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//! Data types to represent geometry and colors for various graphics operations.
pub use Vertex2D;
pub use Rect;
pub use RGB;
pub use RGBA;
pub use Vertex2F;
pub use Vertex2II;
pub use GlobalTranslation;
pub use WidgetPos;
pub use WidgetRect;
pub use ScissorPos;
pub use ScissorRect;
pub use Bitmap;