this `layout`/`scene`
    /// in this `rect` will be a cache hit (a no-op relayout) — the *frozen/settled*
    /// signal a `tick` can assert.
    #[must_use]
    pub fn is_settled(&self, layout: Layout, scene: &Scene, rect: Rect) -> bool {
        let rb = [rect.min.x.to_bits(), rect.min.y.to_bits(), rect.max.x.to_bits(), rect.max.y.to_bits()];
        self.sig == self.structure_key(layout, scene) && self.rect == rb && self.pos.len() == scene.nodes.len()
    }

    /// Force a recompute on the next [`positions`](Self::positions) call.
    pub fn invalidate(&mut self) {
        self.sig = 0;
        self.rect = [0; 4];
        self.pos.clear();
    }

    fn structure_key(&self, layout: Layout, scene: &Scene) -> u64 {
        let edges: Vec<(usize, usize)> = scene.edges.iter().map(|e| (e.src, e.dst)).collect();
        let key = match layout {
            Layout::Circular => "circular",
            Layout::Force => "force",
        };
        crate::barnes_hut::structure_sig(key, scene.nodes.len(), &edges)
    }
}

/// **Test/host hook (additive).** The public, return-asserted view of the
/// private [`positions`] layout node — the exact node centres [`draw`] paints for
/// `scene` under `layout` inside `rect`. Exposed so the graph-skin call-chain
/// matrix can assert the *layout* stage (finite, in-rect, count == nodes,
/// circular radius, force-fit normalisation) without a painter. Calls the **same**
/// private fn `draw` uses, so it IS the layout the pixels come from — additive,
/// no behaviour change.
pub fn layout_positions(layout: Layout, scene: &Scene, rect: Rect) -> Vec<Pos2> {
    positions(layout, scene, rect)
}

fn positions(layout: Layout, scene: &Scene, rect: Rect) -> Vec<Pos2> {
    let n = scene.nodes.len();
    let center = rect.center();
    let radius = rect.size().min_elem() * 0.42;
    let circular = |i: usize| {
        let a = std::f32::consts::TAU * (i as f32) / (n as f32);
        vec2(a.cos(), a.sin())
    };
    match layout {
        Layout::Circular => (0..n).map(|i| center + radius * circular(i)).collect(),
        Layout::Force => {
            // Deterministic Fruchterman–Reingold from a circular seed (unit space).
            let mut p: Vec<egui::Vec2> = (0..n).map(circular).collect();
            let k = (1.0 / (n.max(1) as f32).sqrt()).clamp(0.05, 1.0);
            // Above the threshold the O(n²) all-pairs repulsion is the 30 000-node
            // hang — swap it for the shared Barnes–Hut O(n log n) kernel (parallel,
            // deterministic). Below the threshold the exact loop runs unchanged, so
            // every small-graph golden is byte-for-byte identical (additive).
            let use_bh = n >= crate::barnes_hut::BH_THRESHOLD;
            for _ in 0..120 {
                let mut disp = vec![egui::Vec2::ZERO; n];
                if use_bh {
                    let pts: Vec<[f32; 2]> = p.iter().map(|v| [v.x, v.y]).collect();
                    let rep = crate::barnes_hut::repulsion_forces::<2>(&pts, k, crate::barnes_hut::BH_THETA);
                    for i in 0..n {
                        disp[i] = egui::vec2(rep[i][0], rep[i][1]);
                    }
                } else {
                    for i in 0..n {
                        for j in (i + 1)..n {
                            let d = p[i] - p[j];
                            let dist = d.length().max(1e-3);
                            let f = k * k / dist;
                            let dir = d / dist;
                            disp[i] += dir * f;
                            disp[j] -= dir * f;
                        }
                    }
                }
                for e in &scene.edges {
                    if e.src < n && e.dst < n {
                        let d = p[e.src] - p[e.dst];
                        let dist = d.length().max(1e-3);
                        let f = dist * dist / k;
                        let dir = d / dist;
                        disp[e.src] -= dir * f;
                        disp[e.dst] += dir * f;
                    }
                }
                for i in 0..n {
                    let dl = disp[i].length().max(1e-3);
                    p[i] += disp[i] / dl * dl.min(0.04); // capped step (cooling-free, deterministic)
                }
            }
            // Normalise to fit the rect.
            let (mut mn, mut mx) = (egui::vec2(f32::MAX, f32::MAX), egui::vec2(f32::MIN, f32::MIN));
            for v in &p {
                mn.x = mn.x.min(v.x);
                mn.y = mn.y.min(v.y);
                mx.x = mx.x.max(v.x);
                mx.y = mx.y.max(v.y);
            }
            let span = (mx - mn).max(egui::vec2(1e-3, 1e-3));
            p.iter()
                .map(|v| center + egui::vec2(((v.x - mn.x) / span.x - 0.5) * 2.0 * radius, ((v.y - mn.y) / span.y - 0.5) * 2.0 * radius))
                .collect()
        }
    }
}

/// The facett **component contract**. Every facet — graph, map, pipeline, table,
/// the ported nornir viewers — implements this, so consumers (korp, nornir, …)
/// compose them uniformly *and* get headless robot-testing for free.
///
/// The things a component owes its host:
/// 1. a **title** (tab label / panel heading),
/// 2. how to **draw** itself into egui,
/// 3. its **observable state** as JSON — dumped to `$APP_STATE` for headless
///    assertions. **Rule:** every visible list/status/count goes in `state_json`.
/// 4. (**defaulted**) [`update_json`](Facet::update_json) — the Elm mutation path,
///    a no-op by default so it costs existing facets nothing; overriding it (and
///    the three above) makes a facet interchangeable with a [`Panel`](crate::Panel).
pub trait Facet {
    fn title(&self) -> &str;
    fn ui(&mut self, ui: &mut Ui);
    fn state_json(&self) -> serde_json::Value;

    /// The **Elm mutation path** — apply one message (JSON). This is the fourth
    /// member of the component contract (`title`/`ui`/`state_json`/`update_json`),
    /// and it is **defaulted to a no-op** so it is purely ADDITIVE: every existing
    /// `impl Facet` keeps compiling unchanged, while a facet that wants the writable
    /// input surface overrides it (an Elm-backed facet routes the JSON through its
    /// `update`). With this default in place `Facet` and [`Panel`](crate::Panel)
    /// share the same four-method shape, which is what lets the blanket
    /// `impl<T: Facet> Panel for T` (see [`panel`](crate::panel)) make **every**
    /// `Facet` a `Panel` for free. Unknown/undriven messages are ignored — the
    /// default simply does nothing.
    fn update_json(&mut self, _msg_json: &str) {}

    /// The pane's **STRUCTURAL severity** — the RESOLVED Robot-UI error signal
    /// (decision (a)). A facet returns the WORST [`Severity`](crate::Severity) over
    /// its currently-rendered atoms (compute it with
    /// [`worst_severity`](crate::worst_severity)): [`Severity::Info`] when it is
    /// showing real data, [`Severity::Warning`] when degraded, and
    /// [`Severity::Error`] when it surfaced a failure (a load error, an unavailable
    /// backend, an empty data-bearing surface).
    ///
    /// **Defaulted to [`Severity::Info`]** so it is purely ADDITIVE — every existing
    /// `impl Facet` stays green and keeps compiling. The Robot-UI HARD GATE reads
    /// THIS (surfaced through the [`Panel`](crate::Panel) seam the headless robot
    /// drives), not the `nornir_robotui::error_atoms()` substring scan, which is kept
    /// only as a MIGRATION FALLBACK for panes that have not yet overridden this.
    /// A pane that returns [`Severity::Error`] is RED and FAILS the gate.
    /// **This pane's stable DEV-ID** — the [`errcode`](crate::errcode) *component*
    /// string (the `<component>` in `facet-<component>-<n>`), so the identity a pane
    /// shows and the identity its errors carry are the SAME vocabulary rather than two
    /// naming schemes that drift.
    ///
    /// Shown as a click-to-copy chip in non-release builds ([`devid::badge`](crate::devid::badge)),
    /// because a screenshot cannot tell you which crate drew a pane and a title like
    /// "Map" appears in four of them. Pasting the chip resolves to a crate dir and a
    /// source file via [`devid::resolve`](crate::devid::resolve).
    ///
    /// **Defaulted to `""`** so it is purely ADDITIVE — every existing `impl Facet`
    /// keeps compiling. A pane that has not overridden it renders a visibly-different
    /// `⟨unregistered⟩` marker instead of an id, never a plausible-looking string that
    /// resolves to nothing (the `facet-map-99` hole that
    /// `facett-core/tests/errcode_raise_sites.rs` documents). So the badge is also the
    /// to-do list: every marker is a pane still to declare this.
    fn component(&self) -> &'static str {
        ""
    }

    fn severity(&self) -> crate::Severity {
        crate::Severity::Info
    }

    // --- uniform capability surface (all defaulted; see caps.rs / clipboard.rs) ---

