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use crate::Line;
use std::collections::{HashMap, HashSet};
/// A Solver to find multiple-edges, which could be shapes.
pub struct EdgeLinker<'a> {
pub edges: &'a [Line],
pub opened: Vec<Vec<Line>>,
pub closed: Vec<Vec<Line>>,
}
/// Private Structure to represent continuos edges profile.
///
/// Build map and set when call [`ShapeDetail::new`]
struct ShapeDetail {
/// To check common-edges.
pub map: HashMap<Line, usize>,
/// To Check common-vertices.
pub set: HashSet<usize>,
}
impl ShapeDetail {
pub fn new(edges: &[Line]) -> Self {
let mut map = HashMap::new();
let mut set = HashSet::new();
edges.iter().for_each(|&e| {
let entry = map
.entry(if e.0 < e.1 { (e.0, e.1) } else { (e.1, e.0) })
.or_insert(0_usize);
*entry += 1;
set.insert(e.0);
set.insert(e.1);
});
Self { map, set }
}
}
impl<'a> EdgeLinker<'a> {
pub fn new(edges: &'a [Line]) -> Self {
Self {
edges,
opened: Vec::with_capacity(edges.len()),
closed: Vec::with_capacity(edges.len()),
}
}
/// Search continuos edges and opened edges.
///
/// 1. Split edges to opened and closed. see [`EdgeLinker::split_open_close`]
/// 2. If `search_opened` is `true`, [`EdgeLinker::search_opened`]
/// 3. Search closed, [`EdgeLinker::search_closed`]
/// 4. Some shape contains other shape, need to tear down, [`EdgeLinker::tear_down_large_shape`]
///
pub fn search(&mut self, search_opened: bool) {
// Split to closed edges and opened edges by counting linked numbers of vertices.
let (closed, opened) = self.split_open_close(search_opened);
// Search opened edges.
if search_opened {
Self::search_opened(&opened, &mut self.opened);
}
let mut closed_shape = vec![];
Self::search_closed(&closed, &mut closed_shape);
self.closed = self.tear_down_large_shape(closed_shape);
}
/// Return (closed-edges, opened-edges).
///
/// 1. Build Map to find non-common vertices.
/// 2. Recursive loop Map of non-common vertices, reduce counter of vertex.
/// 3. If counter is 0, remove this vertex in Map.
/// 4. Iterate edges to find start and end of edge are all in Map.
/// 5. If vertices of edge are all in Mpa, add to closed, else add to opened.
fn split_open_close(&self, search_opened: bool) -> (Vec<Line>, Vec<Line>) {
// First search opened edges.
let mut linked_points = HashMap::new();
self.edges.iter().for_each(|&(e0, e1)| {
let e = linked_points.entry(e0).or_insert(0_usize);
*e += 1;
let e = linked_points.entry(e1).or_insert(0_usize);
*e += 1;
});
// Recursive remove opened edges.
while linked_points.values().any(|&count| count == 1) {
let opened_pts = linked_points
.iter()
.filter_map(|(&k, &v)| if v == 1 { Some(k) } else { None })
.collect::<Vec<_>>();
opened_pts.iter().for_each(|&p| {
linked_points.remove_entry(&p);
for i in 0..self.edges.len() {
let (e0, e1) = self.edges[i];
let other = if e0 == p {
e1
} else if e1 == p {
e0
} else {
continue;
};
match linked_points.get_mut(&other) {
Some(entry) => {
*entry -= 1;
if *entry == 0 {
linked_points.remove_entry(&other);
}
}
None => continue,
};
}
});
}
let mut opened = vec![];
let edges = self
.edges
.iter()
.filter_map(|&(e0, e1)| {
if !linked_points.contains_key(&e0) || !linked_points.contains_key(&e1) {
if search_opened {
opened.push((e0, e1));
}
None
} else {
Some((e0, e1))
}
})
.collect::<Vec<_>>();
(edges, opened)
}
/// Return all non-overlapped edges of shapes.
///
/// 1. Sort closed list to a decreasing list. (The last one must not be overlapped.)
/// 2. Iterate closed, build [`ShapeDetail`] then call [`EdgeLinker::tear_down_recursive`] to recursive search.
/// 3. Add all result to a list, then remove duplicated.
fn tear_down_large_shape(&mut self, closed: Vec<Vec<Line>>) -> Vec<Vec<Line>> {
let mut closed = closed;
if closed.is_empty() {
return vec![];
}
let mut generated = vec![];
closed.sort_by(|a, b| b.len().partial_cmp(&a.len()).unwrap());
(0..closed.len() - 1).for_each(|i| {
let mut partial_closed = vec![];
let profile = ShapeDetail::new(&closed[i]);
Self::tear_down_recursive(&closed, i, profile, &mut partial_closed);
partial_closed.into_iter().for_each(|e| generated.push(e));
});
generated.push(closed[closed.len() - 1].clone());
let mut non_duplicated = HashSet::new();
generated = generated
.into_iter()
.filter_map(|shape| {
let mut set = HashSet::new();
shape.iter().for_each(|&e| {
set.insert(e.0);
set.insert(e.1);
});
let mut set = set.into_iter().collect::<Vec<_>>();
set.sort();
if non_duplicated.contains(&set) {
None
} else {
non_duplicated.insert(set);
Some(shape)
}
})
.collect();
generated
}
/// Tear-down recursive method.
///
/// 1. Iterate to find contour which all vertices is overlap the target one.
/// 2. Find non-common edges., then [`EdgeLinker::search_closed`].
/// 3. If result of [`EdgeLinker::search_closed`] is empty, means this is a closed, push to `partial_closed`, return.
