use core::hash::{Hash, Hasher};
use std::hash::DefaultHasher;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct RGB {
pub r: u8,
pub g: u8,
pub b: u8,
}
impl RGB {
pub const fn new(r: u8, g: u8, b: u8) -> Self {
Self { r, g, b }
}
pub fn write_fg<W: core::fmt::Write>(&self, f: &mut W) -> core::fmt::Result {
write!(f, "\x1b[38;2;{};{};{}m", self.r, self.g, self.b)
}
pub fn write_bg<W: core::fmt::Write>(&self, f: &mut W) -> core::fmt::Result {
write!(f, "\x1b[48;2;{};{};{}m", self.r, self.g, self.b)
}
}
#[derive(Clone, PartialEq)]
pub struct ColorGenerator {
base_hue: f32,
saturation: f32,
lightness: f32,
}
impl Default for ColorGenerator {
fn default() -> Self {
Self::new()
}
}
impl ColorGenerator {
pub const fn new() -> Self {
Self {
base_hue: 210.0,
saturation: 0.7,
lightness: 0.6,
}
}
pub const fn with_base_hue(mut self, hue: f32) -> Self {
self.base_hue = hue;
self
}
pub const fn with_saturation(mut self, saturation: f32) -> Self {
self.saturation = saturation.clamp(0.0, 1.0);
self
}
pub const fn with_lightness(mut self, lightness: f32) -> Self {
self.lightness = lightness.clamp(0.0, 1.0);
self
}
pub const fn generate_color(&self, hash: u64) -> RGB {
let hue_offset = (hash % 360) as f32;
let hue = (self.base_hue + hue_offset) % 360.0;
self.hsl_to_rgb(hue, self.saturation, self.lightness)
}
pub fn generate_color_for<T: Hash>(&self, value: &T) -> RGB {
let mut hasher = DefaultHasher::new();
value.hash(&mut hasher);
let hash = hasher.finish();
self.generate_color(hash)
}
const fn hsl_to_rgb(&self, h: f32, s: f32, l: f32) -> RGB {
let c = (1.0 - (2.0 * l - 1.0).abs()) * s;
let x = c * (1.0 - ((h / 60.0) % 2.0 - 1.0).abs());
let m = l - c / 2.0;
let (r, g, b) = match h as u32 {
0..=59 => (c, x, 0.0),
60..=119 => (x, c, 0.0),
120..=179 => (0.0, c, x),
180..=239 => (0.0, x, c),
240..=299 => (x, 0.0, c),
_ => (c, 0.0, x),
};
RGB::new(
((r + m) * 255.0) as u8,
((g + m) * 255.0) as u8,
((b + m) * 255.0) as u8,
)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_color_generator_default() {
let generator = ColorGenerator::default();
assert_eq!(generator.base_hue, 210.0);
assert_eq!(generator.saturation, 0.7);
assert_eq!(generator.lightness, 0.6);
}
#[test]
fn test_color_generator_with_methods() {
let generator = ColorGenerator::new()
.with_base_hue(180.0)
.with_saturation(0.5)
.with_lightness(0.7);
assert_eq!(generator.base_hue, 180.0);
assert_eq!(generator.saturation, 0.5);
assert_eq!(generator.lightness, 0.7);
}
#[test]
fn test_saturation_clamping() {
let generator = ColorGenerator::new().with_saturation(1.5);
assert_eq!(generator.saturation, 1.0);
let generator = ColorGenerator::new().with_saturation(-0.5);
assert_eq!(generator.saturation, 0.0);
}
#[test]
fn test_lightness_clamping() {
let generator = ColorGenerator::new().with_lightness(1.5);
assert_eq!(generator.lightness, 1.0);
let generator = ColorGenerator::new().with_lightness(-0.5);
assert_eq!(generator.lightness, 0.0);
}
#[test]
fn test_generate_color() {
let generator = ColorGenerator::default();
let color1 = generator.generate_color(42);
let color2 = generator.generate_color(42);
assert_eq!(color1, color2);
let color3 = generator.generate_color(100);
assert_ne!(color1, color3);
}
#[test]
fn test_generate_color_for() {
let generator = ColorGenerator::default();
let color1 = generator.generate_color_for(&"test");
let color2 = generator.generate_color_for(&"test");
assert_eq!(color1, color2);
let color3 = generator.generate_color_for(&"other");
assert_ne!(color1, color3);
}
}