    /// What this facet can do. Override to opt into capabilities.
    fn caps(&self) -> FacetCaps {
        FacetCaps::NONE
    }

    /// Current uniform scale (1.0 = native). Override if `caps().scalable`.
    fn scale(&self) -> f32 {
        1.0
    }
    /// Set the uniform scale; clamp internally. Default no-op (not scalable).
    fn set_scale(&mut self, _scale: f32) {}

    /// **The band `[min, max]`, relative to native (`1.0`), that this facet's uniform
    /// scale may be driven over.** [`FacetDeck::scale_active`] clamps into it.
    ///
    /// The default `[0.25, 4.0]` is a *document viewer's* range — a quarter size to
    /// quadruple size, which is all a table, a form or a text pane ever wants. It was
    /// for years the deck's only vocabulary, hardcoded in `scale_active`, and that is
    /// a bug for any facet whose native range is wider. A MAP's is: `OsmView`'s camera
    /// spans `[ZOOM_MIN, ZOOM_MAX]` = a 1.25-million-fold range, so a hardcoded 16-fold
    /// clamp both **stalls** zoom-in a couple of clicks past the fit *and* — because
    /// the wheel and pinch drive the camera directly, never through [`Self::set_scale`]
    /// — makes the next `+` click **saturate the clamp and slam the camera backwards**,
    /// a zoom-IN button that visibly zooms OUT. Guarded by
    /// `facett-geomap/tests/osm2d_deck_scale.rs`.
    ///
    /// Override alongside [`Self::scale`]/[`Self::set_scale`] when native has no fixed
    /// pixel size. Must contain `1.0` — [`FacetDeck::reset_scale`] writes it.
    fn scale_range(&self) -> (f32, f32) {
        (0.25, 4.0)
    }

    /// The current selection as JSON (also folded into `state_json` by
    /// convention). `Null` when nothing/none selectable.
    fn selection_json(&self) -> serde_json::Value {
        serde_json::Value::Null
    }

    /// Clipboard hooks — see clipboard.rs. Defaults: nothing to give/take.
    /// Returns the text to place on the clipboard (None = nothing copyable now).
    fn copy(&mut self) -> Option<String> {
        None
    }
    /// Like `copy`, but also removes the selection. Default delegates to `copy`.
    fn cut(&mut self) -> Option<String> {
        self.copy()
    }
    /// Accept pasted text. Returns true if consumed.
    fn paste(&mut self, _text: &str) -> bool {
        false
    }

    /// Optional downcast handle for hosts that need typed access to a specific
    /// facet living inside a [`FacetDeck`] (e.g. a robot-UI driver clicking an
    /// app-level control that must forward to a concrete component's own API).
    /// Defaulted to `None` so no existing facet has to change; a component opts in
    /// by returning `Some(self)`.
    fn as_any_mut(&mut self) -> Option<&mut dyn std::any::Any> {
        None
    }

    // --- cross-instance state clone (copy/paste BETWEEN same-component instances) ---
    // See `.nornir/design/copy-paste-between-instances.md` + `clipboard.rs`. The trio
    // below is the type-tagged STATE layer on top of the text clipboard: two
    // instances with the SAME `kind()` exchange `portable_state()` via the OS
    // clipboard envelope (`clipboard::encode_component`/`decode_component`). Each is
    // defaulted to the opt-OUT floor — a component that doesn't implement all three
    // neither copies nor accepts cross-instance state, and nothing panics.

    /// Stable component-type id (e.g. `"jobview"`, `"graphpan"`, `"table"`). Two
    /// instances with the **same** kind can exchange portable state; the empty
    /// default `""` means **opted out** of cross-instance clone.
    fn kind(&self) -> &'static str {
        ""
    }

    /// The **portable** subset of this facet's state — the fields a same-kind
    /// sibling can adopt. `None` = not cloneable. Kept SEPARATE from
    /// [`state_json`](Self::state_json) (the introspection dump, which may carry
    /// derived / render-only data) so this stays round-trippable through
    /// [`load_state`](Self::load_state).
    fn portable_state(&self) -> Option<serde_json::Value> {
        None
    }

    /// Adopt a portable state produced by [`portable_state`](Self::portable_state)
    /// on a same-kind sibling. Returns `true` if accepted. Default `false`
    /// (opt-in per component).
    fn load_state(&mut self, _state: &serde_json::Value) -> bool {
        false
    }
}

/// A tabbed set of [`Facet`]s — the reusable multi-component shell. Draws a tab
/// bar + the active facet, and composes **every** facet's `state_json` under its
/// title, so the whole-app introspection contract is free. korp/nornir can build
/// their window from a `FacetDeck` instead of hand-rolling tabs + the state dump.
pub struct FacetDeck {
    facets: Vec<Box<dyn Facet>>,
    active: usize,
    /// Opt-in deck effects (palette override + glow). `Default` = all off, so a
    /// deck that never opts in is unchanged and pays nothing.
    fx: DeckFx,
    /// A raven summoned through the deck, in flight or perched (or `None`).
    raven: Option<DeckRaven>,
    /// A transient, themed component-clone toast (message + the `ctx.input.time`
    /// it was raised at), shown briefly after a Copy-/Paste-component gesture —
    /// chiefly the type-mismatch rejection ("clipboard holds a `table`, not a
    /// `graphpan`"). `None` = nothing to show. See [`Self::component_toast`].
    toast: Option<(String, f64)>,
    /// **Responsive MENU collapse.** Host-driven: on a narrow (phone-class) viewport
    /// the long tab bar (one selectable per facet — a deck can hold 60+) wraps into
    /// many rows and buries the active facet below the screen fold. When
    /// `menu_collapsed` is set (by the host, classifying the viewport — e.g.
    /// `facett_app::scene::Device`) the tab bar renders as a compact HAMBURGER header
    /// (`≡` + the active choice's label) with the full choice list behind a drawer
    /// (canvas-first). On a wide viewport it stays the inline wrapped strip. See
    /// [`set_menu_collapsed`](Self::set_menu_collapsed).
    menu_collapsed: bool,
    /// The hamburger drawer's open state (deck-owned). Default **closed** ⇒ the
    /// collapsed header is a single row and the canvas gets the screen; opening lists
    /// every choice, and picking one switches the tab AND shuts the drawer.
    menu_open: bool,
    /// Last frame's tab-bar (menu header) rect — the observable geometry a headless
    /// test reads (`state_json.menu.bar_rect`) to prove the collapsed menu is ONE
    /// compact row, not a multi-row wrap that eats the viewport.
    menu_bar_rect: Rect,
    /// Last frame's active-facet content rect — the "canvas" the collapse hands the
    /// screen to (`state_json.menu.content_rect`).
    content_rect: Rect,
}

/// How long a component-clone [`toast`](FacetDeck::toast) stays on screen.
const TOAST_SECS: f64 = 2.6;

impl FacetDeck {
    pub fn new(facets: Vec<Box<dyn Facet>>) -> Self {
        Self {
            facets,
            active: 0,
            fx: DeckFx::OFF,
            raven: None,
            toast: None,
            menu_collapsed: false,
            menu_open: false,
            menu_bar_rect: Rect::ZERO,
            content_rect: Rect::ZERO,
        }
    }
    /// Append a facet (the incremental form of [`new`](Self::new)). Lets a host
    /// build a deck pane-by-pane as it discovers what to show (e.g. one pane per
    /// warehouse table it finds).
    pub fn push(&mut self, facet: Box<dyn Facet>) {
        self.facets.push(facet);
    }
    pub fn active(&self) -> usize {
        self.active
    }

    /// The title of the currently-active facet (the deck's `state_json["active"]`),
    /// or `None` if the deck is empty.
    pub fn active_title(&self) -> Option<&str> {
        self.facets.get(self.active).map(|f| f.title())
    }

