use evdev::{FFEffectData, FFEffectKind, FFReplay, FFTrigger};
mod _pick_device;
fn main() -> std::io::Result<()> {
let mut d = _pick_device::pick_device();
println!("{}", d);
println!("It's time to rumble!");
let effect_data = FFEffectData {
direction: 0,
trigger: FFTrigger::default(),
replay: FFReplay {
length: 1000,
delay: 0,
},
kind: FFEffectKind::Rumble {
strong_magnitude: 0x0000,
weak_magnitude: 0xffff,
},
};
let mut effect = d.upload_ff_effect(effect_data)?;
effect.play(1)?;
std::thread::sleep(std::time::Duration::from_secs(1));
effect.stop()?;
std::thread::sleep(std::time::Duration::from_secs(1));
Ok(())
}