//! Bone config.
//!
//! These are found at `Data/Bones`.
//!
//! ## Format Description
//!
//! | Section | Description |
//! |----------------|-----------------------------------------------------------------|
//! | Creature type | A string representing the type of creature these bones are for. |
//! | Group settings | A map of group names to sets of bone names |
//! | Bone data | A map of bone names to `Vector3<f32>` positions. |
//!
//! The format is human readable, so the files can be referenced by eye.
//!
use HashMap;