    /// The titles of every tabbed facet, in tab order — the discoverable surface a
    /// host (or a robot-UI control channel) enumerates to know which tabs exist.
    pub fn titles(&self) -> Vec<&str> {
        self.facets.iter().map(|f| f.title()).collect()
    }

    /// Make the facet titled `title` the active tab — the programmatic (headless,
    /// robot-addressable) equivalent of clicking its tab header. Returns `true` if a
    /// facet with that title exists (and is now active), `false` otherwise. This is
    /// the named boundary a control channel switches tabs through (the deck analogue
    /// of the viz's `Tab::from_name`), so a driver needn't replay a pointer click.
    pub fn set_active_by_title(&mut self, title: &str) -> bool {
        match self.facets.iter().position(|f| f.title() == title) {
            Some(i) => {
                self.active = i;
                true
            }
            None => false,
        }
    }

    // ── responsive menu (hamburger) — the reusable narrow-viewport tab bar ───────

    /// Host-driven: render the tab bar as a compact **hamburger menu** (`≡` + the
    /// active choice's label, the full list behind a drawer) instead of the inline
    /// wrapped strip. The host classifies the viewport (e.g.
    /// `facett_app::scene::Device::from_width`) and calls this each frame; on a
    /// narrow (phone-class) width the long tab bar would otherwise wrap into many
    /// rows and bury the active facet below the screen fold. Setting it `false` (a
    /// wide viewport) restores the inline bar AND shuts the drawer. This is the deck
    /// analogue of the demo shell's `⚙` control-strip fold — the SAME canvas-first
    /// pattern applied to the MAIN menu, living once here so every deck host
    /// (korp/nornir/…) inherits it.
    pub fn set_menu_collapsed(&mut self, collapsed: bool) {
        if !collapsed {
            self.menu_open = false;
        }
        self.menu_collapsed = collapsed;
    }
    /// Whether the tab bar is currently rendered as the collapsed hamburger menu.
    pub fn menu_collapsed(&self) -> bool {
        self.menu_collapsed
    }
    /// Whether the hamburger drawer is open (the full choice list is showing).
    pub fn menu_open(&self) -> bool {
        self.menu_open
    }
    /// Open / shut the hamburger drawer explicitly (the programmatic equivalent of
    /// tapping `≡`). No visible effect while the menu is not collapsed.
    pub fn set_menu_open(&mut self, open: bool) {
        self.menu_open = open;
    }
    /// Toggle the hamburger drawer; returns the new open state.
    pub fn toggle_menu(&mut self) -> bool {
        self.menu_open = !self.menu_open;
        self.menu_open
    }

    /// Typed mutable access to the facet with `title`, downcast to `T` — `None` if
    /// no such facet, or it doesn't opt into [`Facet::as_any_mut`], or the type
    /// mismatches. Lets a host drive a concrete component's own API (e.g. a
    /// robot-UI control forwarding a node selection to a `SystemChart`).
    pub fn facet_mut<T: std::any::Any>(&mut self, title: &str) -> Option<&mut T> {
        self.facets
            .iter_mut()
            .find(|f| f.title() == title)
            .and_then(|f| f.as_any_mut())
            .and_then(|a| a.downcast_mut::<T>())
    }

    /// Replace the facet whose `title` matches with `facet` (the box's own title is
    /// what the deck enumerates afterwards). Returns `true` if a facet was replaced.
    /// Used by hosts that **reload** a tab's data in place — e.g. the OSM region
    /// picker rebuilds the `OSM 2D` / `OSM 3D` views from a freshly clipped region
    /// and swaps them in, keeping the same tab slots (and the active selection).
    pub fn replace_facet(&mut self, title: &str, facet: Box<dyn Facet>) -> bool {
        if let Some(slot) = self.facets.iter_mut().find(|f| f.title() == title) {
            *slot = facet;
            true
        } else {
            false
        }
    }

    // ── opt-in effects + theming (see deckfx.rs) ─────────────────────────────

    /// Enable deck effects up front (builder form of [`fx_mut`](Self::fx_mut)).
    pub fn with_fx(mut self, fx: DeckFx) -> Self {
        self.fx = fx;
        self
    }
    /// The current deck-effects config (read-only).
    pub fn fx(&self) -> &DeckFx {
        &self.fx
    }
    /// Mutate the deck-effects config (toggle glow, pin a palette, …).
    pub fn fx_mut(&mut self) -> &mut DeckFx {
        &mut self.fx
    }
    /// Override the deck theme with palette index `i` (wraps); enables the
    /// override. Convenience over `fx_mut().set_palette(i)`.
    pub fn set_palette(&mut self, i: usize) {
        self.fx.set_palette(i);
    }
    /// Advance to the next palette in [`Theme::ALL`] (wrapping); returns the new
    /// index. Convenience over `fx_mut().cycle_palette()`.
    pub fn cycle_palette(&mut self) -> usize {
        self.fx.cycle_palette()
    }

    /// **Summon the raven** to perch on `target` — any rect a facet/host hands us
    /// (a table row, a node, a header). Replaces any raven already in flight. The
    /// body is tinted from the deck's current palette (or the host theme). Logs an
    /// activity trail entry. Drive/paint happens automatically inside
    /// [`ui`](Self::ui).
    pub fn send_raven(&mut self, target: Rect) {
        let theme = self.effective_theme();
        self.raven = Some(DeckRaven::new(target, &theme));
        harness::trail(
            harness::Kind::Render,
            format!("raven launched → perch ({:.0},{:.0})", target.center().x, target.top()),
        );
    }
    /// True while a raven is present (flying or perched).
    pub fn has_raven(&self) -> bool {
        self.raven.is_some()
    }
    /// True once the summoned raven has landed (false if none).
    pub fn raven_perched(&self) -> bool {
        self.raven.as_ref().map(|r| r.is_perched()).unwrap_or(false)
    }
    /// Dismiss any raven.
    pub fn clear_raven(&mut self) {
        self.raven = None;
    }

    /// The theme the deck paints with: the fx palette override if set, else
    /// [`Theme::default`] (the host's own `set_theme` still applies its visuals;
    /// this is just the colour source for deck-owned effects/picker).
    fn effective_theme(&self) -> Theme {
        self.fx.theme().unwrap_or_default()
    }

    /// Draw a one-line **palette picker** — a switcher over [`Theme::ALL`] the
    /// host can place anywhere (toolbar, menu). Selecting a palette pins the fx
    /// override; `ui()` then applies it each frame. Returns the chosen index if it
    /// changed this frame.
    ///
    /// The override stays **off until the user actually clicks** a palette: merely
    /// drawing the picker must not pin index 0, otherwise a host that drives its
    /// own theme (e.g. the rich [`crate::look::Theme`]) would be silently clobbered
    /// every frame by the legacy `set_theme` in [`ui`](Self::ui) — size still
    /// changing (spacing) but colour frozen on `Theme::ALL[0]`. So we only pin when
    /// the selection genuinely changed this frame.
    pub fn palette_picker(&mut self, ui: &mut Ui) -> Option<usize> {
        let mut sel = self.fx.palette().unwrap_or(0);
        let before = sel;
        ui.horizontal_wrapped(|ui| {
            ui.label("Palette:");
            for (i, ctor) in Theme::ALL.iter().enumerate() {
                ui.selectable_value(&mut sel, i, ctor().name);
            }
        });
        if sel != before {
            self.fx.set_palette(sel);
        }
        (sel != before).then_some(sel)
    }

    /// The capabilities of the currently-active facet (or `NONE` if empty).
    pub fn active_caps(&self) -> FacetCaps {
        self.facets.get(self.active).map(|f| f.caps()).unwrap_or(FacetCaps::NONE)
    }

    /// Number of facets in the deck.
    pub fn len(&self) -> usize {
        self.facets.len()
    }
    /// True when the deck holds no facets.
    pub fn is_empty(&self) -> bool {
        self.facets.is_empty()
    }

