1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::fmt;
use super::{EvmWord,EvmMemory,EvmStack,EvmStorage};

// ===================================================================
// State
// ===================================================================

/// Describes the state of an EVM at a given point (which could be
/// _running_ or _terminated_).  In essence, this simply packages all
/// the key components (e.g. stack, memory, storage) of the EVM state
/// together.
///
/// An `EvmState` can be _concrete_ or _abstract_.  For example, a
/// physically executing EVM operates over concrete states which are
/// updated after each executed instruction.  In contrast, a static
/// analysis over a sequence of EVM bytecodes produces abstract states
/// at each point which summarise the _set of all possible states_ at
/// that point.
pub trait EvmState : fmt::Debug {
    /// Defines what constitutes a word in this EVM.  For example, a
    /// concrete evm will use a `w256` here whilst an abstract evm
    /// will use something that can, for example, describe unknown
    /// values.
    type Word : EvmWord;

    /// Defines the stack implementation used in this EVM.
    type Stack : EvmStack<Word=Self::Word>;

    /// Defines the memory implementation used in this EVM.
    type Memory : EvmMemory<Word=Self::Word>;

    /// Defines the memory implementation used in this EVM.
    type Storage : EvmStorage<Word=Self::Word>;

    /// Get the program counter.  Every `EvmState` has a statically
    /// known `pc`.
    fn pc(&self) -> usize;

    /// Get read access to the operand stack contained within this
    /// state.
    fn stack(&self) -> &Self::Stack;

    /// Get write access to the operand stack contained within this
    /// state.
    fn stack_mut(&mut self) -> &mut Self::Stack;

    /// Get read access to the scratch memory contained within this
    /// state.
    fn memory(&self) -> &Self::Memory;

    /// Get write access to the scratch memory contained within this
    /// state.
    fn memory_mut(&mut self) -> &mut Self::Memory;

    /// Get read access to the persistent storage contained within
    /// this state.
    fn storage(&self) -> &Self::Storage;

    /// Get write access to the persistent storage contained within
    /// this state.
    fn storage_mut(&mut self) -> &mut Self::Storage;

    /// Move _program counter_ over `n` bytes in the next instruction.
    fn skip(&mut self, n: usize);

    /// Move _program counter_ to a given (byte) offset within the
    /// code section.
    fn goto(&mut self, pc: usize);
}

// ===================================================================
// Concrete State
// ===================================================================

/// An `EvmState` composed from three distinct (and potentially
/// abstract) components: _stack_, _memory_ and _storage_.
#[derive(Clone,Debug,PartialEq)]
pub struct ConcreteState<S,M,T>
where S:EvmStack,
      M:EvmMemory<Word=S::Word>,
      T:EvmStorage<Word=S::Word>    
{
    pc: usize,
    stack: S,
    memory: M,
    storage: T
}

impl<S,M,T> ConcreteState<S,M,T>
where S:EvmStack+Default,
      M:EvmMemory<Word=S::Word>+Default,
      T:EvmStorage<Word=S::Word>+Default   
{
    pub fn new() -> Self {
        let stack = S::default();
        let memory = M::default();
        let storage = T::default();
        Self{pc:0,stack,memory,storage}
    }
}

impl<S,M,T> EvmState for ConcreteState<S,M,T>
where S:EvmStack,
      M:EvmMemory<Word=S::Word>,
      T:EvmStorage<Word=S::Word>
{
    type Word = S::Word;
    type Stack = S;
    type Memory = M;
    type Storage = T;

    fn pc(&self) -> usize {
        self.pc
    }

    fn stack(&self) -> &Self::Stack {
        &self.stack
    }

    fn memory(&self) -> &Self::Memory {
        &self.memory
    }

    fn storage(&self) -> &Self::Storage {
        &self.storage
    }

    fn stack_mut(&mut self) -> &mut Self::Stack {
        &mut self.stack
    }

    fn memory_mut(&mut self) -> &mut Self::Memory {
        &mut self.memory
    }

    fn storage_mut(&mut self) -> &mut Self::Storage {
        &mut self.storage
    }

    fn skip(&mut self, n: usize) {
        self.pc += n;
        self.stack.goto(self.pc);            
    }

    /// Move _program counter_ to a given (byte) offset within the
    /// code section.
    fn goto(&mut self, pc: usize) {
        self.pc = pc;
        self.stack.goto(pc);
    }
}

impl<S,M,T> fmt::Display for ConcreteState<S,M,T>
where S:EvmStack+Default+fmt::Display,
      M:EvmMemory<Word=S::Word>+Default+fmt::Display,
      T:EvmStorage<Word=S::Word>+Default   
{
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f,"|{}|{}|",self.stack,self.memory)?;        
        Ok(())
    }
}