Expand description
A view is a object where all input states are stored. It also has useful methods such checking
if a key or axis for a BindingTypeView
is pressed or released by proving the PressState
.
Structs
A view is a object where all input states are stored. It also has useful methods such checking
if a key or axis for a BindingTypeView
is pressed or released by proving the PressState
.
A holder for input states and its default value.
Enums
Agnostic type for representing a input source (e.g. keyboard, mouse, gamepad).