#include "AudioInterface.h"
#include <iostream>
using namespace std;
int main(){
/*auto context = init();
if(context.result){
cout << "hello" << endl;
AudioDevice* device = new AudioDevice(getDefaultAudioDevice(&context));
load(1, &context, "../slam.mp3", device);
play(1, &context);
cout << getDuration(1, &context) << endl;
cout << sizeof(device->id) << endl;
cout << getDefaultAudioDevice(&context).name << endl;
}
getchar();
uninit(&context);*/
}