pub struct OwnedSimulationEdit<'a, Info: EditableSimulationInfo + 'a> { /* private fields */ }Expand description
Helper type for safely editing the info of a owned simulation without invalidating the state.
Trait Implementations§
Source§impl<'a, Info: EditableSimulationInfo> Deref for OwnedSimulationEdit<'a, Info>
impl<'a, Info: EditableSimulationInfo> Deref for OwnedSimulationEdit<'a, Info>
Source§impl<'a, Info: EditableSimulationInfo> DerefMut for OwnedSimulationEdit<'a, Info>
impl<'a, Info: EditableSimulationInfo> DerefMut for OwnedSimulationEdit<'a, Info>
Source§impl<Info: EditableSimulationInfo> Drop for OwnedSimulationEdit<'_, Info>
impl<Info: EditableSimulationInfo> Drop for OwnedSimulationEdit<'_, Info>
Auto Trait Implementations§
impl<'a, Info> Freeze for OwnedSimulationEdit<'a, Info>
impl<'a, Info> RefUnwindSafe for OwnedSimulationEdit<'a, Info>where
<Info as EditableSimulationInfo>::Edit<'a>: RefUnwindSafe,
<Info as SimulationInfo>::State: RefUnwindSafe,
impl<'a, Info> Send for OwnedSimulationEdit<'a, Info>
impl<'a, Info> Sync for OwnedSimulationEdit<'a, Info>
impl<'a, Info> Unpin for OwnedSimulationEdit<'a, Info>
impl<'a, Info> !UnwindSafe for OwnedSimulationEdit<'a, Info>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more