    /// **Wall layout** — render **every** facet at once in a wrapping grid of
    /// `cols` columns, instead of the tabbed one-at-a-time [`ui`](Self::ui). This is
    /// the "multiple components visible simultaneously" mode a dashboard host wants
    /// (e.g. several `Graph3D` panes side-by-side). Each cell is a titled group; the
    /// fx palette override (if set) still applies, and every rendered facet is logged
    /// to the runtrace ledger keyed `deck.wall:<title>` (mirrors the tab path's
    /// `deck.render:<title>`), so `state_json`'s `trace.ran` proves each pane drew.
    pub fn wall_ui(&mut self, ui: &mut Ui, cols: usize) {
        if let Some(theme) = self.fx.theme() {
            set_theme(ui.ctx(), theme);
        }
        if self.facets.is_empty() {
            ui.weak("empty deck");
            return;
        }
        let cols = cols.max(1);
        let spacing = ui.spacing().item_spacing.x;
        let total_w = ui.available_width();
        let cell_w = ((total_w - spacing * (cols as f32 - 1.0)) / cols as f32).max(160.0);
        // A generous cell so 3D graphs have room; the inner facet fills it.
        let cell_h = 300.0_f32;
        egui::ScrollArea::vertical()
            .auto_shrink([false; 2])
            .show(ui, |ui| {
                ui.horizontal_wrapped(|ui| {
                    for f in self.facets.iter_mut() {
                        ui.allocate_ui(egui::vec2(cell_w, cell_h), |ui| {
                            let cell = ui.group(|ui| {
                                ui.set_min_size(egui::vec2(cell_w - 12.0, cell_h - 12.0));
                                ui.vertical(|ui| {
                                    ui.strong(f.title());
                                    ui.separator();
                                    runtrace::ran(&format!("deck.wall:{}", f.title()));
                                    f.ui(ui);
                                });
                            });
                            // The wall shows every pane at once, which is exactly when
                            // "which crate drew THAT one?" is hardest to answer.
                            devid::badge(ui, cell.response.rect, f.component(), f.title());
                        });
                    }
                });
            });
    }

    /// **Render ONE facet into the caller's `Ui`** — the seam a scene host needs to
    /// make a deck out of REAL panes instead of emulating one.
    ///
    /// [`wall_ui`](Self::wall_ui) owns its own grid: it decides the columns, the cell
    /// size and the scrolling, and draws every facet inside one `Ui`. That is right for
    /// a self-contained dashboard and wrong for `facett_app::scene`, which already has
    /// a pane tree, allots each pane its own rect, and gives each one chrome and a
    /// published address. A host with a scene could only mount the WHOLE deck into ONE
    /// pane, so N panes' worth of content ended up sharing a single allotment — which
    /// is precisely the shape that lets one pane's growth displace another.
    ///
    /// This renders facet `idx` and nothing else, into whatever rect the caller has
    /// already decided. No grid, no scroll area, no title strip — the scene's chrome
    /// bar carries the title, and a second one would be a second header row.
    ///
    /// Returns `false` when `idx` is out of range, so a host whose pane tree has
    /// drifted from the deck's contents gets a value it can assert on rather than a
    /// silently blank pane.
    ///
    /// The runtrace key is `deck.pane:<title>`, alongside `deck.wall:` and
    /// `deck.render:`, so `state_json`'s `trace.ran` still proves the pane drew.
    pub fn pane_ui(&mut self, idx: usize, ui: &mut Ui) -> bool {
        if let Some(theme) = self.fx.theme() {
            set_theme(ui.ctx(), theme);
        }
        let Some(f) = self.facets.get_mut(idx) else {
            return false;
        };
        runtrace::ran(&format!("deck.pane:{}", f.title()));
        // The pane's own rect, captured BEFORE it draws: a pane that consumes the whole
        // `Ui` leaves the cursor somewhere unhelpful, so reading it afterwards would
        // anchor the chip to wherever the content happened to end.
        let rect = ui.max_rect();
        let (component, title) = (f.component(), f.title().to_string());
        f.ui(ui);
        // The DEV-ID chip — one draw site, so EVERY deck pane gets it for free (LAW 5)
        // rather than 70-odd panes each remembering to paint their own. No-op in release.
        devid::badge(ui, rect, component, &title);
        true
    }

    /// The title of facet `idx`, for a host naming its panes from the deck.
    pub fn pane_title(&self, idx: usize) -> Option<&str> {
        self.facets.get(idx).map(|f| f.title())
    }

    /// The active facet's current scale (1.0 if none / not scalable).
    fn active_scale(&self) -> f32 {
        self.facets.get(self.active).map(|f| f.scale()).unwrap_or(1.0)
    }

    /// Multiply the active facet's scale by `k`, clamped to **the facet's own**
    /// [`Facet::scale_range`] — not to a hardcoded document-viewer band. A facet whose
    /// native range is wider (a map: 1.25-million-fold) would otherwise saturate the
    /// clamp on the first click and have its camera written backwards.
    fn scale_active(&mut self, k: f32) {
        if let Some(f) = self.facets.get_mut(self.active) {
            let (lo, hi) = f.scale_range();
            let s = (f.scale() * k).clamp(lo, hi);
            f.set_scale(s);
        }
    }

    /// Reset the active facet's scale to native.
    fn reset_scale(&mut self) {
        if let Some(f) = self.facets.get_mut(self.active) {
            f.set_scale(1.0);
        }
    }

    /// Draw the tab bar + capability toolbar + the active facet, and route
    /// capability-gated shortcuts (Ctrl-+/-/0 for scale; Ctrl-C/X/V for clipboard).
    pub fn ui(&mut self, ui: &mut Ui) {
        // Opt-in palette override: apply the chosen Theme::ALL palette + its
        // egui Visuals each frame so the whole deck (and every facet that reads
        // `theme(ui)`) follows. No override → the host's own theme stays.
        if let Some(theme) = self.fx.theme() {
            set_theme(ui.ctx(), theme);
        }

        let titles: Vec<String> = self.facets.iter().map(|f| f.title().to_string()).collect();
        // The tab bar has TWO forms (responsive, host-driven via `set_menu_collapsed`):
        //   • WIDE viewport → the inline wrapped strip (every tab visible + clickable).
        //   • NARROW (phone) → a compact `≡` HAMBURGER header + a drawer of choices,
        //     so the long list doesn't wrap into many rows and bury the canvas.
        // Capture the bar's rect either way so a headless test can prove the collapsed
        // menu is one compact row, not a viewport-eating wrap.
        let bar = ui.scope(|ui| {
            if self.menu_collapsed {
                self.draw_menu_drawer(&titles, ui);
            } else {
                // Wrap the tab bar: with many facets a single non-wrapping row overflows
                // the panel width and the trailing tabs become unreachable (off-screen,
                // unclickable for a robot driver / pointer). Wrapping keeps every tab
                // visible + clickable no matter how many facets the deck holds.
                ui.horizontal_wrapped(|ui| {
                    for (i, t) in titles.iter().enumerate() {
                        ui.selectable_value(&mut self.active, i, t);
                    }
                });
            }
        });
        self.menu_bar_rect = bar.response.rect;

        let caps = self.active_caps();

        // Capability-driven toolbar: only show controls the active facet honors.
        if caps.scalable {
            ui.horizontal(|ui| {
                if ui.button("").on_hover_text("Zoom out (Ctrl-−)").clicked() {
                    self.scale_active(1.0 / 1.1);
                }
                ui.label(format!("{:.0}%", self.active_scale() * 100.0));
                if ui.button("+").on_hover_text("Zoom in (Ctrl-+)").clicked() {
                    self.scale_active(1.1);
                }
                if ui.button("Reset").on_hover_text("Reset zoom (Ctrl-0)").clicked() {
                    self.reset_scale();
                }
            });
        }

        // Capability-gated scale shortcuts. egui has no semantic event for these,
        // so we hand-detect the key combos (clipboard uses semantic events below).
        if caps.scalable {
            let (cmd, plus, minus, zero) = ui.input(|i| {
                (
                    i.modifiers.command,
                    i.key_pressed(egui::Key::Plus) || i.key_pressed(egui::Key::Equals),
                    i.key_pressed(egui::Key::Minus),
                    i.key_pressed(egui::Key::Num0),
                )
            });
            if cmd {
                if plus {
                    self.scale_active(1.1);
                }
                if minus {
                    self.scale_active(1.0 / 1.1);
                }
                if zero {
                    self.reset_scale();
                }
            }
        }

        // Clipboard routing: drain semantic events and dispatch to the active
        // facet, gated by its caps. A focused TextEdit already consumed its own.
        self.route_clipboard(ui.ctx());

