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/// The complete set of Robert Penner easing functions used to warp a linear
/// interpolation parameter into an accelerated / decelerated curve.
///
/// Each variant maps a normalized input `t` in the range 0.0 to 1.0 to an
/// eased output, following the same naming as mainstream engines
/// (Godot `Tween::EaseType`, Phaser `Ease`, CSS `timing-function`).