use std::sync::Arc;
use ezu_graph::{
schema_frag, take_input_ref, BuiltNode, Connection, EvalCtx, EvalError, FactoryCtx,
FactoryError, In, InReader, Node, NodeFactory, PortKind, PortSpec, PortValue, RasterBuf,
};
use serde_json::Value;
use xxhash_rust::xxh3::Xxh3;
use crate::color_interp::{lab_to_rgb, rgb_to_lab};
use crate::nodes::common::{
raster_or_sprite_output, unwrap_raster_or_sprite, wrap_raster_like, ACCEPTS_RASTER_OR_SPRITE,
};
const CHROMA_REF: f32 = 100.0;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Mode {
Saturate,
Vibrance,
}
struct ChromaNode {
mode: Mode,
amount: In<f64>,
ports: Vec<PortSpec>,
param_refs: Vec<String>,
}
impl Node for ChromaNode {
fn op_name(&self) -> &'static str {
match self.mode {
Mode::Saturate => "saturate",
Mode::Vibrance => "vibrance",
}
}
fn inputs(&self) -> &[PortSpec] {
&self.ports
}
fn output(&self, input_kinds: &[Option<PortKind>]) -> PortKind {
raster_or_sprite_output(input_kinds)
}
fn eval(
&self,
ctx: &EvalCtx<'_>,
inputs: &[Option<PortValue>],
) -> Result<PortValue, EvalError> {
let input = inputs[0]
.as_ref()
.ok_or_else(|| EvalError::MissingInput("input".into()))?;
let (src, kind) = unwrap_raster_or_sprite(input, "input")?;
let amount = self.amount.get(ctx, inputs)? as f32;
let mut out = RasterBuf::new(src.width, src.height);
for i in (0..src.pixels.len()).step_by(4) {
let a = src.pixels[i + 3] as f32 / 255.0;
if a <= 0.0 {
continue;
}
let rgb = [
(src.pixels[i] as f32 / 255.0 / a).min(1.0),
(src.pixels[i + 1] as f32 / 255.0 / a).min(1.0),
(src.pixels[i + 2] as f32 / 255.0 / a).min(1.0),
1.0,
];
let mut lab = rgb_to_lab(rgb);
let scale = match self.mode {
Mode::Saturate => amount.max(0.0),
Mode::Vibrance => {
let chroma = (lab[1] * lab[1] + lab[2] * lab[2]).sqrt();
let sat = (chroma / CHROMA_REF).clamp(0.0, 1.0);
(1.0 + amount * (1.0 - sat)).max(0.0)
}
};
lab[1] *= scale;
lab[2] *= scale;
let c = lab_to_rgb(lab);
out.pixels[i] = (c[0] * a * 255.0).round() as u8;
out.pixels[i + 1] = (c[1] * a * 255.0).round() as u8;
out.pixels[i + 2] = (c[2] * a * 255.0).round() as u8;
out.pixels[i + 3] = src.pixels[i + 3];
}
Ok(wrap_raster_like(Arc::new(out), kind))
}
fn param_hash(&self, h: &mut Xxh3) {
h.update(match self.mode {
Mode::Saturate => b"saturate",
Mode::Vibrance => b"vibrance",
});
self.amount.param_hash(h);
}
fn param_refs(&self) -> Vec<String> {
self.param_refs.clone()
}
}
fn build_chroma(
mode: Mode,
default_amount: f64,
fields: &serde_json::Map<String, Value>,
ctx: &FactoryCtx<'_>,
) -> Result<BuiltNode, FactoryError> {
let input = take_input_ref(fields, "input")?;
let mut r = InReader::new(fields, ctx, 1);
let amount = r.number_or("amount", default_amount)?;
let parts = r.finish();
let mut ports = vec![PortSpec {
name: "input",
accepts: ACCEPTS_RASTER_OR_SPRITE,
optional: false,
}];
ports.extend(parts.ports);
let mut connections = vec![Connection {
port: "input".into(),
src: input,
}];
connections.extend(parts.connections);
Ok(BuiltNode {
node: Box::new(ChromaNode {
mode,
amount,
ports,
param_refs: parts.param_refs,
}),
connections,
})
}
fn chroma_schema(desc: &str, default: f64) -> Value {
serde_json::json!({
"description": desc,
"properties": {
"input": schema_frag::node_ref(),
"amount": schema_frag::in_number(serde_json::json!({ "type": "number", "minimum": 0.0, "default": default })),
},
"required": ["input"],
})
}
pub(super) struct SaturateFactory;
impl NodeFactory for SaturateFactory {
fn op_name(&self) -> &'static str {
"saturate"
}
fn build(
&self,
fields: &serde_json::Map<String, Value>,
ctx: &FactoryCtx<'_>,
) -> Result<BuiltNode, FactoryError> {
build_chroma(Mode::Saturate, 1.0, fields, ctx)
}
fn schema(&self) -> Value {
chroma_schema(
"Scale CIELAB chroma uniformly by `amount` (1 = identity, 0 = greyscale, >1 = more saturated). Hue and lightness are preserved.",
1.0,
)
}
}
pub(super) struct VibranceFactory;
impl NodeFactory for VibranceFactory {
fn op_name(&self) -> &'static str {
"vibrance"
}
fn build(
&self,
fields: &serde_json::Map<String, Value>,
ctx: &FactoryCtx<'_>,
) -> Result<BuiltNode, FactoryError> {
build_chroma(Mode::Vibrance, 0.0, fields, ctx)
}
fn schema(&self) -> Value {
chroma_schema(
"Adaptively boost CIELAB chroma — low-chroma pixels rise more than already-vivid ones (`amount` = strength, 0 = identity). Hue and lightness preserved.",
0.0,
)
}
}
ezu_graph::submit_node!(SaturateFactory);
ezu_graph::submit_node!(VibranceFactory);