include "scripts/header.evs";
#asm
include "res/charmap.inc"
include "entity.inc"
#end
npc xWalkAround {
lock();
say("Hello, World!<WAITBTN>");
wait();
set_frame("self", ENTITY_FRAME_STEP);
repeat 60 {
move("self", 12, 0);
yield;
}
set_frame("self", ENTITY_FRAME_IDLE);
repeat 60 {
yield;
}
set_frame("self", ENTITY_FRAME_STEP);
repeat 60 {
move("self", -12, 0);
yield;
}
set_frame("self", ENTITY_FRAME_IDLE);
say("Bye!<WAIT\BTN><CLEAR>");
wait();
lock();
}