        // Cross-instance component clone (DISTINCT gesture): the Ctrl+Shift+C/V
        // accelerators + any pending envelope paste, drained the same frame.
        self.route_component_clipboard(ui);

        ui.separator();
        // Optionally wrap the active facet in the shared glass/card chrome
        // (`chrome` module), gated by the active EffectsPolicy. Reserve a paint slot
        // BEFORE the content so the glass fill sits behind it; the glow + border
        // edge is painted on top afterwards.
        let chrome_on = self.fx.chrome;
        let chrome_slot = chrome_on.then(|| ui.painter().add(egui::Shape::Noop));
        // Render the active facet, capturing the rect it occupied so the deck can
        // bloom it (opt-in glow) without the facet knowing.
        let content = ui.scope(|ui| {
            if let Some(f) = self.facets.get_mut(self.active) {
                // Render-trace: this facet's `ui()` RAN this frame (the wasm-safe
                // "what ran" ledger — folded into state_json, read via the JS hook
                // on wasm). Keyed by tab title so the ran-list maps tab → ran?.
                runtrace::ran(&format!("deck.render:{}", f.title()));
                f.ui(ui);
            }
        });
        let content_rect = content.response.rect;
        // The DEV-ID chip, on the rect the facet actually occupied. This is the draw
        // path the apps really use (`Deck::ui`); `pane_ui` below is the host-driven
        // one. Both paint it, because a badge wired only into the path nobody calls is
        // a feature that ships green and never appears (facett-demo goes through HERE).
        if let Some(f) = self.facets.get(self.active) {
            let (component, title) = (f.component(), f.title().to_string());
            devid::badge(ui, content_rect, component, &title);
        }
        // Remember the "canvas" rect — the screen the collapsed menu hands to the
        // active facet (read back via `state_json.menu.content_rect`).
        self.content_rect = content_rect;

        // Paint the card chrome around the facet's content rect.
        if let Some(slot) = chrome_slot
            && content_rect.is_positive()
        {
            let theme = self.effective_theme();
            let policy = crate::look::effects_policy(ui);
            let style = chrome::ChromeStyle::default().for_policy(policy);
            let card = content_rect.expand(6.0);
            ui.painter().set(slot, chrome::fill_shape(card, &theme, policy, style));
            chrome::edge(ui.painter(), card, &theme, policy, style);
        }

        // Right-click the active facet body → the Copy/Paste-component menu (the
        // discoverable affordance for the cross-instance clone gesture). The
        // text clipboard's own copy/paste is unaffected (different gesture).
        if !self.active_kind().is_empty() {
            content.response.context_menu(|ui| self.component_menu(ui));
        }

        // Opt-in glow on the active facet's content rect, pulsing.
        if self.fx.glow && content_rect.is_positive() {
            let theme = self.effective_theme();
            let time = ui.input(|i| i.time);
            let painter = ui.painter_at(content_rect);
            deckfx::paint_active_glow(&painter, content_rect.shrink(2.0), &theme, &self.fx, time);
            ui.ctx().request_repaint(); // keep the pulse animating
        }

        // Drive + paint a summoned raven on a foreground layer above everything.
        self.drive_raven(ui.ctx());

        // Paint the component-clone toast (mismatch / rejection feedback) on top.
        self.paint_component_toast(ui);
    }

    /// Draw the collapsed **hamburger menu** for a narrow viewport: a compact header
    /// (`≡` / `✕` toggle + the active choice's label) and, when the drawer is open, the
    /// full choice list as a vertical, scrollable drawer. Picking a choice switches the
    /// active facet AND shuts the drawer (canvas-first again). Mirrors the demo shell's
    /// `⚙` control-strip fold, applied to the MAIN menu.
    fn draw_menu_drawer(&mut self, titles: &[String], ui: &mut Ui) {
        let active_label = titles.get(self.active).cloned().unwrap_or_default();
        ui.horizontal(|ui| {
            // The hamburger toggle. `≡` closed, `✕` open — a single tappable glyph.
            let glyph = if self.menu_open { "" } else { "" };
            let hint = if self.menu_open { "close the menu — give the canvas the screen" } else { "choose a view" };
            if ui.selectable_label(self.menu_open, glyph).on_hover_text(hint).clicked() {
                self.menu_open = !self.menu_open;
            }
            // The current choice's label, so the collapsed header still says WHAT is shown.
            ui.label(&active_label);
        });
        if self.menu_open {
            // The full choice list as a vertical DRAWER (bounded + scrollable so 60+
            // choices never blow past the viewport). Selecting one switches + closes.
            egui::Frame::group(ui.style()).show(ui, |ui| {
                egui::ScrollArea::vertical().max_height(420.0).auto_shrink([false, true]).show(ui, |ui| {
                    for (i, t) in titles.iter().enumerate() {
                        if ui.selectable_label(self.active == i, t.as_str()).clicked() {
                            self.active = i;
                            self.menu_open = false;
                        }
                    }
                });
            });
        }
    }

    /// Advance + paint the summoned raven (if any) on a foreground layer. Pins its
    /// launch time on the first frame and keeps repainting while it flies.
    fn drive_raven(&mut self, ctx: &egui::Context) {
        let Some(raven) = self.raven.as_mut() else { return };
        raven.sprite.update(ctx);
        let painter =
            ctx.layer_painter(egui::LayerId::new(egui::Order::Foreground, egui::Id::new("facett_deck_raven")));
        raven.sprite.paint(&painter);
    }

    /// Route this frame's clipboard events to the active facet, gated by caps.
    /// The single OS-touching write (`clipboard::put`) lives here.
    fn route_clipboard(&mut self, ctx: &egui::Context) {
        let caps = self.active_caps();
        if !(caps.copyable || caps.cuttable || caps.pasteable) {
            return;
        }
        for action in clipboard::poll(ctx) {
            let Some(f) = self.facets.get_mut(self.active) else { continue };
            match action {
                ClipAction::Copy if caps.copyable => {
                    if let Some(t) = f.copy() {
                        clipboard::put(ctx, t);
                    }
                }
                ClipAction::Cut if caps.cuttable => {
                    if let Some(t) = f.cut() {
                        clipboard::put(ctx, t);
                    }
                }
                ClipAction::Paste(s) if caps.pasteable => {
                    f.paste(&s);
                }
                // Capability not declared → ignore (event may belong to a focused
                // sub-widget egui already handled).
                _ => {}
            }
        }
    }

    // ── cross-instance component clone (Copy/Paste component) ────────────────
    //
    // A DISTINCT gesture from the text clipboard above: it transfers a facet's
    // type-tagged PORTABLE state (not a text selection) to a same-kind sibling.
    // See `.nornir/design/copy-paste-between-instances.md`. Surfaced two ways —
    // the context menu in `component_menu` (right-click the body) and the
    // `Ctrl+Shift+C / Ctrl+Shift+V` accelerators routed in `ui`.

    /// The active facet's [`Facet::kind`] (`""` if empty / opted out).
    pub fn active_kind(&self) -> &'static str {
        self.facets.get(self.active).map(|f| f.kind()).unwrap_or("")
    }

    /// **Copy component** — encode the active facet's [`Facet::portable_state`]
    /// into the tagged clipboard envelope and place it on the OS clipboard.
    /// Returns the envelope text on success, or `None` if the active facet opts
    /// out (empty `kind()` or no `portable_state()`). This is the data half the
    /// gesture handlers + tests drive; the OS write is the caller's via
    /// [`clipboard::put`] (done for them in [`copy_component`](Self::copy_component)).
    pub fn copy_component_envelope(&self) -> Option<String> {
        let f = self.facets.get(self.active)?;
        let kind = f.kind();
        if kind.is_empty() {
            return None;
        }
        let state = f.portable_state()?;
        Some(clipboard::encode_component(kind, &state))
    }

    /// Copy the active facet's portable state to the OS clipboard (the full
    /// gesture). Returns `true` if something was copied.
    pub fn copy_component(&mut self, ctx: &egui::Context) -> bool {
        match self.copy_component_envelope() {
            Some(env) => {
                clipboard::put(ctx, env);
                true
            }
            None => false,
        }
    }

