A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
/// A small tolerance value used to determine if two collider boundaries are just touching
/// versus overlapping, preventing false positives at exact boundary contact.
pub(crate)constCOLLIDER_CONTACT_EPSILON:f64= 1e-4;