euv-engine 0.9.1

A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
Documentation
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/// Represents the playback state of an audio clip.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum AudioPlayState {
    /// The audio is currently playing.
    #[default]
    Playing,
    /// The audio is paused and can be resumed.
    Paused,
    /// The audio has stopped or finished playing.
    Stopped,
}