    /// **Paste component** — decode a clipboard `text` envelope and, **only if its
    /// kind matches the active facet's** [`Facet::kind`], hand the state to
    /// [`Facet::load_state`]. Returns `true` if the active facet adopted it.
    /// A kind mismatch (or a non-envelope / wrong-version text) is a no-op that
    /// raises a themed mismatch [`toast`](Self::toast) — the type-match guard is
    /// the whole point: a `table` envelope NEVER loads into a `graphpan`.
    pub fn paste_component(&mut self, text: &str, now: f64) -> bool {
        let Some((kind, state)) = clipboard::decode_component(text) else {
            // Not a component envelope at all — leave it for the text path; no toast.
            return false;
        };
        let active_kind = self.active_kind();
        if active_kind.is_empty() {
            self.toast = Some(("this view doesn't accept a pasted component".to_string(), now));
            return false;
        }
        if kind != active_kind {
            self.toast = Some((format!("clipboard holds a `{kind}`, not a `{active_kind}`"), now));
            return false;
        }
        let Some(f) = self.facets.get_mut(self.active) else { return false };
        let accepted = f.load_state(&state);
        if !accepted {
            self.toast = Some((format!("this `{active_kind}` could not adopt the clipboard state"), now));
        }
        accepted
    }

    /// The current component-clone toast message (if one is live), for tests /
    /// hosts that want to surface it themselves.
    pub fn component_toast(&self) -> Option<&str> {
        self.toast.as_ref().map(|(m, _)| m.as_str())
    }

    /// Right-click context-menu entries for the cross-instance clone gesture —
    /// **Copy component** / **Paste component** — themed by the active style. A
    /// host attaches these to the facet body (or its tab) via
    /// `response.context_menu(|ui| deck.component_menu(ui))`. Greys out when the
    /// active facet opts out (empty `kind()`).
    pub fn component_menu(&mut self, ui: &mut egui::Ui) {
        let km = look::keymap(ui);
        let kind = self.active_kind();
        let can_clone = !kind.is_empty();
        ui.add_enabled_ui(can_clone && self.copy_component_envelope().is_some(), |ui| {
            let label = format!("Copy component  {}", km.label(Action::Copy, ui.ctx()));
            if ui.button(label).clicked() {
                self.copy_component(ui.ctx());
                ui.close();
            }
        });
        ui.add_enabled_ui(can_clone, |ui| {
            let label = format!("Paste component  {}", km.label(Action::Paste, ui.ctx()));
            if ui.button(label).clicked() {
                // Pull the OS clipboard via egui's paste request; the actual text
                // arrives next frame as an Event::Paste, routed in `route_component_clipboard`.
                ui.ctx().send_viewport_cmd(egui::ViewportCommand::RequestPaste);
                ui.close();
            }
        });
    }

    /// Route the `Ctrl+Shift+C / Ctrl+Shift+V` component-clone accelerators +
    /// drain any pending paste envelope. Called once per frame from [`ui`](Self::ui),
    /// AFTER the text clipboard so a focused TextEdit's plain Ctrl+C/V is untouched
    /// (the Shift discriminates this gesture from text copy/paste).
    fn route_component_clipboard(&mut self, ui: &mut egui::Ui) {
        let now = ui.input(|i| i.time);
        // Accelerators: Ctrl+Shift+C copies; Ctrl+Shift+V triggers an OS-clipboard
        // paste request (the text lands next frame as Event::Paste, decoded below).
        let copy_shift = egui::KeyboardShortcut::new(
            egui::Modifiers::COMMAND | egui::Modifiers::SHIFT,
            egui::Key::C,
        );
        let paste_shift = egui::KeyboardShortcut::new(
            egui::Modifiers::COMMAND | egui::Modifiers::SHIFT,
            egui::Key::V,
        );
        if ui.input_mut(|i| i.consume_shortcut(&copy_shift)) {
            self.copy_component(ui.ctx());
        }
        if ui.input_mut(|i| i.consume_shortcut(&paste_shift)) {
            ui.ctx().send_viewport_cmd(egui::ViewportCommand::RequestPaste);
        }
        // Drain any Paste events that look like a component envelope (a plain text
        // paste decodes to None here and is left for the text clipboard path).
        let pastes: Vec<String> = ui.input(|i| {
            i.events
                .iter()
                .filter_map(|e| match e {
                    egui::Event::Paste(s) if clipboard::decode_component(s).is_some() => Some(s.clone()),
                    _ => None,
                })
                .collect()
        });
        for text in pastes {
            self.paste_component(&text, now);
        }
        // Age out the toast.
        if let Some((_, raised)) = self.toast {
            if now - raised > TOAST_SECS {
                self.toast = None;
            }
        }
    }

    /// Paint the live component-clone toast on a foreground layer (themed, spacious),
    /// if one is set. A no-op when there is no toast.
    fn paint_component_toast(&self, ui: &mut egui::Ui) {
        let Some((msg, _)) = self.toast.as_ref() else { return };
        let th = theme(ui);
        let ctx = ui.ctx();
        let painter =
            ctx.layer_painter(egui::LayerId::new(egui::Order::Foreground, egui::Id::new("facett_deck_component_toast")));
        let screen = ctx.content_rect();
        let font = FontId::proportional(14.0);
        let galley = painter.layout_no_wrap(msg.clone(), font.clone(), th.text);
        let pad = vec2(14.0, 10.0); // spacious preset padding
        let size = galley.size() + pad * 2.0;
        // Bottom-centre, lifted off the edge.
        let center = Pos2::new(screen.center().x, screen.max.y - size.y * 0.5 - 18.0);
        let rect = Rect::from_center_size(center, size);
        painter.rect_filled(rect, 8.0, th.panel_bg);
        painter.rect_stroke(rect, 8.0, Stroke::new(1.0_f32, th.panel_stroke), egui::StrokeKind::Inside);
        painter.galley(rect.min + pad, galley, th.text);
        ctx.request_repaint(); // keep ticking so the toast ages out on time
    }

    /// The whole-app observable state: the active facet + each facet's
    /// `state_json`, plus an **additive** sibling `caps` map (title → caps JSON)
    /// so the existing flat `facets[title]` shape is unchanged for consumers.
    pub fn state_json(&self) -> serde_json::Value {
        let mut facets = serde_json::Map::new();
        let mut caps = serde_json::Map::new();
        for f in &self.facets {
            facets.insert(f.title().to_string(), f.state_json());
            caps.insert(f.title().to_string(), f.caps().to_json());
        }
        let mr = self.menu_bar_rect;
        let cr = self.content_rect;
        serde_json::json!({
            "active": self.facets.get(self.active).map(|f| f.title()),
            "facets": facets,
            "caps": caps,
            // The RESPONSIVE menu (#39-follow): whether the tab bar is the collapsed
            // hamburger (phone-class) and, if so, whether its drawer is open — plus the
            // menu-header rect and the active-facet ("canvas") rect, so a headless test
            // proves the collapsed menu is one compact row and the canvas gets the screen.
            "menu": {
                "collapsed": self.menu_collapsed,
                "open": self.menu_open,
                "active": self.facets.get(self.active).map(|f| f.title()),
                "count": self.facets.len(),
                "bar_rect": [mr.min.x, mr.min.y, mr.width(), mr.height()],
                "content_rect": [cr.min.x, cr.min.y, cr.width(), cr.height()],
            },
            // The deck's opt-in effects (DeckFx) as data: whether the shared glass/
            // card `chrome` wrap is on, whether the active-facet bloom glow is on, and
            // the active palette override. A headless driver reads this to PROVE the
            // T1.3 showcase rendering (glass + bloom) is actually wired, not eyeballed.
            "fx": {
                "chrome": self.fx.chrome,
                "glow": self.fx.glow,
                "glow_layers": self.fx.glow_layers,
                "palette": self.fx.palette(),
            },
            // The wasm-safe "what RAN" ledger — every facet render + every traced
            // control handler that has executed this session (the readable proof
            // the shipped artifact actually ran each surface). See `runtrace`.
            "trace": { "ran": runtrace::snapshot(), "distinct": runtrace::distinct() },
            // The DEV-ID gate — enabled/env/profile/source. Reports whether the chips
            // are SWITCHED ON, not whether one is on screen; see `devid::gate_json`.
            "devid": devid::gate_json(),
        })
    }
}

