#![cfg_attr(all(windows, not(debug_assertions)), windows_subsystem = "windows")]
use std::time::{Duration, Instant};
use ezwin::prelude::*;
use foxy_time::{Time, TimeSettings};
use wgpu::PresentMode;
fn main() -> WindowResult<()> {
let settings = WindowSettings::default()
.with_flow(Flow::Poll)
.with_visibility(Visibility::Hidden) .with_title("wgpu Example")
.with_size((800, 600));
let window = Arc::new(Window::new(settings)?);
let mut app = App::new(&window);
for message in window.as_ref() {
if !matches!(
message,
Message::Window(WindowMessage::Paint | WindowMessage::Cursor { .. })
) {
if let Message::Window(..) = message {
println!("WINDOW: {message:?}");
}
}
if message.is_key(Key::F11, KeyState::Pressed) {
let fullscreen = window.fullscreen();
match fullscreen {
Some(Fullscreen::Borderless) => window.set_fullscreen(None),
None => window.set_fullscreen(Some(Fullscreen::Borderless)),
}
}
match app.frame_count {
0..=9 => app.frame_count = app.frame_count.wrapping_add(1),
10 => {
window.set_visibility(Visibility::Shown);
}
_ => (),
}
if window.shift().is_pressed() && window.key(Key::Escape).is_pressed() {
window.close();
}
match &message {
Message::Window(WindowMessage::Resized(..)) => app.resize(window.inner_size()),
Message::Window(WindowMessage::Paint) => {
app.update(&window);
app.draw(&window);
}
Message::Wait => window.request_redraw(),
_ => (),
}
}
Ok(())
}
struct App {
last_time: Instant,
time: Time,
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
size: Size,
frame_count: u32,
}
impl App {
fn new(window: &Arc<Window>) -> Self {
pollster::block_on(async {
let last_time = Instant::now();
let time = TimeSettings::default().build();
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
label: None,
},
None,
)
.await
.unwrap();
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width as u32,
height: size.height as u32,
present_mode: PresentMode::AutoNoVsync,
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &config);
Self {
last_time,
time,
surface,
device,
queue,
config,
size,
frame_count: 0,
}
})
}
fn resize(&mut self, new_size: Size) {
if new_size.width > 0 && new_size.height > 0 {
self.size = new_size;
self.config.width = new_size.width as u32;
self.config.height = new_size.height as u32;
self.surface.configure(&self.device, &self.config);
}
}
fn update(&mut self, _window: &Window) {
self.time.update();
while self.time.should_do_tick_unchecked() {
self.time.tick();
}
}
fn draw(&mut self, window: &Window) {
let size = window.inner_size();
if size.width <= 1 || size.height <= 1 {
return;
}
let now = Instant::now();
let elapsed = now.duration_since(self.last_time);
if elapsed >= Duration::from_secs_f64(0.20) {
let title = format!(" | U: {:.1}", 1.0 / self.time.average_delta_secs(),);
window.set_subtitle(title);
self.last_time = now;
}
let output = match self.surface.get_current_texture() {
Ok(output) => output,
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
self.resize(window.inner_size());
return;
}
Err(error) => {
eprintln!("{error}");
return;
}
};
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder =
self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
{
let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
}
self.queue.submit(std::iter::once(encoder.finish()));
output.present();
self.frame_count = self.frame_count.wrapping_add(1);
}
}