A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
/// Defines how an animation behaves when it reaches the last frame.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]pubenumAnimationMode{/// The animation loops back to the first frame after the last frame.
#[default]
Loop,/// The animation plays once and stops on the last frame.
Once,/// The animation plays forward then backward alternately.
PingPong,}/// Represents the current playback state of an animation.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]pubenumAnimationState{/// The animation is currently playing.
#[default]
Playing,/// The animation is paused and can be resumed.
Paused,/// The animation has finished (reached the end in `Once` mode).
Finished,}