use std::sync::Arc;
use ezu_graph::{
schema_frag, take_input_ref, BuiltNode, Connection, EvalCtx, EvalError, FactoryCtx,
FactoryError, Node, NodeFactory, PortKind, PortSpec, PortValue, RasterBuf,
};
use serde_json::Value;
use xxhash_rust::xxh3::Xxh3;
use crate::nodes::common::{
raster_or_sprite_output, unwrap_raster_or_sprite, wrap_raster_like, ACCEPTS_RASTER_OR_SPRITE,
};
struct InvertNode;
impl Node for InvertNode {
fn op_name(&self) -> &'static str {
"invert"
}
fn inputs(&self) -> &[PortSpec] {
static SPECS: &[PortSpec] = &[PortSpec {
name: "input",
accepts: ACCEPTS_RASTER_OR_SPRITE,
optional: false,
}];
SPECS
}
fn output(&self, input_kinds: &[Option<PortKind>]) -> PortKind {
raster_or_sprite_output(input_kinds)
}
fn eval(
&self,
_ctx: &EvalCtx<'_>,
inputs: &[Option<PortValue>],
) -> Result<PortValue, EvalError> {
let input = inputs[0]
.as_ref()
.ok_or_else(|| EvalError::MissingInput("input".into()))?;
let (src, kind) = unwrap_raster_or_sprite(input, "input")?;
let mut out = RasterBuf::new(src.width, src.height);
for i in (0..src.pixels.len()).step_by(4) {
let a = src.pixels[i + 3];
if a == 0 {
continue;
}
out.pixels[i] = a.saturating_sub(src.pixels[i]);
out.pixels[i + 1] = a.saturating_sub(src.pixels[i + 1]);
out.pixels[i + 2] = a.saturating_sub(src.pixels[i + 2]);
out.pixels[i + 3] = a;
}
Ok(wrap_raster_like(Arc::new(out), kind))
}
fn param_hash(&self, h: &mut Xxh3) {
h.update(b"invert");
}
}
pub(super) struct InvertFactory;
impl NodeFactory for InvertFactory {
fn op_name(&self) -> &'static str {
"invert"
}
fn build(
&self,
fields: &serde_json::Map<String, Value>,
_ctx: &FactoryCtx<'_>,
) -> Result<BuiltNode, FactoryError> {
let input = take_input_ref(fields, "input")?;
Ok(BuiltNode {
node: Box::new(InvertNode),
connections: vec![Connection {
port: "input".into(),
src: input,
}],
})
}
fn schema(&self) -> Value {
serde_json::json!({
"description": "Negate RGB channels (1 - c). Alpha is preserved.",
"properties": { "input": schema_frag::node_ref() },
"required": ["input"],
})
}
}
ezu_graph::submit_node!(InvertFactory);