f1-api 0.2.0

F1 API is a client library for the telemetry API of the F1 video games by Codemasters. It uses asynchronous networking to decode the incoming UDP packets, and turns them into strongly typed Rust structs.
Documentation
//! Codec for modern F1 games

use std::io::{Cursor, Error, ErrorKind};

use bytes::{Buf, BytesMut};
use tokio_util::codec::Decoder;

use crate::nineteen::decode_nineteen;
use crate::packet::Packet;

/// Codec to decode UDP packets published by modern F1 games.
///
/// This struct implements the `Decoder` trait for tokio-utils. It can be used to decode incoming
/// UDP packets, and convert them into internal data representations. The F1 codec can decode the
/// packets of all F1 games that are supported by this library.
pub struct F1Codec;

impl Decoder for F1Codec {
    type Item = Packet;
    type Error = Error;

    /// Decode a UDP packet and return its data.
    ///
    /// The `decode` method is called whenever a new data frame is received on a UDP socket, and the
    /// data frame is passed as an argument. This method has to make a few decisions then:
    ///
    /// 1. Does the data form a complete packet so that it can be decoded?
    /// 2. Is the packet a valid packet sent by an F1 game?
    /// 3. Can the packet be parsed?
    ///
    /// To answer these questions, the following process is used. First, the packet header is read
    /// to determine the game that sent the packet. With the game and the packet type from the
    /// header, the expected size of the packet can be determined by calling `buffer_size` from the
    /// `FromBytes` trait. If the packet is too small, `Ok(None)` is returned to signal that more
    /// data needs to be retrieved from the UDP socket.
    ///
    /// If the packet is complete, it is decoded using the `from_bytes` method in the `FromBytes`
    /// trait. If the packet can be decoded successfully, it is returned. Otherwise, the error from
    /// the decoding is returned, signaling that the UDP stream is corrupted and should be shut
    /// down.
    fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Error> {
        let mut cursor = Cursor::new(src);

        // Not enough data yet to decode the packet format.
        if cursor.remaining() < 2 {
            return Ok(None);
        }

        let packet_format = cursor.get_u16_le();

        let packet = match packet_format {
            2019 => decode_nineteen(&mut cursor),
            format => Err(Error::new(
                ErrorKind::InvalidData,
                format!("Unknown packet format {}.", format),
            )),
        };

        match packet {
            Ok(packet) => Ok(Some(packet)),
            Err(error) => match error.kind() {
                ErrorKind::UnexpectedEof => Ok(None),
                _ => Err(error),
            },
        }
    }
}