use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
pub struct Character {
pub alliance_id: Option<i32>,
pub birthday: DateTime<Utc>,
pub bloodline_id: i32,
pub corporation_id: i32,
pub description: Option<String>,
pub faction_id: Option<i32>,
pub gender: String,
pub name: String,
pub race_id: i32,
pub security_status: Option<f32>,
pub title: Option<String>,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterAgentsResearch {
pub agent_id: i32,
pub points_per_day: f32,
pub remainder_points: f32,
pub skill_type_id: i32,
pub started_at: DateTime<Utc>,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterBlueprints {
pub item_id: i64,
pub location_flag: String,
pub location_id: i64,
pub material_efficiency: i32,
pub quantity: i32,
pub runs: i32,
pub time_efficiency: i32,
pub type_id: i32,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterCorporationHistory {
pub corporation_id: i32,
pub is_deleted: Option<bool>,
pub record_id: i32,
pub start_date: DateTime<Utc>,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterFatigue {
pub jump_fatigue_expire_date: DateTime<Utc>,
pub last_jump_date: DateTime<Utc>,
pub last_update_date: DateTime<Utc>,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterMedals {
pub corporation_id: i32,
pub date: DateTime<Utc>,
pub description: String,
pub graphics: i32,
pub issuer_id: i32,
pub medal_id: i32,
pub reason: String,
pub status: String,
pub title: String,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterNotifications {
pub is_read: bool,
pub notification_id: i64,
pub sender_id: i32,
pub text: String,
pub timestamp: DateTime<Utc>,
#[serde(rename = "type")]
pub notification_type: String,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterNotificationsContacts {
pub message: String,
pub notification_id: i64,
pub send_date: DateTime<Utc>,
pub sender_character_id: i32,
pub standing_level: f32,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterPortrait {
pub px128x128: String,
pub px256x256: String,
pub px512x512: String,
pub px64x64: String,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterRoles {
pub roles: Vec<String>,
pub roles_at_base: Vec<String>,
pub roles_at_hq: Vec<String>,
pub roles_at_other: Vec<String>,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterStandings {
pub from_id: i32,
pub from_type: String,
pub standing: f32,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterTitles {
pub name: String,
pub title_id: i32,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CharacterAffiliation {
pub allliance_id: Option<i32>,
pub character_id: i32,
pub corporation_id: i32,
pub faction_id: Option<i32>,
}