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use super::*; /// Represents the available rendering backend tabs on the 2D game page. #[derive(Clone, Copy, Debug, Default, Eq, Hash, Ord, PartialEq, PartialOrd)] pub(crate) enum Game2DTab { /// The Canvas 2D rendering backend tab. #[default] Canvas2D, /// The WebGL 2 rendering backend tab. WebGl, /// The WebGPU rendering backend tab. WebGpu, }