/// A stable, bright-ish colour from a string (FNV-1a). Handy default node colour.
pub fn hash_color(s: &str) -> Color32 {
    let mut h: u32 = 2166136261;
    for b in s.bytes() {
        h = (h ^ b as u32).wrapping_mul(16777619);
    }
    Color32::from_rgb((h & 0xFF) as u8 | 0x60, ((h >> 8) & 0xFF) as u8 | 0x60, ((h >> 16) & 0xFF) as u8 | 0x60)
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn scene_builds() {
        let mut s = Scene::new();
        let a = s.node("Person", hash_color("Person"));
        let b = s.node("Company", hash_color("Company"));
        s.edge(a, b);
        assert_eq!(s.nodes.len(), 2);
        assert_eq!(s.edges.len(), 1);
        assert!(!s.is_empty());
    }

    #[test]
    fn force_layout_produces_finite_bounded_positions() {
        let mut scene = Scene::new();
        for i in 0..12 { scene.node(format!("n{i}"), hash_color("n")); }
        for i in 0..12 { scene.edge(i, (i + 1) % 12); }
        let rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), egui::vec2(400.0, 400.0));
        let pos = positions(Layout::Force, &scene, rect);
        assert_eq!(pos.len(), 12);
        for p in &pos {
            assert!(p.x.is_finite() && p.y.is_finite(), "finite");
            assert!(rect.expand(50.0).contains(*p), "roughly within the rect");
        }
    }

    /// **Scale (RED-when-broken): the repulsion is sub-quadratic, measured as a
    /// GROWTH RATIO and not as a wall clock.**
    ///
    /// This was `assert!(ms < 20_000.0)` on one 10 000-node run, which is two defects
    /// in one line (stinky `mapgpu-2`): on a loaded box a *correct* implementation
    /// fails (MEASURED 2026-08-03: 39 616 ms at load average 120 on 32 cores), and on
    /// an idle box an O(n²) implementation *passes*. A wall clock cannot answer a
    /// complexity question — it answers a hardware question.
    ///
    /// What is measured instead is `t(4n) / t(n)`, which is ~16 for a quadratic
    /// repulsion and ~2–4 for `O(n log n)`. A ratio is immune to machine load because
    /// both halves of it contend for the same cores in the same run, and the **4×**
    /// spacing (rather than 2×) is deliberate: it puts the two classes an order of
    /// magnitude apart, so load only has to be survived, not eliminated.
    ///
    /// **ARM 1 is a red probe that runs every time.** Below
    /// [`BH_THRESHOLD`](crate::barnes_hut::BH_THRESHOLD) `positions` deliberately keeps
    /// the exact all-pairs loop, so the same instrument is pointed at a *known
    /// quadratic* and required to say so against the *same gate*. If arm 1 cannot see
    /// quadratic growth where quadratic growth demonstrably lives, arm 2's green is not
    /// evidence and the test fails at arm 1 instead of passing blind.
    ///
    /// MEASURED on oden 2026-08-22, debug build, load average 91 on 32 cores:
    /// quadratic arm `n=250 194.4 ms → n=1000 3 625.7 ms = 18.651`; Barnes–Hut arm
    /// `n=2000 1 541.5 ms → n=8000 3 043.7 ms = 1.975`. That is a **9.4× separation**,
    /// and the single gate below sits in the empty middle of it.
    ///
    /// **SEEN RED**: an earlier 2×-spaced revision of this test was run with `use_bh`
    /// forced to `false` in [`positions`] — the exact regression it exists to catch —
    /// and failed with `26 656.7 ms → 68 839.0 ms = 2.582` against a correct 1.502 on
    /// the same box. That run also showed *why* the spacing was widened to 4×: at load
    /// average 121 a 2× step compresses a true quadratic from 3.976 to 3.151 and the
    /// regressed Barnes–Hut arm to 2.582, which is far too little daylight.
    #[test]
    fn force_layout_repulsion_is_sub_quadratic() {
        /// The gate BOTH arms are judged against. Quadratic growth over a 4× step is
        /// ~16; `O(n log n)` is ~2–4. One number, so the red probe and the claim
        /// cannot drift apart.
        const QUADRATIC_GATE: f64 = 8.0;

        /// A sparse ring + chords: O(n) edges, so the only super-linear term left in
        /// the layout is the repulsion this test is about.
        fn ring_scene(n: usize) -> Scene {
            let mut scene = Scene::new();
            for i in 0..n {
                scene.node(format!("n{i}"), hash_color("n"));
            }
            for i in 0..n {
                scene.edge(i, (i + 1) % n);
                if i % 7 == 0 {
                    scene.edge(i, (i + 137) % n);
                }
            }
            scene
        }
        let rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), egui::vec2(1024.0, 1024.0));
        // Best of two: the MINIMUM is the estimator least polluted by a scheduler
        // steal, and a steal can only ever make a run slower, never faster.
        let run = |n: usize| -> f64 {
            let scene = ring_scene(n);
            let mut best = f64::INFINITY;
            for _ in 0..2 {
                let t0 = std::time::Instant::now();
                let pos = positions(Layout::Force, &scene, rect);
                let ms = t0.elapsed().as_secs_f64() * 1000.0;
                assert_eq!(pos.len(), n);
                for p in &pos {
                    assert!(p.x.is_finite() && p.y.is_finite(), "every node finite at n={n}");
                    assert!(rect.expand(50.0).contains(*p), "every node bounded at n={n}");
                }
                best = best.min(ms);
            }
            best
        };

        // ── ARM 1 (RED PROBE): the instrument sees a quadratic when there IS one ──
        const QUAD_N: usize = 250;
        assert!(
            4 * QUAD_N < crate::barnes_hut::BH_THRESHOLD,
            "arm 1 must stay entirely on the exact all-pairs path"
        );
        let q1 = run(QUAD_N);
        let q4 = run(4 * QUAD_N);
        let quad_ratio = q4 / q1;
        assert!(
            quad_ratio >= QUADRATIC_GATE,
            "RED PROBE FAILED: the exact all-pairs repulsion below BH_THRESHOLD grew only \
             {quad_ratio:.3}x from n={QUAD_N} ({q1:.1} ms) to n={} ({q4:.1} ms), against the \
             {QUADRATIC_GATE} this test calls quadratic (measured 18.651 on oden). This box cannot \
             currently tell quadratic from n log n, so the Barnes-Hut arm below would be blind — \
             re-run it somewhere less contended rather than trusting a green.",
            4 * QUAD_N
        );

        // ── ARM 2: the claim ──────────────────────────────────────────────────
        const BH_N: usize = 2_000;
        assert!(BH_N >= crate::barnes_hut::BH_THRESHOLD, "arm 2 must be on the Barnes-Hut path");
        let b1 = run(BH_N);
        let b4 = run(4 * BH_N);
        let bh_ratio = b4 / b1;
        assert!(
            bh_ratio < QUADRATIC_GATE,
            "the force layout is not sub-quadratic: t(4n)/t(n) = {bh_ratio:.3} \
             ({b1:.1} ms at n={BH_N} -> {b4:.1} ms at n={}), against {quad_ratio:.3} for the \
             all-pairs loop the same instrument measured seconds ago. A regression to quadratic \
             repulsion above BH_THRESHOLD lands exactly here.",
            4 * BH_N
        );
    }

    #[test]
    fn hash_color_is_stable() {
        assert_eq!(hash_color("Person"), hash_color("Person"));
        assert_ne!(hash_color("Person"), hash_color("Company"));
    }

    /// A minimal facet for deck tests.
    struct Stub(&'static str);
    impl Facet for Stub {
        fn title(&self) -> &str {
            self.0
        }
        fn ui(&mut self, ui: &mut Ui) {
            ui.label(self.0);
        }
        fn state_json(&self) -> serde_json::Value {
            serde_json::json!({ "t": self.0 })
        }
    }

    /// A component-clone-capable stub: a `kind`, a JSON `payload` it round-trips
    /// through `portable_state`/`load_state`.
    struct CloneStub {
        kind: &'static str,
        payload: serde_json::Value,
    }
    impl Facet for CloneStub {
        fn title(&self) -> &str {
            self.kind
        }
        fn ui(&mut self, _ui: &mut Ui) {}
        fn state_json(&self) -> serde_json::Value {
            serde_json::json!({ "kind": self.kind })
        }
        fn kind(&self) -> &'static str {
            self.kind
        }
        fn portable_state(&self) -> Option<serde_json::Value> {
            Some(self.payload.clone())
        }
        fn load_state(&mut self, state: &serde_json::Value) -> bool {
            self.payload = state.clone();
            true
        }
    }

