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MapBoxGeocoderExt

Trait MapBoxGeocoderExt 

Source
pub trait MapBoxGeocoderExt: Send + Sync {
    // Required methods
    fn permanent_geocode<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        query: &'life1 str,
        limit: Option<u32>,
        language: Option<&'life2 str>,
    ) -> Pin<Box<dyn Future<Output = EveryMapResult<MapBoxSearchResponse>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait;
    fn batch_geocode<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        queries: &'life1 [String],
        language: Option<&'life2 str>,
    ) -> Pin<Box<dyn Future<Output = EveryMapResult<Vec<MapBoxSearchResponse>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait;
}
Expand description

Extension trait for MapBox-specific geocoder capabilities.

These methods are not part of the core Geocoder trait because they are MapBox-specific. Import this trait to access them:

use everymap_providers_mapbox::MapBoxGeocoderExt;
let results = geocoder.permanent_geocode(query, &options).await?;

Required Methods§

Source

fn permanent_geocode<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, query: &'life1 str, limit: Option<u32>, language: Option<&'life2 str>, ) -> Pin<Box<dyn Future<Output = EveryMapResult<MapBoxSearchResponse>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Use the MapBox permanent geocoding endpoint (batch lookups).

Source

fn batch_geocode<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, queries: &'life1 [String], language: Option<&'life2 str>, ) -> Pin<Box<dyn Future<Output = EveryMapResult<Vec<MapBoxSearchResponse>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Batch geocode up to 50 forward/reverse queries.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§