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use std::{collections::HashMap};
use bevy::{prelude::Component, utils::hashbrown::HashSet};
use crate::prelude::*;
#[derive(PartialEq, Eq, Hash, Debug, Clone, Component, Copy)]
pub enum InputSource {
Gamepad,
Keyboard,
Mouse,
}
#[allow(dead_code)]
impl InputSource {
pub fn is_gamepad(&self) -> bool {
*self == InputSource::Gamepad
}
pub fn is_keyboard(&self) -> bool {
*self == InputSource::Keyboard
}
pub fn is_mouse(&self) -> bool {
*self == InputSource::Mouse
}
}
#[derive(Debug, PartialEq, Clone, Copy)]
pub struct ReceiverDescriptor {
pub axis: AxisState,
pub default_axis_value: f32,
pub input: InputReceiver,
}
impl ReceiverDescriptor {
pub fn new(input: InputReceiver, default_axis_value: f32) -> Self {
Self {
axis: AxisState::ZERO,
default_axis_value,
input,
}
}
}
#[derive(PartialEq, Clone, Debug, Component, Default)]
pub struct InputView<Keys>
where
Keys: BindingTypeView,
{
pub last_input_source: Option<InputSource>,
pub bindings: HashMap<Keys, ActionBinding<Keys>>,
pub descriptors: Vec<ReceiverDescriptor>,
}
impl<Keys> InputView<Keys>
where
Keys: BindingTypeView,
{
pub fn new() -> Self {
Self::with_capacity(16)
}
pub fn with_capacity(capacity: usize) -> Self {
Self {
last_input_source: None,
bindings: HashMap::new(),
descriptors: Vec::with_capacity(capacity),
}
}
pub fn capacity(&self) -> usize {
self.descriptors.capacity()
}
pub fn set_capacity(&mut self, capacity: usize) {
let mut vec = Vec::with_capacity(capacity);
for descriptor in self.descriptors.iter() {
if descriptor.default_axis_value == 0. && descriptor.axis.press.released() {
continue;
}
vec.push(*descriptor);
}
self.descriptors = vec;
}
pub fn add_descriptor(&mut self, descriptor: ReceiverDescriptor) {
if self.descriptors.len() >= self.capacity() {
self.cleanup();
}
self.descriptors.push(descriptor);
}
pub fn descriptor(&self, rcv: &InputReceiver) -> Option<&ReceiverDescriptor> {
self.descriptors.iter().find(|dsc| dsc.input == *rcv)
}
pub fn descriptor_mut(&mut self, rcv: &InputReceiver) -> Option<&mut ReceiverDescriptor> {
self.descriptors.iter_mut().find(|dsc| dsc.input == *rcv)
}
pub fn descriptor_or_insert(&mut self, input: InputReceiver) -> &mut ReceiverDescriptor {
if let Some(index) = self.descriptors.iter().position(|dsc| dsc.input == input) {
&mut self.descriptors[index]
} else {
let descriptor = ReceiverDescriptor::new(input, 0.);
self.add_descriptor(descriptor);
self.descriptors.last_mut().unwrap()
}
}
pub fn add_binding(&mut self, binding: &mut ActionBinding<Keys>) -> &mut Self {
binding.apply_default_axis_to_all_receivers(self);
self.bindings.insert(binding.key, binding.clone());
self
}
pub fn state(&self, key: &InputReceiver) -> &AxisState {
self.descriptor(key)
.map(|descriptor| &descriptor.axis)
.unwrap_or(&AxisState::ZERO)
}
pub fn set_axis_value(&mut self, input: InputReceiver, value: f32, element_state: PressState) {
self.descriptor_or_insert(input)
.axis
.set(value, element_state);
}
pub fn set_key_receiver_state(&mut self, input: InputReceiver, state: PressState) {
let descriptor = self.descriptor_or_insert(input);
let value = match state {
PressState::Pressed { .. } => {
if descriptor.axis.press.pressed() {
return;
}
descriptor.default_axis_value
},
PressState::Released => 0.0,
};
descriptor.axis.set(value, state);
}
pub fn key(&self, kind: &Keys) -> PressState {
self.axis(kind).last().unwrap_or(&AxisState::ZERO).press
}
pub fn axis(&self, kind: &Keys) -> Vec<AxisState> {
let binding = self.bindings.get(kind);
if let Some(binding) = binding {
'initial: for r in binding.input_receivers.iter() {
if r.0.is_empty() {
continue 'initial;
}
let states = r.0.iter();
let mut output = Vec::with_capacity(states.len());
for rcv in states {
let state = self.state(rcv);
if state.press.released() {
continue 'initial;
}
output.push(*state);
}
return output;
}
}
Vec::new()
}
pub fn clear_from_specific_source(&mut self, source: InputSource) {
for binding in self.bindings.values_mut() {
let mut rcvs_: HashSet<InputReceivers> = HashSet::new();
for rcvs in binding.input_receivers.iter() {
let rcvs: Vec<InputReceiver> = rcvs
.0
.iter()
.filter(|x| x.source() != source)
.copied()
.collect();
if !rcvs.is_empty() {
rcvs_.insert(InputReceivers(rcvs));
}
}
binding.input_receivers = rcvs_;
binding
.default_axis_value
.retain(|k, _| k.source() != source);
}
self.descriptors.retain(|dsc| dsc.input.source() != source );
}
pub fn combine<const T: usize>(&self, array: &[&Keys; T]) -> Vec<AxisState> {
let mut output = Vec::with_capacity(T);
for key in array {
output.extend(self.axis(key));
}
output
}
pub fn combine_first<const T: usize>(&self, array: &[&Keys; T]) -> Vec<Option<AxisState>> {
let mut output = Vec::with_capacity(T);
for key in array {
output.push(self.axis(key).first().map(|x| *x));
}
output
}
pub fn cleanup(&mut self) {
self.descriptors.retain(|dsc| dsc.default_axis_value != 0. || dsc.axis.press.pressed());
}
}