ezsockets
Have you ever had troubles building a WebSocket server or a client in Rust? This crate might come very handy.
- High level abstraction of WebSocket, handling Ping/Pong from both Client and Server
- Use of traits to allow declarative and event-based programming
Client
NOTE: Enable client feature to use it.
Simplest client that redirects stdin to the WebSocket server can be represented by the following code:
use async_trait::async_trait;
use ezsockets::BoxError;
use ezsockets::ClientConfig;
use std::io::BufRead;
use url::Url;
struct Client {}
#[async_trait]
impl ezsockets::ClientExt for Client {
type Message = ();
async fn text(&mut self, text: String) -> Result<(), BoxError> {
tracing::info!("received message: {text}");
Ok(())
}
async fn binary(&mut self, bytes: Vec<u8>) -> Result<(), BoxError> {
tracing::info!("received bytes: {bytes:?}");
Ok(())
}
async fn closed(&mut self) -> Result<(), BoxError> {
Ok(())
}
async fn call(&mut self, message: Self::Message) {
match message {
() => {}
}
}
}
#[tokio::main]
async fn main() {
tracing_subscriber::fmt::init();
let url = format!("ws://127.0.0.1:8080");
let url = Url::parse(&url).unwrap();
let config = ClientConfig::new(url);
let (handle, future) = ezsockets::connect(|_| Client {}, config).await;
tokio::spawn(async move {
future.await.unwrap();
});
let stdin = std::io::stdin();
let lines = stdin.lock().lines();
for line in lines {
let line = line.unwrap();
tracing::info!("sending {line}");
handle.text(line).await;
}
}
Server
NOTE: Enable server-<backend> feature to use it.
To create a simple echo server, you'll need to first define a Session struct
Simplest echo server can be represented by the following code:
use async_trait::async_trait;
use ezsockets::BoxError;
use ezsockets::Session;
type SessionID = u16;
struct EchoSession {
handle: Session,
id: SessionID,
}
#[async_trait]
impl ezsockets::SessionExt for EchoSession {
type ID = SessionID;
fn id(&self) -> &Self::ID {
&self.id
}
async fn text(&mut self, text: String) -> Result<(), BoxError> {
self.handle.text(text).await; Ok(())
}
async fn binary(&mut self, _bytes: Vec<u8>) -> Result<(), BoxError> {
unimplemented!()
}
}
After that, we'll also need a Server struct
use async_trait::async_trait;
use ezsockets::BoxError;
use ezsockets::Server;
use ezsockets::Session;
use ezsockets::Socket;
use std::net::SocketAddr;
struct EchoServer {}
#[async_trait]
impl ezsockets::ServerExt for EchoServer {
type Message = ();
type Session = EchoSession;
async fn accept(
&mut self,
socket: Socket,
address: SocketAddr,
) -> Result<Session, BoxError> {
let handle = Session::create(
|handle| EchoSession {
id: address.port(),
handle,
},
socket,
);
Ok(handle)
}
async fn disconnected(
&mut self,
_id: <Self::Session as ezsockets::SessionExt>::ID,
) -> Result<(), BoxError> {
Ok(())
}
async fn message(&mut self, message: Self::Message) {
match message {
() => {}
};
}
}
And that's it! We got that, now we need to start the server somehow, take a look at available Server back-ends, for simplest usage, I'd recommend tokio-tungstenite
Server back-ends
struct MyServer {}
#[async_trait]
impl ezsockets::ServerExt for MyServer {
}
#[tokio::main]
async fn main() {
let server = ezsockets::Server::create(|_| MyServer {}).await;
ezsockets::tungstenite::run(server, "127.0.0.1:8080")
.await
.unwrap();
}
struct MyServer {}
#[async_trait]
impl ezsockets::ServerExt for MyServer {
}
#[tokio::main]
async fn main() {
let server = ezsockets::Server::create(|_| MyServer {}).await;
let app = axum::Router::new()
.route("/websocket", get(websocket_handler))
.layer(Extension(server.clone()));
let address = std::net::SocketAddr::from(([127, 0, 0, 1], 8080));
tokio::spawn(async move {
tracing::debug!("listening on {}", address);
axum::Server::bind(&address)
.serve(app.into_make_service_with_connect_info::<SocketAddr, _>())
.await
.unwrap();
});
}
async fn websocket_handler(
Extension(server): Extension<ezsockets::Server<MyServer>>,
ezsocket: Upgrade,
) -> impl IntoResponse {
ezsocket.on_upgrade(|socket, address| async move {
server.accept(socket, address).await;
})
}
Work in progress!