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//! A Rust library for using the assets of Fable, Fable: The Lost Chapters, Fable Anniversary, and mods.
//!
//! Work in progress.
//!
//! | Format | Description |
//! |--------------|--------------------------------------------------|
//! | [`Bba`] | Animation format. |
//! | [`Bbm`] | Mesh format. |
//! | [`Big`] | Graphics archive containing [`Bba`] and [`Bbm`]. |
//! | [`Bncfg`] | Bone config. |
//! | [`Def`] | Definition source code. |
//! | [`DefBin`] | Definition binary. |
//! | [`Fmp`] | Mod packages from [fabletlcmod.com]. |
//! | [`Gtg`] | |
//! | [`Ini`] | Game configs (and debug scripts?) |
//! | [`Lev`] | Level heightmap and cell data. |
//! | [`Lut`] | |
//! | [`Met`] | |
//! | [`Qst`] | |
//! | [`Save`] | Game save format. |
//! | [`SaveBin`] | Bin file included with save files. |
//! | [`Stb`] | A cache of local details generated from [`Lev`]. |
//! | [`Tng`] | Thing scripts. |
//! | [`Wad`] | World archive containing [`Lev`] and [`Tng`]. |
//! | [`Wld`] | |
//!
//! [`Bba`]: struct.Bba.html
//! [`Bbm`]: struct.Bbm.html
//! [`Big`]: struct.Big.html
//! [`Bncfg`]: struct.Bncfg.html
//! [`Def`]: struct.Def.html
//! [`DefBin`]: struct.DefBin.html
//! [`Fmp`]: struct.Fmp.html
//! [`Gtg`]: struct.Gtg.html
//! [`Ini`]: struct.Ini.html
//! [`Lev`]: struct.Lev.html
//! [`Lut`]: struct.Lut.html
//! [`Met`]: struct.Met.html
//! [`Qst`]: struct.Qst.html
//! [`Save`]: struct.Save.html
//! [`SaveBin`]: struct.SaveBin.html
//! [`Stb`]: struct.Stb.html
//! [`StbLev`]: struct.StbLev.html
//! [`Tng`]: struct.Tng.html
//! [`Wad`]: struct.Wad.html
//! [`Wld`]: struct.Wld.html
//! [fabletlcmod.com]: http://fabletlcmod.com
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