extol_sprite_layer_fork 0.5.0

Explicitly-defined sprite layers for Bevy, including automatic y-sorting.
Documentation
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[package]
edition = "2021"
name = "extol_sprite_layer_fork"
version = "0.5.0"
authors = ["Ash <ext0l@catgirl.ai>"]
build = false
exclude = ["docs/*"]
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Explicitly-defined sprite layers for Bevy, including automatic y-sorting."
readme = "README.md"
keywords = [
    "gamedev",
    "bevy",
]
categories = ["game-development"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/deifactor/extol_sprite_layer"

[lib]
name = "extol_sprite_layer_fork"
path = "src/lib.rs"

[[example]]
name = "basic"
path = "examples/basic.rs"

[[example]]
name = "y_sort"
path = "examples/y_sort.rs"

[[bench]]
name = "benchmark"
path = "benches/benchmark.rs"
harness = false

[dependencies.bevy]
version = "0.18"
default-features = false

[dependencies.ordered-float]
version = "5.1.0"

[dependencies.tap]
version = "1.0.1"

[dev-dependencies.bevy]
version = "0.18"
features = [
    "bevy_asset",
    "bevy_render",
    "bevy_sprite",
    "bevy_core_pipeline",
    "x11",
]
default-features = false

[dev-dependencies.criterion]
version = "0.5.0"

[dev-dependencies.fastrand]
version = "1.9.0"