euv-engine 0.9.1

A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
Documentation
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/// A small tolerance value used to determine if two collider boundaries are just touching
/// versus overlapping, preventing false positives at exact boundary contact.
pub(crate) const COLLIDER_CONTACT_EPSILON: f64 = 1e-4;