mod decode;
mod encode;
use crate::script::ScriptField;
#[derive(Debug,PartialEq)]
pub struct Wld {
start_initial_quests: Vec<ScriptField>,
map_uid_count: ScriptField,
thing_manager_uid_count: ScriptField,
maps: Vec<WldMap>,
regions: Vec<WldRegion>,
}
#[derive(Debug,PartialEq)]
pub struct WldMap {
new_map: ScriptField,
instrs: Vec<ScriptField>,
}
#[derive(Debug,PartialEq)]
pub struct WldRegion {
new_region: ScriptField,
instrs: Vec<ScriptField>,
}