Expand description

A view is a object where all input states are stored. It also has useful methods such checking if a key or axis for a BindingTypeView is pressed or released by proving the PressState.

Structs

A view is a object where all input states are stored. It also has useful methods such checking if a key or axis for a BindingTypeView is pressed or released by proving the PressState.

A holder for input states and its default value.

Enums

Agnostic type for representing a input source (e.g. keyboard, mouse, gamepad).