1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
use crate::*;
/// The fundamental entity in the engine, combining a transform with
/// a collection of behavior-defining components.
/// A publish-subscribe event bus for decoupled inter-entity communication.
///
/// Entities and game systems can subscribe to named event channels and
/// emit events that are dispatched to all registered handlers.