/// 4. Iterate the result of [`EdgeLinker::search_closed`], recursive this.
fn tear_down_recursive(
closed: &[Vec<Line>],
start: usize,
profile: ShapeDetail,
partial_closed: &mut Vec<Vec<Line>>,
) {
let mut per_closed = vec![];
(start + 1..closed.len()).rev().for_each(|ii| {
if closed[ii]
.iter()
.any(|j| !&profile.set.contains(&j.0) || !&profile.set.contains(&j.1))
{
return;
}
let mut edge_map = profile.map.clone();
closed[ii].iter().for_each(|&e| {
let entry = edge_map
.entry(if e.0 < e.1 { (e.0, e.1) } else { (e.1, e.0) })
.or_insert(0_usize);
*entry += 1;
});
let non_common = edge_map
.into_iter()
.filter_map(|(k, v)| if v <= 1 { Some(k) } else { None })
.collect::<Vec<_>>();
Self::search_closed(&non_common, &mut per_closed);
});
if per_closed.is_empty() {
let shape = profile.map.into_keys().collect::<Vec<_>>();
partial_closed.push(shape);
return;
}
per_closed.into_iter().for_each(|per| {
let mut map = HashMap::new();
let mut set = HashSet::new();
per.iter().for_each(|&e| {
let entry = map
.entry(if e.0 < e.1 { (e.0, e.1) } else { (e.1, e.0) })
.or_insert(0_usize);
*entry += 1;
set.insert(e.0);
set.insert(e.1);
});
let profile = ShapeDetail::new(&per);
Self::tear_down_recursive(closed, start, profile, partial_closed);
});
}
/// Search opened-edges.
///
/// Recursive [`EdgeLinker::search_recursive`], if `temp` is the same number between before and after,
/// means search end.
fn search_opened(opened: &[Line], wires: &mut Vec<Vec<Line>>) {
let mut linked = vec![false; opened.len()];
(0..opened.len()).for_each(|i| {
if linked[i] {
return;
}
let mut temp = vec![opened[i]];
let mut temp_list = vec![i];
let mut nb = temp.len();
loop {
Self::search_recursive(opened, &mut linked, &mut temp, &mut temp_list, &mut vec![]);
if nb == temp.len() {
break;
}
nb = temp.len();
}
temp_list.into_iter().for_each(|ii| linked[ii] = true);
wires.push(temp);
});
}
/// Search closed-edge.
///
/// Recursive [`EdgeLinker::search_recursive`], if `temp.first.start` == `temp.last.end`,
/// means search end.
fn search_closed(closed: &[Line], wires: &mut Vec<Vec<Line>>) {
let mut visited_edge = vec![false; closed.len()];
for i in 0..closed.len() {
if visited_edge[i] {
continue;
}
let mut temp = vec![closed[i]];
let mut temp_list = vec![i];
while temp[0].0 != temp[temp.len() - 1].1 {
Self::search_recursive(closed, &mut visited_edge, &mut temp, &mut temp_list, wires);
}
}
}
/// A Search Recursive method.
///
/// 1. Iterate edges.
/// 2. Find index not in `temp_list` and not (start, end) of edge is not equal to current or is not matched previous.
/// 3. If `temp.len()` is 1, just push, cause a closed-shape contains at least 3 edges.
/// 4. Reverse search `id` which could be a closed-shape.
/// 5. If has `id`, update `temp`, `temp_list`, `visited`, and end, else push this to temp.
fn search_recursive(
edges: &[Line],
visited: &mut [bool],
temp: &mut Vec<Line>,
temp_list: &mut Vec<usize>,
closed: &mut Vec<Vec<Line>>,
) {
for i in 0..edges.len() {
// visited
if temp_list.contains(&i) {
continue;
}
let (previous, current) = temp[temp.len() - 1];
let (e0, e1) = edges[i];
// edge not connect current temp wire
if e0 != current && e1 != current {
continue;
}
if e0 == previous || e1 == previous {
continue;
}
let next = if e0 == current { (e0, e1) } else { (e1, e0) };
// Only one edge, just push
if temp.len() == 1 {
temp.push(next);
temp_list.push(i);
continue;
}
// Reverse search temp list.
let mut id = None;
for ii in (0..=temp.len() - 2).rev() {
if temp[ii].0 == next.1 {
id = Some(ii);
}
}
if let Some(id) = id {
(id..temp.len()).for_each(|iii| {
visited[temp_list[iii]] = true;
});
visited[i] = true;
temp.push(next);
closed.push(temp.clone());
break;
} else {
temp.push(next);
temp_list.push(i);
};
}
}
}
#[test]
fn test() {
let edges = vec![
(0, 1),
(1, 2),
(1, 6),
(2, 3),
(2, 6),
(2, 7),
(3, 4),
(3, 7),
(4, 5),
(6, 8),
(7, 8),
(8, 9),
(8, 10),
];
let mut solver = EdgeLinker::new(&edges);
solver.search(true);
let mut opened = vec![
vec![(0_usize, 1_usize)],
vec![(3, 4), (4, 5)],
vec![(8, 9)],
vec![(8, 10)],
];
let mut closed = vec![
vec![(2, 6), (2, 7), (6, 8), (7, 8)],
vec![(1, 2), (1, 6), (2, 6)],
vec![(2, 7), (3, 2), (7, 3)],
];
let mut solver_opened = solver.opened;
let mut solver_closed = solver.closed;
// Sort each to make sure indices could be the same.
for o in opened.iter_mut() {
o.sort();
}
for o in closed.iter_mut() {
o.sort();
}
for o in solver_opened.iter_mut() {
o.sort();
}
for o in solver_closed.iter_mut() {
o.sort();
}
solver_opened.iter().for_each(|e| {
assert!(opened.contains(e));
});
solver_closed.iter().for_each(|e| {
assert!(closed.contains(e));
});
}