    /// **The deck reports the DEV-ID gate too.** `facett_app::scene` is korp's container,
    /// but facett-demo and the wasm surfaces go through `FacetDeck`, and an oracle asking
    /// "are the chips on?" must get the same answer from either. A gate readable from only
    /// one of the two containers is exactly the shape of miss #2.
    #[test]
    fn the_deck_state_reports_the_devid_gate() {
        let deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
        let gate = deck.state_json()["devid"].clone();
        assert!(!gate.is_null(), "the deck's state_json carries no `devid` gate");
        assert_eq!(gate["enabled"], devid::enabled(), "deck reports a gate badge() disobeys");
        assert_eq!(gate["debug_assertions"], cfg!(debug_assertions), "wrong profile: {gate}");
    }

    #[test]
    fn component_clone_round_trips_through_the_deck() {
        // Instance A (configured) → envelope → instance B adopts it.
        let a = CloneStub { kind: "graphpan", payload: serde_json::json!({ "zoom": 2.0, "pan": [3, 4] }) };
        let mut deck_a = FacetDeck::new(vec![Box::new(a)]);
        let env = deck_a.copy_component_envelope().expect("A copies its portable state");

        let mut deck_b = FacetDeck::new(vec![Box::new(CloneStub {
            kind: "graphpan",
            payload: serde_json::json!({ "zoom": 1.0, "pan": [0, 0] }),
        })]);
        assert!(deck_b.paste_component(&env, 0.0), "same-kind paste is accepted");
        // B now equals A's portable state.
        assert_eq!(
            deck_b.copy_component_envelope(),
            deck_a.copy_component_envelope(),
            "B adopted A's portable state exactly"
        );
        assert!(deck_b.component_toast().is_none(), "a successful paste raises no toast");
    }

    #[test]
    fn component_clone_rejects_a_type_mismatch_with_a_toast() {
        // A `table` envelope handed to a `graphpan` → load_state NOT called.
        let table_env = clipboard::encode_component("table", &serde_json::json!({ "rows": 3 }));
        let mut deck = FacetDeck::new(vec![Box::new(CloneStub {
            kind: "graphpan",
            payload: serde_json::json!({ "zoom": 1.0 }),
        })]);
        let before = deck.copy_component_envelope();
        assert!(!deck.paste_component(&table_env, 0.0), "cross-type paste returns false");
        assert_eq!(deck.copy_component_envelope(), before, "graphpan state untouched");
        let toast = deck.component_toast().expect("mismatch raises a toast");
        assert!(toast.contains("table") && toast.contains("graphpan"), "toast names both kinds: {toast}");
    }

    #[test]
    fn component_clone_version_guard_rejects_unknown_v() {
        let bad = serde_json::json!({ "facett.kind": "graphpan", "v": 7, "state": { "zoom": 9.0 } }).to_string();
        let mut deck = FacetDeck::new(vec![Box::new(CloneStub {
            kind: "graphpan",
            payload: serde_json::json!({ "zoom": 1.0 }),
        })]);
        let before = deck.copy_component_envelope();
        // An unknown-version text decodes to None → it's a no-op (left for the text path).
        assert!(!deck.paste_component(&bad, 0.0), "unknown version is not adopted");
        assert_eq!(deck.copy_component_envelope(), before, "state untouched by a bad-version paste");
    }

    #[test]
    fn component_clone_opt_out_floor_neither_copies_nor_accepts() {
        // The plain Stub does NOT implement the trio → empty kind, no copy.
        let mut deck = FacetDeck::new(vec![Box::new(Stub("plain"))]);
        assert_eq!(deck.active_kind(), "", "opted out");
        assert!(deck.copy_component_envelope().is_none(), "opt-out facet never copies a component");
        // A real envelope handed to an opt-out facet is refused (no panic, no state).
        let env = clipboard::encode_component("table", &serde_json::json!({ "rows": 1 }));
        assert!(!deck.paste_component(&env, 0.0), "opt-out facet never adopts a component");
        assert!(deck.component_toast().is_some(), "the refusal is surfaced");
    }

    #[test]
    fn deck_fx_is_off_by_default() {
        let deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
        assert_eq!(*deck.fx(), DeckFx::OFF, "no effects until the host opts in");
        assert!(!deck.has_raven());
        assert!(!deck.fx().glow);
        assert!(deck.fx().palette().is_none());
    }

    #[test]
    fn deck_state_json_reports_fx_as_data() {
        // The deck's opt-in effects must be observable as data (a robot proof reads
        // `fx.chrome` / `fx.glow` to know the showcase rendering is wired ON).
        let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
        let off = deck.state_json();
        assert_eq!(off["fx"]["chrome"].as_bool(), Some(false), "chrome off by default");
        assert_eq!(off["fx"]["glow"].as_bool(), Some(false), "glow off by default");
        assert!(off["fx"]["palette"].is_null(), "no palette override by default");

        deck.fx_mut().chrome = true;
        deck.fx_mut().glow = true;
        deck.set_palette(2);
        let on = deck.state_json();
        assert_eq!(on["fx"]["chrome"].as_bool(), Some(true), "chrome wired ON shows in state");
        assert_eq!(on["fx"]["glow"].as_bool(), Some(true), "glow wired ON shows in state");
        assert_eq!(on["fx"]["palette"].as_u64(), Some(2), "palette override shows in state");
    }

    #[test]
    fn deck_cycle_palette_walks_theme_all() {
        let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
        let first = deck.cycle_palette();
        assert_eq!(first, 0);
        assert_eq!(deck.fx().theme().map(|t| t.name), Some(Theme::ALL[0]().name));
        // walks forward and wraps
        for _ in 1..Theme::ALL.len() {
            deck.cycle_palette();
        }
        assert_eq!(deck.cycle_palette(), 0, "wraps back to the first palette");
    }

    #[test]
    fn deck_send_raven_launches_and_perches_after_a_full_flight() {
        use crate::effects::RAVEN_FLIGHT_SECS;
        let mut deck = FacetDeck::new(vec![Box::new(Stub("rows"))]);
        assert!(!deck.has_raven());
        let target = egui::Rect::from_min_size(egui::pos2(120.0, 80.0), egui::vec2(200.0, 28.0));
        deck.send_raven(target);
        assert!(deck.has_raven(), "raven summoned");
        assert!(!deck.raven_perched(), "not perched at launch");

        // Drive the sprite headlessly past the flight duration → it perches.
        if let Some(r) = deck.raven.as_mut() {
            r.sprite.advance(RAVEN_FLIGHT_SECS + 0.1);
        }
        assert!(deck.raven_perched(), "perched after the flight duration");

        deck.clear_raven();
        assert!(!deck.has_raven());
    }

    /// REGRESSION (inject-assert): merely *drawing* the palette picker without a
    /// user click must NOT pin a palette override. The bug: the picker auto-pinned
    /// index 0 on the first passive frame, turning the legacy `set_theme` override
    /// permanently on and clobbering a host's own theme (the rich `look::Theme`)
    /// every frame. We render one frame with no interaction and assert the override
    /// is still `None` (host theme wins).
    #[test]
    fn palette_picker_does_not_pin_without_a_user_click() {
        let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
        assert!(deck.fx().palette().is_none(), "starts with no override");
        let ctx = egui::Context::default();
        let mut chosen = Some(7usize);
        let _ = ctx.run_ui(egui::RawInput::default(), |ui| {
            egui::CentralPanel::default().show_inside(ui, |ui| {
                // No synthetic click is fed → the picker is drawn but not used.
                chosen = deck.palette_picker(ui);
            });
        });
        assert_eq!(chosen, None, "drawing the picker reports no selection without a click");
        assert!(
            deck.fx().palette().is_none(),
            "drawing the picker must not pin index 0 — that would clobber the host's own theme each frame"
        );
    }

    #[test]
    fn deck_palette_override_applies_theme_in_a_ui_pass() {
        let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
        deck.set_palette(1); // sci-fi
        let ctx = egui::Context::default();
        let mut seen = "";
        let _ = ctx.run_ui(egui::RawInput::default(), |ui| {
            egui::CentralPanel::default().show_inside(ui, |ui| {
                deck.ui(ui);
                seen = theme(ui).name;
            });
        });
        assert_eq!(seen, Theme::ALL[1]().name, "deck applied its palette override");
    }
}